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  1. #1
    Player
    Anatha's Avatar
    Join Date
    Aug 2013
    Posts
    249
    Character
    Ana Nuann
    World
    Jenova
    Main Class
    Summoner Lv 100
    The non heated animations are terrible.
    (4)

  2. #2
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    The only animation that doesn't make sense is the one where you shoot out 6 rounds of ammunition that float in place before then firing into the target. Like, what?
    (3)

  3. #3
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Jonnycbad View Post
    The only animation that doesn't make sense is the one where you shoot out 6 rounds of ammunition that float in place before then firing into the target. Like, what?
    It's Final Fantasy. It ain't gonna explain shite.
    (1)

  4. #4
    Player
    RoyalBeef's Avatar
    Join Date
    Oct 2018
    Posts
    404
    Character
    Tiny Tina
    World
    Omega
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Jonnycbad View Post
    The only animation that doesn't make sense is the one where you shoot out 6 rounds of ammunition that float in place before then firing into the target. Like, what?
    Quote Originally Posted by dinnertime View Post
    It's Final Fantasy. It ain't gonna explain shite.
    Yeah, let's not ignore that in FF8 the chick literally shoots an exploding doggo at enemies from a wrist mounted catapult xD
    (1)
    Last edited by RoyalBeef; 10-15-2019 at 04:25 PM.

  5. #5
    Player
    Hazama999's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    637
    Character
    Momoida Jojoida
    World
    Halicarnassus
    Main Class
    Sage Lv 100
    I rather like the MCH heated animations. They are ridiculously over the top but that's kind of battle animation what I expect in this game: ridiculously over-the-top stuff.

    I suppose what they could do is have the machinist just stand there and shoot to create an explosion with more impressive effects, but just kinda standing there would feel pretty... meh, to me.
    (6)


    Family Medicine doctor.
    Constantly learning.

    Signature art by @simanokoB on Twitter. Thank you!

  6. #6
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    i miss grenade shot,animation for the int debuff attack,and i think Gauss Round animation is pretty wack
    (0)

  7. #7
    Player
    ErryK's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    2,424
    Character
    Ethan Vayne
    World
    Ragnarok
    Main Class
    Sage Lv 100
    Quote Originally Posted by Jonnycbad View Post
    The only animation that doesn't make sense is the one where you shoot out 6 rounds of ammunition that float in place before then firing into the target. Like, what?
    Those bullets are made from aether, and you can manipulate aether anyway you want.
    (3)

  8. #8
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by ErryK View Post
    Those bullets are made from aether, and you can manipulate aether anyway you want.
    Then I guess I'll just summon my LB3 orbital assault ray for every GCD?

    We can't manipulate aether "any way we want". We have, at most, a very limited ability to teleport linked objects from the Manufactury to within proximity of our packs and return them thereafter.

    How we suddenly went from being able to summon small devices like a Rook and Bishop turret to summoning entire volleys of ordinance which we could then freeze in the air, automatically activate, and personally guide require a hefty stretch of imagination. Though, at least then summoning personal siege weapons on the fly as of ShB seems a relatively small gap from there...
    (2)

  9. #9
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,079
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Thinking it over, something really bugs me about the fancy animations (besides going straight into acrobatics) is the lore. This is a discipline intended to become part of Ishgard's military defences against the dragons - a serious undertaking that has to be 'sold' to soldiers and nobles. That works with the more restrained original animations, but would seem incredibly silly with flips and acrobatics. Maybe it works for our character, but could you see an Ishgardian knight running into battle like that?

    I don't know if they can control which versions of 'upgradable' attacks are used by NPCs, but I hope so.

    The other thing about this versus rogue/ninja also having unnecessary spins and flips, is about when you get those animations. Pick up rogue class and you'll know it's a flashy spinning class as soon as you've fought your first Lv1 wharf rat. Machinist starts with those fairly static animations and then turns into flips and spins later on, changing the tone of the class.



    Quote Originally Posted by Shurrikhan View Post
    How we suddenly went from being able to summon small devices like a Rook and Bishop turret [...]
    We don't "summon" the turrets out of the aether, they're physical devices. It was a plot point in the lead up to the Lv50 tournament (IIRC) that someone had stolen and broken several turrets as part of the effort to sabotage us.
    (2)

  10. #10
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Iscah View Post
    We don't "summon" the turrets out of the aether, they're physical devices. It was a plot point in the lead up to the Lv50 tournament (IIRC) that someone had stolen and broken several turrets as part of the effort to sabotage us.
    You couldn't read one sentence prior?
    Quote Originally Posted by Shurrikhan View Post
    limited ability to teleport linked objects from the Manufactury to within proximity of our packs and return them thereafter.
    They're both larger than our packs. As are the siege weapons we teleport in later. That doesn't mean we're creating them on the spot from nothing, either. Summoning doesn't have to mean that we create them from nothing, only that we "call" them to our location. That was precisely the point of my post.
    (0)

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