Last edited by ArianeEwah; 10-15-2019 at 05:42 AM. Reason: apparently it needed more clarification
That example is actually generous. Most logs I've found BZ already desyncs 8-11s at 6 min mark. Some even have 12-15s. It also comes down to GCD recast time, and if they gonna delay it.
E2s can take up to 10 min, 8 and 9 are common outside of speedkills. And yes, if handled badly it wouldn't fit into buff windows anymore.
I don't know much about GNB, but the desyncing between OGCD and GCD due to skillspeed is one of the reasons why the stat is so loathed on some jobs (DNC in particular suffers from this). Whether or not GNB specifically benefits from this change I don't know, but it won't hurt the job, and applied across the board across all jobs would benefit the combat system massively, and fix many of the problems with the speed stat in general.
Let's be honest there is never gonna be an encounter with that much uptime for that long that it will fall out of sync that you miss Blasting Zone under No Mercy, ultimates and most savage fights will have downtime to realign rotations so most of these arguments are moot.
While we're at it, might as well scale every oGCD in the game off of SKS/ SPS, because they might also fall out of sync with raid buffs. /s Don't hear paladin's crying over missed raid buffs since their basic rotation naturally drifts, don't hear WAR/ DRK crying over missed buff windows, just suck it up and deal with it, it's super negligible at best.
Change Blasting Zone's CD making it affected by Skill Speed is an easy change. If i know something that could help with Gunbreaker gameplay, i'm gonna ask for it, its up to SE to change it or not, but im gonna ask for it.
Personally find it a waste of the devs time they should remove the hp penalty that still remained on pld's Spirits Within after all these years, sooner than make your proposed change.
The only fight this is a "problem" on is voidwalker, but in the same vein with your example of TA, TA will also likely drift slightly as the fight goes on (in the worlds best NIN parse it drifts at any rate). As long as its not falling out your no mercy then its fine, youre more likely to drift out of TA by activating your no mercy later anyway to ensure its in the latter half of your gcd.
Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"
It absolutely is not an easy change. Skill speed not effecting oGCDs is a deliberate design decision and there is likely no code base to support it so it would have to be built from the ground up.
And this doesn’t even go into the gameplay impact of making such a change. Being able to reduce an oGCD recast is far more significant than some seem to realize. There is no time cost in using one since it does not trigger the GCD. Potency, current recasts and buff/debuff times are all designed around the static recast of oGCDs. Being able to fit in an extra oGCD in longer fights with enough skill speed would completely throw off the current balance of these skills.
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