Quote Originally Posted by Archwizard View Post
On any other job (especially Black Mage, I learned my lesson) this could be considered a "trap option", but as RDM advertises itself as some form of hybrid job, that type of "balance" between healing and destruction is... kind of the cornerstone of its existence, no?
The thing is when you look at the actual red mage package.... it has 8 single target damage dealing spells, 7 physical abilities (counting the enchanted melee combo since it has to be used in close range), and 2 healing abilities.

The ability to swift cast and dual cast verraises has really hurt the job from being able to evolve as well as hurt the identity of the job since that's how people talk about it. So I feel like an alternative to verraise should be some other utility ability. The main white magic spells I can think of that would make sense to have share that cooldown would be something like protect or shell or even esuna. Though since they're unlikely to add skills to the job until a major expansion, the buff would likely come with the charge system like you mentioned. 2 minutes is too short a cool down for this to make much difference, since that would mean you would have been expected to perform three raises in less than two minutes, something our mana already limits from doing in many cases. Something closer to a 5-7 minute cool down on the skill would be more realistic, limiting you to maybe three raises in a fight.