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  1. #1
    Player
    ErikValens's Avatar
    Join Date
    Oct 2019
    Posts
    7
    Character
    Erik Valens
    World
    Famfrit
    Main Class
    Gladiator Lv 69

    Please return AST card gameplay.

    The joy in playing the AST was the random factor of the cards. Please bring something like that back. This AST gameplay is lame.
    (37)

  2. #2
    Player
    YusiKha's Avatar
    Join Date
    May 2019
    Location
    Azim Steppe
    Posts
    301
    Character
    Lost Skywatcher
    World
    Odin
    Main Class
    Sage Lv 90
    Quote Originally Posted by ErikValens View Post
    The joy in playing the AST was the random factor of the cards. Please bring something like that back. This AST gameplay is lame.
    Not without tweaks, of course. Ewer and Spire's effects would have to be reworked, since TP doesn't exist and MP sustain is self-only. I'd also like to see all Royal Road effects be equal (not x1.5, x2 and, x3) or the stronger effects on damage cards, rather than support cards.
    Old AST felt more rewarding to play than New AST, but it wasn't without issues.
    (10)

  3. #3
    Player
    Marikya's Avatar
    Join Date
    Oct 2019
    Posts
    11
    Character
    Mar Serena
    World
    Odin
    Main Class
    Scholar Lv 80
    I totally agree! I'd love to see the old AST card system back. I loved the diversity it gave, but it would need to be tweaked since most people were only fishing for certain cards. The new system is boring.
    (11)

  4. #4
    Player
    MitsukiKimura's Avatar
    Join Date
    Aug 2019
    Location
    Malboro
    Posts
    657
    Character
    Mitsuki Akiyumi
    World
    Malboro
    Main Class
    Reaper Lv 100
    I would love it if they revert back to the old system but made some tweaks to it.
    Spire 5% direct hit Buff on player
    Ewer: 50 potency MP Regen cause Astro needs it
    Bole: Defense buff 15 seconds
    Balance: Instead of 5% damage make it 3% damage for player
    Spear: Increase critical chance by 5%
    arrow: Increase attack speed/spell speed by 5%
    Lord of Crowns: Increase damage dealt by 5%
    Lady of Crowns: When used, Heals player for 250 potency
    (6)

  5. #5
    Player
    ctcc42's Avatar
    Join Date
    Sep 2019
    Posts
    40
    Character
    Temo Jick
    World
    Malboro
    Main Class
    White Mage Lv 80
    Quote Originally Posted by YusiKha View Post
    Old AST felt more rewarding to play than New AST, but it wasn't without issues.
    Quoted for truth.

    If I had to chose between old AST with old AST issues and new AST I would pick old AST. New AST feels like too much work for too little gain.
    (13)

  6. #6
    Player
    Alyssa5's Avatar
    Join Date
    Feb 2017
    Location
    Gridania
    Posts
    14
    Character
    Alyssa Sarugaku
    World
    Jenova
    Main Class
    Dancer Lv 90
    I agree!! I quit ast after shadowbringers launch but have kept trying it out in hopes i'll find it fun, but it just isn't anymore. I really miss healing and ast was the only healer I was really drawn to because of the unique card system it had. I'm still holding out hope they'll change it back with some tweaks of course in 5.1 but that's very unlikely.
    (7)

  7. #7
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    Sorry to be the debbedowner, but this is their current stance on the card system


    http://forum.square-enix.com/ffxiv/threads/402453
    (00:29:01)
    Q: Thanks for the adjustments made towards astrologian! Both the controllability and heal potency has increased and it feels much better. Do you have any plans to add new effects to the cards?
    A: We are truly sorry about the initial issues with the feel of the job that resulted from various adjustments to reduce its party synergy.

    Regarding card effects, they were changed to their current iteration because we received feedback from all regions that players did not want "useless cards." While the current iteration does indeed reduce the excitement of drawing a "good card", if we were to add various different card effects, then we would just return to fishing for the most favorable one, so we decided to simplify it. We plan on continuing with the current iteration for now

    I would gladly take Old AST's card system with all its faults if i could but this is something we probably won't see again until 6.0 at the earliest. Keep asking for it maybe they'll change it for 6.0 but right now we need ways to deal with current AST too since we have nearly 2 years of it to deal with.
    (6)
    Guy butt is best butt <3

  8. #8
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Please don't, fishing for balance was boring at best. Cards variety only truly shined in dungeon where you could effectively go oom by aoeing, the melee could lack to and bole resulted in more dps (gravity)
    It was boring in raid, bole never up when you'd need and you'd anyway feel bad using it, same goes for ewer and mp.
    Always up when both healer are full mp, never when one just died.

    In raid it was just fishing for a ewer/spire + balance (crit was fine tho)

    The only thing I don't like about the new system is sleeve draw weave spam and the buff numerical value being too weak
    (2)
    Last edited by Sylvain; 10-15-2019 at 07:21 AM.

  9. #9
    Player
    MPNZ's Avatar
    Join Date
    Sep 2013
    Posts
    691
    Character
    Nephie Elz
    World
    Lamia
    Main Class
    Archer Lv 90
    Quote Originally Posted by Sylvain View Post
    Please don't, fishing for balance was boring at best. Cards variety only truly shined in dungeon where you could effectively go oom by aoeing, the melee could lack to and bole resulted in more dps (gravity)
    It was boring in raid, bole never up when you'd need and you'd anyway feel bad using it, same goes for ewer and mp.
    Always up when both healer are full mp, never when one just died.

    In raid it was just fishing for a ewer/spire + balance (crit was fine tho)

    The only thing I don't like about the new system is sleeve draw weave spam and the buff numerical value being too weak
    Consistency is not the point of cards. It's chance, and math https://www.youtube.com/watch?v=2317ip172lw
    (3)
    -----------------------------------------------------------------------------

    Ewwwwwww, it's all glowwy again!

  10. #10
    Player
    xxvaynxx's Avatar
    Join Date
    Oct 2013
    Posts
    687
    Character
    Oniwori Kiyuromi
    World
    Balmung
    Main Class
    Samurai Lv 100
    No. I like the new card system.
    (2)

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