So I ran into a scenario where a healer essentially held us hostage and FORCED us to kick him so he wouldn't receive the penalty, the DPS and I were adamant he should receive the penalty since they were the one choosing to not participate. So we stopped conversing and let them sit there and we pressed on with the dungeon. As we walked into the next boss the healer was pulled into the combat, walked around a few steps the proceeded to d/c. This obviously leaves a massive Red Flag as to the nature of their 'disconnect' and it certainly inst the first time nor do I assume it'll be the last time I see people 'd/c' in order to get kicked just to circumvent the 30min duty finder penalty. Which raises the point, why have the penalty there even? It serves little to no purpose other than those who choose to not blatantly exploit a game system. I discussed this with the GM who got back to me on my griefing/harassing report for said player and they referred me to here in order to make this post.
During the conversation I had somewhat of an epiphany on possible solutions (listed in no particular order),
- A] Only allow the "offline" kick option to be selected if the player is ACTUALLY offline on the game, then have it go into some queue for a brief review by GM or some like individual to see if it was a maligned d/c
- B] Have a tick box in the vote kick for each player that offers to file a generic report on the player for the reason of their dismissal, because if its a harassment/cheating dismissal, that's already prohibited, if they are offline/afk, the gm can look into if it was a refusal to take the 30min and they just wanted out. {obviously if the report was used falsely have the players who chose to file be contacted about it and do whatever it is that happens for wrongful reports}
- C] Have players who get kicked serially be put into their own separate queues, where they are forced to either play with other people who also have the "frequently kicked" tag or have been given a punishment by a gm, thusly creating a bad behavior island so to speak, keeping the better mannered players together and sifting through the frequent trouble makers, by no means leave them there, because you can always learn, but communicating to the player why they have been put in this state should go a long way to reforming their problem causing behavior
- D] This one is for y'all, leave a comment with a possible alternative
I figured to put this up because it feels like the punishment that is there is practically non-existent and the players who actually do things wrong either get a permanent mark from a GM or a punishment that is laughed at by most. This all or nothing approach seems pretty conducive to fixing the problems. Personally I think a mix of B&C would prove most effective but that's just how I see it.