

Has nothing to do with a DPS dying. A boss changing targets can screw up NIN (trick attack, positional damage), SAM (positional based kenki generation), DRG (positional damage), MNK (positional damage)...





It's still a better outcome than any of them dying for the same kind of mistake. And if you're focused enough, you have True North to mitigate that.
Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.
I've tanked some higher end content, tank stances make it eaSierra to have the main tank tank and the off tank do their thing. It's needed for fights like es1 where if you don't switch off, you die.
That said, it would be nice if shirk dropped your threat down and kept it that way until your use a taunt, effectively making that the new "tank stance" this removes the annoyance in being synced down, but let's fights like extreme innocence and es1 work with very little issue.
I can't find an edit button on mobile but to clarify what I mean about shirk/taunt:
"Taunt" would be on by default. All your abilities generate aggro. To turn it off your use "shirk" and then you turn it back on again with "taunt". These abilities could be merged into a toggleable button based on which is active.
I find Shirk has very little use unless you are much higher geared than your off tank. But sometimes the tank swaps require you to both hit shirk and turn off your stances, it can be annoying to do tank swaps.
Player


If "Taunt" is up by default, it's more a trait than an ability, and can be tied to Tank Mastery. And then you make Shirk the "not-tank" stance. And you still have Provoke for fast swapping.
Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.
As a DRG, if I have to squeeze True north into my opener and bump any of my oGCDs a whole GCD because tanks cant remember their tank stance, I'd rather die and start over.
It is one button. :v Press it. For twelve's sake....


Where is my golden “I win” bottom on a silver plate? No? This game sucks i am going back to WoW



It actually was a thing for, like, forever, so I'm surprised you found it only now (unless you are a new player then sorry, mobile version of forum doesn't show when account was created; or if you didn't tank before).
Annoying as it is, there is a sense in it, because stances are basically buffs. There probably ARE ways to change it, but considering that they have problems with coding even more minor things... maybe it's not as easy as it could look.
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