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  1. #1
    Player
    Missbone's Avatar
    Join Date
    Sep 2013
    Posts
    594
    Character
    Fiona Silverstorm
    World
    Ragnarok
    Main Class
    Gladiator Lv 90

    Can you plz finally do something about the Tank Stances?

    Really the are annoying as hell. I decided yesterday to farm Fates in the new Zones as PLD to unlock the Stuff from the Gemstone Traders and each time i sync with a new Fate the stupid stance turns off.

    I was already used to it during dungeon farming (witch is also shitty), but i didn't know that this also happens to fate. Sometimes i even forgot to turn in on again because i move from fate to fate so fast.

    In another thread someone mentioned that it is because the stances are handled as buffs. But i think this is no excuse for big developer like SE to leave things like that.

    My suggestion would be to handle like some kind of Aura that is active all the time until you turn it off manually (by pressing the button) and reactivate it later.
    (10)

  2. #2
    Player
    Lexi's Avatar
    Join Date
    Apr 2013
    Location
    Gridania
    Posts
    224
    Character
    Fallen Angel
    World
    Seraph
    Main Class
    Red Mage Lv 90
    I never really understood why there was a stance to begin with but I don’t really tank. I feel like it should always be active unless you turn it off for whatever reason.
    (3)

  3. #3
    Player
    Jimmymagic's Avatar
    Join Date
    Oct 2018
    Location
    Ul dah
    Posts
    230
    Character
    Hector Dragonslayer
    World
    Coeurl
    Main Class
    Marauder Lv 80
    I agree the stance is pointless unless you wanna troll someone in group content. Aggro Is broken in this game imo. Why have the option to turn it off? Better yet if I sync to lower level dungeon or fate as tank its understood I need the aggro so just have stance as a trait instead of a cooldown.
    Really this is the only issue I have with tanking.
    (0)

  4. #4
    Player
    Noitems's Avatar
    Join Date
    Aug 2018
    Location
    New Gridania
    Posts
    926
    Character
    Noitems Ever
    World
    Goblin
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Lexi View Post
    I never really understood why there was a stance to begin with but I don’t really tank. I feel like it should always be active unless you turn it off for whatever reason.
    If it was always active you would have an aggro ping pong right from the first pull since certain tanks generate aggro quicker with their opener.

    Tank stance is really there to help with the 8/24 man related content since certain mechs will require a tank swap due to debuffs(O4S) or positioning ease (E2S). Meanwhile on the 24 man end it'll allow aggro to flow better and not have a situation where if the mt dies the boss spins around due to two tanks fighting for aggro.
    (30)
    Last edited by Noitems; 10-09-2019 at 10:58 PM.

  5. #5
    Player
    Missbone's Avatar
    Join Date
    Sep 2013
    Posts
    594
    Character
    Fiona Silverstorm
    World
    Ragnarok
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Lexi View Post
    I never really understood why there was a stance to begin with but I don’t really tank. I feel like it should always be active unless you turn it off for whatever reason.
    That solution would also work. For the why i think its the same reason like in other mmos. When you are in a raid where you have one main tank and the others are not needed all time its a good solution to avoid aggro stealing. So the boss can focus on the main and dont switch between all the tanks the whole time.
    (3)

  6. #6
    Player
    Lexi's Avatar
    Join Date
    Apr 2013
    Location
    Gridania
    Posts
    224
    Character
    Fallen Angel
    World
    Seraph
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Noitems View Post
    If it was always active you would have an aggro ping pong right from the first pull since certain tanks generate aggro quicker with their opener.\

    Tank stance is really there to help with the 8/24 man related content since certain mechs will require a tank swap due to debuffs(O4S) or positioning ease (E2S). Meanwhile on the 24 man end it'll allow aggro to flow better and not have a situation where if the mt dies the boss spins around due to two tanks fighting for aggro.
    Ok makes sense like I said I never really tanked just with my squadron.
    (1)

  7. #7
    Player
    Noitems's Avatar
    Join Date
    Aug 2018
    Location
    New Gridania
    Posts
    926
    Character
    Noitems Ever
    World
    Goblin
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Lexi View Post
    Ok makes sense like I said I never really tanked just with my squadron.
    In 4 person content it's currently a non issue with the tank buffs, but back in SB with how aggro was it was more important to manage and then switch to dps stance to hold hate but also get more damage in since the old tank stance gave you a damage penalty in exchange for better aggro generation.

    If you run with real people you'll start to understand why it's important. Especially if you ever do alliance raids and see two tanks try to fight over aggro because of a dick measuring contest.
    (3)

  8. #8
    Player
    RoyalBeef's Avatar
    Join Date
    Oct 2018
    Posts
    404
    Character
    Tiny Tina
    World
    Omega
    Main Class
    Machinist Lv 80
    Out of curiosity: Did anyone get reported for harrassment yet for forgetting to turn on tank stance and getting someone killed? ^^
    (0)

  9. #9
    Player
    Jimmymagic's Avatar
    Join Date
    Oct 2018
    Location
    Ul dah
    Posts
    230
    Character
    Hector Dragonslayer
    World
    Coeurl
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Noitems View Post
    If it was always active you would have an aggro ping pong right from the first pull since certain tanks generate aggro quicker with their opener.

    Tank stance is really there to help with the 8/24 man related content since certain mechs will require a tank swap due to debuffs(O4S) or positioning ease (E2S). Meanwhile on the 24 man end it'll allow aggro to flow better and not have a situation where if the mt dies the boss spins around due to two tanks fighting for aggro.
    Good point there...but it shows how broken aggro is. Why do we have to fight for aggro with multiple tanks? I know for raiding tanks swap in case on dies, but a lot of OT don't turn on there stance because mt has it on. Imo stances are just not well done. I tank four man as The Tank so why do I need a stance dps and heals should never be able to steal hate in that situation but they designed by dps for generation thus creating a stance to compensate. I m rambling a bit but just think they could do better with aggro.
    (0)

  10. #10
    Player
    Arillyn's Avatar
    Join Date
    Aug 2013
    Posts
    384
    Character
    Arillyn Lovesong
    World
    Hyperion
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by RoyalBeef View Post
    Out of curiosity: Did anyone get reported for harrassment yet for forgetting to turn on tank stance and getting someone killed? ^^
    No? Generally when this has happened in runs I've done it's generally been the following:

    Non-tank - "Hey your tank stance isn't on."
    Tank - "Oh thanks, yea I hate how it comes off when you get synced down."

    Not actual words but generally how it goes.

    Edit: I used generally way too much in this post.
    (4)

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