Buying clears is part of the problem because it hurts teh game in two ways. First, it lowers investment from players end. Why spend time honing skills, gearing, etc, if you can just buy a clear with 10 million gil and walk around acting big about it. Cause whos gonna know outside of the fflogs crowd. It goes back to the issue of if the game is to easy, people will have less investment in playing it. Shortcuts to what should be gated lower the game's difficulty. However, buying clears is not against the ToS. So the best way the have to mitigate against it is to limit how fast you can acquire gear. Or would we suggest that we have raids that can be completed only if you have 8 people up at near 100% uptime on the boss? Cause that would jack the difficulty of raid bosses through the roof. It means you cant have near any deaths no matter what.
The second issue is that it hurts the hardcore community directly, which will turn those players off the game and subsequently impact teh community at large. Its gonna eventually be a bug bear to the more hardcore crowd that their hard work and efforts are meaningless if anyone with a bag o gil can just purchase clears and get all those chests and gear up faster than them. It may not seem like a big deal to non raider players, but it would be something htat would generate resentment over time. There's plenty of raiders who already have a lot of disdain for people who buy clears currently. Incentivizing that system wont make things better. This is bad for the community at large because it sends a message to potential new players or average players that to achieve good gear when that gear matters, you just need to pay people money and not have to grind up for it. Its gonna make the demand for RMT go up, botting go up, give the impression that the game cant be that hard if you can gear up in a week or two if you have the gil, make the game feel either to easy or to scammy, etc. for MMOs that do incorporate a raid tier, you need that to stay healthy because big gear with big numbers and big glowing effects is always a (temporary) symbol of status.
For game health, it would be a bad idea to have a system that incentivies buying clears and gearing up absurdly quick so long as you got the gil. Hence the restrictions the devs impose.
If you want to get 2 chests pugging it, then be on Teusday nights after reset. If you wait til the weekend, its gonna be harder for you cause all the more serious raiders have cleared by then. If you cant play Teusdays or Wednesdays, then form a static that can do it on a timetable that works for you. If you wont do the latter, then I dunno what to tell ya frankly in that regards.



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