I'm unsure as to why this thread is here. I have never played WoW in my life, and never plan to. How is this even relevant?
I'm unsure as to why this thread is here. I have never played WoW in my life, and never plan to. How is this even relevant?
because it's in reference to my previous post calling for the market system here to get a similar change. not very hard to understand when you click the link at the very top.
To be clear, I'm not even advocating that spitball idea, only pointing out something that might discourage faint undercutting, via what feels as reward/opportunity more so than punishment or enforcement.Ahh, so when I buy items I'm going to either see 2 at 100,000 & pikc one arbitrarily or I'm going to see one at 99,999 and one at 100,000 and buy the 99,999 one.
Which is more important, gil or time? To me, it's time. If I see items going for 100,000 my reaction is to dump mine at 85,000 - 90,000 to sell them fast. This idea does not make me want to match prices.
You have the choice of a faster sale as always, or getting effectively more money (as the MB would take a smaller cut of your price). It isn't meant to outright remove the option of undercutting, as that would be outright arbitrary manipulation of the MB which would probably either (1) be exploited in turn or (2) lead to certain items no longer actually being sold on the MB but instead simply registered (so one can be made aware of how much supply there is for sale before shouting for said item). It's simply meant to make undercutting by a mere gil or so no longer obligatory in good practice. The first person to place an item at a particular price pays more, but gets the first listing. Everyone after is listed after, but pays a little less. The discount could be retuned in whatever different way such that any significant undercut is relatively unaffected.
I believe EVE Online beat them (OSRS) to the superior market system, which is essentially a buy order/sell order approach...
Which sounds more like what WoW is actually doing, after reading how the GE works in OSRS, what with its automatic price setting via a company controlled algorithm.
Though to be honest, it sounds much closer to the system that GW2 has been using than either OSRS or EVE...which, if I'm reading this information correctly, the GE was only added to OSRS in 2015, whereas GW2 has had its market since 2012.
Last edited by Berethos; 10-08-2019 at 03:13 PM.
there is no company enforced price setting in osrs GE. the prices are merely giving you averages which fluctuate constantly based on what users are buying and selling for.I believe EVE Online beat them (OSRS) to the superior market system, which is essentially a buy order/sell order approach...
Which sounds more like what WoW is actually doing, after reading how the GE works in OSRS, what with its automatic price setting via a company controlled algorithm.



The partial stack thing is a good idea, Rift has done it for years.
Undercutting isn't an issue, it doesn't hurt anything, it just bothers people on a personal level.
"A good RPG needs a healthy dose of imbalance."
https://www.youtube.com/channel/UCuC365vjzBFmvbu6M7dB80A
So you're telling me the wiki here is incorrect then?
https://oldschool.runescape.wiki/w/Grand_Exchange
Specifically this part (emphasis mine):
Seems they can both intervene if they so choose (for appropriate reasons I'm sure, but they can still do it) as well as creating (without transparency) the algorithm that dictates how much things sell based on the law of supply and demand. Which is a company controlled algorithm that automatically sets the price. Like I said the first time.Jagex has never published the Grand Exchange's exact pricing algorithms, although there are some reasonable guesses. The prices of items are updated depending on its recently traded prices and volume. For items with low trade volume such as partyhats, their prices update every few days or even once a week. Jagex can also intervene and set the prices themselves, and they reserve the right to intervene when they believe price manipulation is occurring on an inexcusable scale, or when items that appear more expensive than their actual value are used for scamming. The Grand Exchange Market Watch contains up-to-date information on the prices for various items.
And let's ignore the fact that you didn't respond to how I pointed out that it actually works more like GW2 system (that predates the GE in OSRS) rather than the one for which you're so gleefully advocating.
Oh, that's what you were going for.
Outside of market board botting, housing availability, and housing-related illicit activities (like people buying entire wards and reselling them), I don't think the FFXIV economy needs any improvement. It's simple and it does what it says on the tin. I will gladly accept QoL improvements if they're just handed to me, but what we have is good enough.


Try being less condescending if you want people to support you. Your very first post is just you tripping all over your ego over and over again.
It's quite a far leap from "hey guys WoW is changing their market system to X, I made a post before about this but as a reminder this is how it works and why it would be good to have here:" instead of asking people to hunt down old threads and watch a video for a game they don't care about.
Even doing this you wouldn't get full support, because many people won't know how good or bad something is until they experience it, but the way you're been replying here leaves zero room for civil discussion, you're just mocking everyone.
Fair warning, at least two of the posts you made here are very likely to land you a forum ban.
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