this doesn't happen with OSRS's Grand Exchange. No such thing as undercutting there when things buy and sell almost instantly for a regular user.





But yet people will still undercut so other people will buy from them first. This doesn't solve that issue in the slightest.
Then discount the %tax based on the number of listings of the item already registered at that price?
So, let's say you want to sell an item for 100,000 gil when there's nothing up there. You'd get the normal fee of 5%, 5,000 of the 100,000 gil.
So, another guy comes along and tries to sell the same item at a reasonable price that will sell quickly. 100,000 is quite reasonable, but his item will appear first if he undercuts. So, he's got two options:Next person has the option of 5% of a new price, or matching an old price point for .5n% off the fee, etc., etc.
- Sell the item for 99,999 and pay 5% of that price as new registry (basically 5000), or
- Sell the item for 100,000, be placed second in the registry, and pay just 4.5% of that registry fee (just 4000), for 501 more gil in the end.
It makes the market less fluid, but does compellingly disadvantage undercutting.
Ahh, so when I buy items I'm going to either see 2 at 100,000 & pikc one arbitrarily or I'm going to see one at 99,999 and one at 100,000 and buy the 99,999 one.Then discount the %tax based on the number of listings of the item already registered at that price?
So, let's say you want to sell an item for 100,000 gil when there's nothing up there. You'd get the normal fee of 5%, 5,000 of the 100,000 gil.
So, another guy comes along and tries to sell the same item at a reasonable price that will sell quickly. 100,000 is quite reasonable, but his item will appear first if he undercuts. So, he's got two options:Next person has the option of 5% of a new price, or matching an old price point for .5n% off the fee, etc., etc.
- Sell the item for 99,999 and pay 5% of that price as new registry (basically 5000), or
- Sell the item for 100,000, be placed second in the registry, and pay just 4.5% of that registry fee (just 4000), for 501 more gil in the end.
It makes the market less fluid, but does compellingly disadvantage undercutting.
Which is more important, gil or time? To me, it's time. If I see items going for 100,000 my reaction is to dump mine at 85,000 - 90,000 to sell them fast. This idea does not make me want to match prices.
To be clear, I'm not even advocating that spitball idea, only pointing out something that might discourage faint undercutting, via what feels as reward/opportunity more so than punishment or enforcement.Ahh, so when I buy items I'm going to either see 2 at 100,000 & pikc one arbitrarily or I'm going to see one at 99,999 and one at 100,000 and buy the 99,999 one.
Which is more important, gil or time? To me, it's time. If I see items going for 100,000 my reaction is to dump mine at 85,000 - 90,000 to sell them fast. This idea does not make me want to match prices.
You have the choice of a faster sale as always, or getting effectively more money (as the MB would take a smaller cut of your price). It isn't meant to outright remove the option of undercutting, as that would be outright arbitrary manipulation of the MB which would probably either (1) be exploited in turn or (2) lead to certain items no longer actually being sold on the MB but instead simply registered (so one can be made aware of how much supply there is for sale before shouting for said item). It's simply meant to make undercutting by a mere gil or so no longer obligatory in good practice. The first person to place an item at a particular price pays more, but gets the first listing. Everyone after is listed after, but pays a little less. The discount could be retuned in whatever different way such that any significant undercut is relatively unaffected.


Either you see how many items are already waiting to be sold, or the taxes the game offer will enable you to estimate that amount. In both cases, if you have a thousand items in waiting, paying a 5% tax can still earn you money quicker than waiting for a thousand sells. Besides, once you've undercut the first time and paid full taxes, you'll pay reduced taxes from other items you put at that new price, right ? And they'll all sell before the thousand items in waiting.
People don't undercut with a single item, they'll sell loads of them to make the price drop for a decent time.
Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.
Wow, using obscenities to defend a point you won't even explain that directly seeks to make a market less efficient. What you call undercutting, the free world knows as competition.
Perfection is an unattainable ideal. 'Tis the paradox of the immaculate carrot. - Cookingway
That's just a very active market, you can't force something like that to happen. Some things will always sell fast and others will sit and just play a waiting game. Also I am not familiar with what OSRS even is; so I can't really give a fair opinion on it in any regard for critique beyond a seemingly active MB.

If whatever WoW is up to somehow arrives here, and results in a game-sourced attempt to manipulate pricing in a free market MB, it must be strongly resisted and/or blocked before it is ever born. I've been in the free market for 40-odd years outside the game - and one thing I've learned, in a free market you live and die by your pricing and service, and if you die, you did it... no one else. I will not have anyone telling me how to sell my stuff, ever. The day that happens is the day I log out, for good.
Shooter
Maxcrafter

So you want SE employees to determine the value of every item in the game? What if something that's very easy to make is given a very high price that no one will pay? What if something that's very difficult to make is locked in at such a low price, you can't help but lose money?
This is a terrrrible idea.
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