Quote Originally Posted by MintnHoney View Post
/snip
I'm inclined to agree with a lot of this. I like the idea of adding both a Regen and Shield to Celestial Opposition. I don't think the direct heal effect is terribly necessary as opposed to having more regen/shields available/being less stance dependent.

That Collective Unconsciousness thing, though... I do want it to be better, but I don't think that should be how. Tying MP regeneration to that seems like it would be difficult to sort out, personally. I look at DNC and how its Improv works, and while it's slightly different as they only gain Esprit as long as they're doing it, this encourages CU to be used on cooldown, and I don't think that's how they want it to be. I did think about maybe putting the Time Dilation effect back in it/it refreshes any buff on players cast by the AST as long as they stand in it, but that might also be difficult to balance/optimize.

Actually really like that Divination change as a flat damage buff I feel is more important, but I wanted the Redraw change to help get appropriate seals as, when you get all your seals, you can't change them. They're locked until you use Divination. Maybe if there was a way to take a seal out/overwrite them, I won't feel as forced to use Redraw to get the right ones. Like, another skill or a heal that consumes all duplicate seals.