Page 2 of 4 FirstFirst 1 2 3 4 LastLast
Results 11 to 20 of 34

Thread: Is AST bad?

  1. #11
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Ast is fine outside of some of it's awkward tools it got in ShB

    I think new card system(the buttons themselves) is good
    While the card effects are just bland
    (2)

  2. #12
    Player
    Brandedblade's Avatar
    Join Date
    Nov 2017
    Location
    Limsa Lominsa
    Posts
    841
    Character
    Gunther Frey
    World
    Balmung
    Main Class
    Scholar Lv 90
    No, AST is great to play now, especially if you want a class that's busier then the other two healers, it's the only healer capable of using its ogcd heals without loosing damage, while with the current tier its card buffs are weaker, percentage based buffs do tend to get better as gear does.

    The issue is that while it's good to play, some of the people who preferred the way it played prior to shb view it in a very negative light.

    I say give it a try on your own terms, and dont let any of our opinions influence you.
    (1)

  3. #13
    Player
    MitsukiKimura's Avatar
    Join Date
    Aug 2019
    Location
    Malboro
    Posts
    645
    Character
    Mitsuki Akiyumi
    World
    Malboro
    Main Class
    Reaper Lv 100
    This is my opinion so take it as you will. Started out as a black mage main into a AST main. The Class has the most challenging gameplay of the three healers. If you play on Console, the Card system is going to be your worst enemy. I wouldn't say the class is "Bad" I will say it does need a lot of improvement and adjustments to it, especially with Divination and the cards feeling unique again. AST has some powerful tools in its kit, but there are some skills that are just lackluster or not even used at all Cough "Undraw". The main reason why I love and play AST is for the challenge and improvement in my play style with it, not to mention it is a really beautiful class that just feels underwhelming for all the hard work you have to do to just compete with the other healers. Pretty much how I feel it's like pre patch Ninja of healers, it needs a lot of Love and I hope Yoshi P takes our feedback into consideration about it. Hope this helps you understand a bit more about AST.
    (5)

  4. #14
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    AST can heal perfectly fine in everything just gotta use cds effectively in big pulls.
    AST pDPS is lower than the other two healers so things will take a little longer solo but it is still manageable.
    Diurnal AST is stronger than Nocturnal AST especially at lv 80 (this could change in 5.1 who knows).
    2 seal Divination is very marginal loss (only 1% difference) so if have to use that if unlucky (24% chance to get 3 seal divination without redraw goes up to 32% chance if use redraw for 2nd and 3rd seal).

    The only thing i can say is bad about AST is its card system design from a controller user standpoint especially going for optimal setup, there are other issues but nothing else i would consider as abysmal as that.

    Ultimately it is down to you if you find AST enjoyable or not, I'm fine with AST in dungeons/normal raids but i won't step foot in savage with it not because it can't do it but because of the horrendous time every opener and 6 mins into a fight i have to deal with that makes me want to throw my controller across my room for less gain than glare, glare, glare, glare, i may have projected there a little
    (4)
    Guy butt is best butt <3

  5. #15
    Player
    vtndll's Avatar
    Join Date
    Sep 2017
    Posts
    29
    Character
    Hopeuhave Phoenixdown
    World
    Exodus
    Main Class
    Scholar Lv 80
    As a person who plays on a controller I can tell you ast feels absolutely awful to play. In the old system you could change the cards to AoE buff cards so you wouldn't have to press up and down on the d-pad so much. Even when you did single target buff someone you had the ability to extend the buff which resulted in less targeting as well.

    If you are not using controller I heard the new ast plays "alright" but I can’t confirm that.
    (5)

  6. #16
    Player
    Corbeau's Avatar
    Join Date
    Sep 2019
    Posts
    240
    Character
    Cam Ember
    World
    Ultros
    Main Class
    Paladin Lv 90
    Doing the opener optimally does rather suck imo.
    (1)

  7. #17
    Player
    Verlyn's Avatar
    Join Date
    Dec 2013
    Posts
    230
    Character
    Leif Freivjr
    World
    Ultros
    Main Class
    Arcanist Lv 80
    The new AST is a perfectly functional job that can do content. You can participate in the normal healer gameplay on it and be quite effective, with the only achilles heel being that MP management gets pretty tight.

    It is also a complete mess of a design with little fantasy, a card minigame "mechanic" that barely engages the user or interacts with the kit it is a part of, and has precious few cooldowns that feel satisfying to use.

    They'll go back to the drawing board eventually. In the meantime, it is something slightly different to do from Scholar or White Mage.
    (11)

  8. #18
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,354
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Its fine, it just requires the most effort out of the 3 healing jobs.
    (0)

  9. #19
    Player
    kobe-sabi's Avatar
    Join Date
    Mar 2016
    Posts
    126
    Character
    Ash Tikyrah
    World
    Behemoth
    Main Class
    Warrior Lv 100
    All Heals have no problem doing thier main job, but all heals are mind numbing boring to do when healing is not needed. 1 dot, 1 Aoe, 1 spell, is not fun, so to make sure we DPS less and heal more they increased our HP by 50%, took away the 15% increase in Magical and physical defense "Protect", and stealth nerf healing output.

    AST was perfect the old card system allowed more DPS up time for the whole party, save cards that could be situational, and my favorite do i need Ewer to keep my weak dps up, or to raise the misfortune. Right now the AST cards are weak and bothersome to keep up, SE made AST a |Joke|r of all trades and a Master of none. Why is it so hard for SE to go back to the old Card System, stop trying to reinvent the wheel, when AST only needed a tune up. if they dont want AST to dominate with Balance, then lock it with Divination on a 60s CD with a percentage that reflects optimal damage in SHB. make the BALANCE and the SPIRE cards that effect the heals only, i like how the tanks can help each other with their niche abilities, do the same with the Heals but only give it to the AST. PLEASE once again make AST the Jack of all tades but a Master of none, I hope SE knows you cant balance three when healing content that people wait for is a couples thing.

    SE neutered AST and SCH, to make WHM shine the brightest. I cant wrap my head around this, way before SHB dropped the Heal Forum for WHM had hundreds of thousands views, i think over 900k+ with thousands of comments. Mean while AST and SCH was Happy, just waiting on what will be added in SHB, not taken away.
    (5)

  10. #20
    Player
    Billythepancake's Avatar
    Join Date
    Jul 2019
    Location
    Limsa
    Posts
    777
    Character
    Evelynn Outreguerlain
    World
    Diabolos
    Main Class
    Scholar Lv 80
    If you play on a controller, I wouldn't touch AST with a 10 foot pole. If you play on K+M, best advice anyone can give you is to try it for yourself and see what you think.
    (7)


    Make SCH great again! Seriously though, we just want our class to be fun and engaging again, not OP, is that too much to ask for?

Page 2 of 4 FirstFirst 1 2 3 4 LastLast

Tags for this Thread