50 is the cap right now, hence why no one is 60.
Assuming you didn't know that.
50 is the cap right now, hence why no one is 60.
Assuming you didn't know that.
That is my whole point there, 60 was pretty much the level when you were able to HQ low levels items consistently. I understand this is FFXIV and not FFXI but rank 50 is still a really low rank yet we have HQ of every rank. I think the HQ rate are really high already seeing +1 in alot of places with just a rank 50 crafter.
"The Boulder is open to suggestions!"
Well, the foundation of the game is built at the moment for 50 to = 100 (ffxi).
As far as seeing a lot of HQs...I've made about 4-5 +3 Weapons / Tools. About 20-25 +2's, and roughly 50-60 +1's, so yup I'd hope they would be fairly common.
I think I speak for everyone when I say if they made 100 the cap, none of us would be maxed yet(6 months into the game), lol
Rank 49 to 50 is 100k SP... Just to give you a visual of what a grind to 100 would be like.
100k ain't that bad if they add higher craft 10 ranks above 49. Sometimes I can get a 600-800SP from a craft 10 ranks above mine if I am successful. But I am not near rank 50 so I will leave this topic til then so sorry for the intrusion
"The Boulder is open to suggestions!"
I dont craft much outside of alc from fishing. But this thread is rousing my interest in crafting. Some great suggests have been mentioned:
-repeat normal syn (similar to the repeat function from leves)
-once you select Synth have the Recipes from previous attempts highlighted as oppose to having the Guildleve Request highlighted.
-speed up the animation for crafting or...
i. Have the crafting abilities be more effective
- (speculation) Have the HQ system be a little more simplified
- DO NOT GUARANTEE HQ for a synthesis!!!!! (it never was so in xi. if I'm correct the closest you could get to HQ in xi %50)
One of the biggest issues among crafters are the balance of fun interactive crafting & fast-efficient crafting. I suggest that Hasty Hand be reconstructed (SP adjusted too) to be more successful with NO POSSIBILITY of HQ. This will give the average crafter a fairly reliable grind while still respecting the more-dedicated crafter's efforts [with better SP and chance of HQ].
However having repeated/added suggestions to improve the crafting system, it is impossible to accurately assess the degree of changes needed until we have some viable data. We need know exactly where we are in terms of crafting-time data, HQ-possiblity data, effectiveness-of-crafting-abilities data, etc... to gauge where we want to go. While all the while considering that this is MMO (time sink)-they have to keep you p(l)aying to succeed.![]()
You cherry pick the easiest ones to make and repeat them. I'm not interested in flipping steel chasers, Jade Crooks and Engraved Bhuj's for gil even though they're very nice things.
What the quality of the steel chaser hammer head was that you lump in with the +3 nails and grip for steel chaser hammers is the more relevant question. Probably NQ or +1. If you have two steel chaser hammer head equivalents in your synth, it's over. It becomes ten times harder to +2 and 3 than any of the things you pad your numbers with, and by harder I mean you have to grind mats 10 times longer and throw more NQ crap away to build the final product. Is there a logical reason why some endgame synths are 10-100 times easier to HQ3 than others? Not at all. People will say ohhh it's because a thermal alembic can do this and that, that alchemists are such and such. Really there's no reason. That's where the ingot chip balance fell, and it fell well short.
It's just a balance issue that needs correcting. I'm not saying make an aeolian as easy to +3 as a Jade crook. I'm saying don't make a freaking thermal alembic as hard to make as an Aeolian+3.
Last edited by Peregrine; 03-24-2011 at 06:15 AM.
If quality is such a poor determinant of HQ rate that you've taken to using HQ mats to make synths easier to NQ as opposed as making harder synths easier to HQ, that's further proof that the system needs changed. The system's so broken that you calculated that the extra SP you get off burning +3 materials is worth more than the odds that they'll give you something of better value.
XIV traded a lot of suppression tactics in favor of time. Parties won't leave you in town if you're a lolancer now, but tnl:sp/hour ratios are much higher than in XI. You dont' have to spend 100 million gil a level, but you have to level for a hundred hours instead. Those are sortof good things, but they have their obvious drawbacks. Turns everything from a goal-oriented gameplay to a grindfest.
Then to throw another grindfest of mat spamming onto the grindfest of crafting is cheap gameplay. Korean or F2P product-caliber gameplay.
People don't comprehend the ridiculous difficulty spread between equivalent gear synths. Or if they do, they figure they can just profit off that difference all the more. Not gonna happen. A lot of people tell themselves, "I'm gonna be the best there ever was, known throughout the server for my +3 makin ability." Not going to happen. The wall is too high, you cannot break free.
You act as if because of the name of the item makes it a difficult synth? As far as me hand picking synths, I craft everything I can make gil on, or use. Bannert Lance is 45 GSM, Jade Crook is 45 Carp, with a 40+ sub... Not sure if you were bashing me because GSM/Carp doesn't have rank 50 finished item synths, or because I've made +3's of stuff you haven't?
I agree Ingots are a pain to +3 by the way. As much as engraved bhuj is like "lol rank 30something" I still need to make a Brass Ingot HQ
Jade crooks aren't easy to HQ, the mats however are easier than anything mentioned above. Making them easier I guess.
No, the materials that make the item make it a difficult synth, not the name. They completely dominate it.
I'm not bashing you based on either of those things. I'm just not impressed with the kinds of +3s you count towards the +3 rates being fine the way they are, because they're the easiest of the easy. As far as not making things you have, I haven't dunked on a 5th grader either. There are many things that I can do that I haven't done because I have no interest in doing them. We are not interested in the same things. I want to make +3 steel ingots because Zander needs them to try to make Puff a thermal alembic and I'm the only one with the power to do it. No gil. No fame. No fortune. They want it, so I want it.
Steel mortar is three Steel Ingots. Steel ingots are level 32 synths. Brass ingots are level two. Two. Your equivalent would be electrum ingots, but they're only level 21. Steel nuggets are more expensive than electrum. Think about the prospect of trying to +2 and 3 electrum ingots because you had to have them for a shot at a +2 or +3. Think of all the money you'd lose when you're stuck NPC'ing the NQ final products, selling the +1s for piddlydinks...and never getting enough +2 and 3 electrum ingots for a +3 final synth. That 200 million gil would go up like a fart in the wind. It would ruin you.
This is the reality of too many of the R40-50 synths. A steel mortar+3 costs over 200 million gil to make and over a hundred hours of farming and synthing steel. You think what you do is hard, but it's not hard compared to the sheer stupidity of your peers' synths.
So what to to? Change the synth requirements? How? You can't inherently change that alembics take plates. Synths will always take plates, ingots, chains. Double and triple-synth mats will always exist. So you have to change the rates at which these double and triple synths HQ. This ain't a mahogany branch+3. This ain't acidic secretion. This ain't BRASS ingot.
I'm not trying to make it easier on you and your competition. I'm trying to make synths with a common flaw more reasonable. Your synths only have a small taste of that common flaw.
When I asked if you had any brass ingot+3's it was for Aeolian synths. We're interested in different things. There might be what...two aeolian +1s on the server. I made one of them.
Last edited by Peregrine; 03-24-2011 at 07:39 AM.
Steel Mortar+3? Really? For what? To HQ some dumb glue that you can make using an NQ tool. Seriously, Alch tools are probably the most useless crafting tools, probably because its the most useless craft.
You being a crafter, you should know that synthing a mat that's rank 20 something is the same as synthing a rank 30 something, the difficulty is zero. However, the mats may be harder, they may be more expensive...thats no reason to change the HQ system. My suggestion would be, make something that's actually useful, and easier..... Like anything, but Alch tools..Lawl.
Moving on..Hoorah on the Aeolian, but again why not just invest the time into Longswords+2/3? Probably more likely than Aeolian, but hey who am I. I'm just the guy who makes top tier end game weapons for 3 different classes, but I just pad my numbers by pumping out HQs for like half your LS. That's comical.
Jade Crook - Best Weapon
Engraved Bhuj - HQs are easier and more likely, hence better than Barbarians
Bannrett Lance - Same comment as above.
Don't sit here and make it seem like I just spam Bronze Needles then post "Oh I made this X times". HQ mats or not they're still high level synths, and aren't a cake walk in mats either.
|
![]() |
![]() |
![]() |
|