Quote Originally Posted by Reynhart View Post
No, I argued that there's no justification for them to do more, since it wouldn't change anything on how they do their tanking.
You argued that there's no reason for tanks to optimize damage. You even suggested that spamming shield lob would be an effective replacement for optimizing damage to accomplish the tank's objectives, even though one of those objectives is effectively dealing damage around which content is balanced.

Your quotes below:

Quote Originally Posted by Reynhart View Post
I'm not sure about the enmity modifier for Shield Lob/Tomahawk and such, but you could probably gain more "enmity" by spamming it than by doing a correct GCD rotation. But enmity not being an issue, I think it's more important to focus on the other primary objective of tanks, which is surviving, and it just so happens that surviving is almost completely unrelated to doing damage.
Quote Originally Posted by Reynhart View Post
But, like I said, optimizing enmity is not technically the same as optimizing damage. And, frankly, this line was only to point out that enmity is barely something tanks have to focus on
You even called this "optimizing enmity" as a way to emphasize that there's no need to actually utilize the damage rotation. You were wrong that optimizing enmity would include spamming shield lob (this is not optimal by any stretch of the imagination) and you were wrong that tanks are not intended to focus on dealing damage as part of the role.

And just to make sure you understand that you did indeed dismiss damage as a primary focus of the role, let me offer a couple more quotes from yourself:
Quote Originally Posted by Reynhart View Post
We were discussing primary focus. And since tanks have two focus, to keep monster on them and to survive, I simply made sure that enmity was a not non-issue to focus on the surviving part, which, again is almost completely unrelated to how much DPS you do.
Quote Originally Posted by Reynhart View Post
So, I'll say it again, optimizing your damage has nothing to do with any primary focus of a tank, be it keeping the enemy on you or surviving attacks.
So let me say it again. Optimizing your damage IS a primary and intended focus of playing tank according to the very devs who design the roles and the content.

Now you can argue separately that tanks should not have more damage, and again, you're free to do that. It doesn't change that you were, are and will continue to be wrong about the above.