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  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    13,023
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Noitems View Post
    What ends up happening though and was the biggest pain for the CC system was you had to level multiple jobs you would never play in order to get skills.

    Like back in the day where certain jobs would have to play BRD to get Hawkeye or CNJ to get protect and cure to use on other jobs. I don't even want to imagine if a system like that were to be matched with lvl 80+ content where you would have to level those jobs you may never play to get a single skill.
    There was literally zero mention in the OP of what you're indicating.

    Can anyone link that "skip thread contents; hastily reply using standard retort based on irrelevant flaw from XIV's earlier history" topic list we're almost all tacitly following?
    (2)

  2. #2
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Shurrikhan View Post
    There was literally zero mention in the OP of what you're indicating.
    Quoting this for emphasis.

    What the OP is suggesting is basically the game auto-selecting a specialization for your job depending on which role is needed if your job is considered a hybrid job. Instead of complaining about the defunct cross-class system (that has nothing to do with the OP's suggestion at all), what should be discussed is the feasibility of multiple roles/specialization within each job (short answer: most jobs don't have the leeway required for this to work across all jobs).

    While RDM is the obvious go to because of it historically being a hybrid job that would greatly benefit from a specialization system (think the WoW class specs or the talent trees from Rift), the one that would be a real winner here would be Blue Mage, as that could be its gateway to getting to play the rest of the game with us instead of being confined to their carnival and solo runs of old content. Admittedly, it'd be difficult to balance and require more work than the developers might be willing to put into the job because of all the other stuff on their plate, but it is possible.
    (1)
    Last edited by Duelle; 10-04-2019 at 05:11 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)