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  1. #15
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by LariaKirin View Post
    Please don't. For many reasons:

    Finding/creating weaving opportunities is an important part of SCH/WHM gameplay.
    It's something that keeps them from being significantly ahead of AST in dps.
    It's something that makes AST unique. Not just because it's different, but because AST can enable their cohealer to DPS more than they otherwise could, by being able to handle some of the healing with no loss.
    Let's also consider the following, however.
    1. Most animation locks use a standard .635 seconds' (or technically .633-repeating, but this simplifies to .635 in frame-analysis) duration. (Last I checked, Mudras use .5 seconds into another mudra, but .635 seconds into Ninjutsu. Jump uses an animation lock of just over a second in its latest implementation, iirc, while High Jump uses the standard lock if and only if the player's position does not move over the cast.)
    2. Cast times allow for cast progress during the animation times/locks of previous casts.
    3. The latest Broil spell and Glare, by all accounts here (I have yet to test them for myself since I don't have the ease of frame analysis I had before), instead use an animation lock of just over .9 seconds, costing over a quarter-second more of uptime if followed by an OGCD than other casts.
    4. For these spells, therefore, to have only the same opportunity cost when followed by an oGCD as most other spells, they'd need to complete their casts a bit over a quarter second sooner, e.g. via a base cast time of 2.2 instead of 2.5.

    The OP has never suggested a true space for a full weave, only this measure of compensation to balance those particular long-animation spells' opportunity costs.

    Which, I'd like. No more than that, ofc, but that much seems reasonable to me. I worry about the false impressions it will leave on players less informed of this game's more esoteric bits, but that seems reasonable. Better than that, though, I'd just like to see the animation lock reduced to the standard value, as to leave no hidden increased penalty nor trick players into thinking they have a reduced single-weave penalty.
    (1)
    Last edited by Shurrikhan; 10-04-2019 at 09:18 AM.