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  1. #1
    Player
    J-Reyno's Avatar
    Join Date
    Jun 2017
    Posts
    130
    Character
    Rayner Blackwolfe
    World
    Mateus
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Reynhart View Post
    Not really. Or at least, not by optimizing damage. I'm not sure about the enmity modifier for Shield Lob/Tomahawk and such, but you could probably gain more "enmity" by spamming it than by doing a correct GCD rotation.
    Well the point being made is that tanks maintain enmity by dealing damage. The ranged attacks deal damage as well. You could spam it you want, but you'd still just be using a damage skill repeatedly and fulfilling your primary role by doing so.

    I think your ideas for how tanks can be more engaging are interesting, but you're still talking full rotations and dealing damage here. I don't think it's surprising that people don't want to have a full damage rotation only to deal as much or less damage than a healer that mostly uses one or two damage skills. So what we're reallly talking for a tank rework is at most a 2-3 skill damage rotation accompanied by a plethora of personal and party mitigation skills that are as necessary as the healer's heals for the party to stay alive.

    Quote Originally Posted by Reynhart View Post
    I think not, because it puts your more into DPS territory, and lessen their responsibility. If it was the opposite, would you find it adequate that a DPS optimizing its rotation gain more self heal or more mitigation ?
    I don't agree that it would significantly lessen their responsibility. All roles in games will almost always deal damage, because it's an expected form of engagement. The only question is how much more damage should the designated dps role deal, and I disagree that a 1k or so increase in tank damage would encroach on DPS role territory when it would still have far more damage.
    (2)

  2. #2
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by J-Reyno View Post
    Well the point being made is that tanks maintain enmity by dealing damage.
    But, like I said, optimizing enmity is not technically the same as optimizing damage. And, frankly, this line was only to point out that enmity is barely something tanks have to focus on
    Quote Originally Posted by J-Reyno View Post
    I think your ideas for how tanks can be more engaging are interesting, but you're still talking full rotations and dealing damage here.
    If we want to dive a little deeper, it's more complicated than that.
    If you replace the damage buff of Storm's Eye by the old Defiance effect, failing to maintain Storm's Eye could have a huge impact of your survivability since you'd instantly lose up to 20% of your HP, and the healing benefit that SCH loved. So, managing your rotation would not simply be a goal to do the most DPS (Especially since, without the damage buff, using Storm's Eye would be a slight DPS loss compared to Storm's Path). As for Darkside, I think the duration should be lowered to, at best 20s, (15 could be doable, I think) so that refreshing it too soon would lead to a situation where you can't recover MP fast enough to keep it. And if the Darkside effect was a Dread Spike, letting it drop would suddenly prevent you from leeching HP and thus taking hits full force. So, again, dropping it could have a heavy cost on your tanking capability, even though you'd do the same DPS as now.
    (0)
    Last edited by Reynhart; 10-03-2019 at 11:56 PM.
    Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.