Quote Originally Posted by Wawachume View Post
Honestly, I still find it considerably harder to recover lost health on scholar than on white mage (as well as considerably easier to prevent the health loss in the first place).
Healing HP as SCH has never been easier. Now that Soil has a beefy 600p regen attached, and recitation Excog/Indom exist.
Preventing HP loss generally means continuously spending excessive mana on Adlo/Succor, which could be spent instead killing the packs via Art of War while Fey Union and the occasional Lustrate keeps the tank topped up.


Quote Originally Posted by Wawachume View Post
(It's worth noting, though, that I'm commenting from a dungeon perspective here, and things may be different in raids.)
Dungeons aren't where the game's challenge lies. There's no enrage time limit, no hard punishing mechanics. Nothing 'typical' about incoming damage because it varies drastically with the tank's gear and competence thanks to iLevel requirements, and nothing that forces them to use cooldowns or die. They'll blame the healer while they should have been using their cooldowns. Nothing which forces the players to do more than the very bare minimum (keeping aggro/keeping everyone alive/dealing damage).
I feel I may have gotten off-topic.

Anyway. Giving shields and regens to all of the healers opens up the design space for unique identities which aren't based on whether or not they bring tools which could be vital to clearing an encounter. As I've said previously, AST is facing the most hardships from this because they don't have a massively solid healing identity outside of having 2 sects which you can't switch between once the fight starts.