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  1. #281
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by Endariel View Post
    Are we talking about the positionals which monk can ignore half of the time? Or any other mdps uses for 2 gcds?

    Or magic DPS who have options for movements.

    It's not like any fight requires you to move 24/7.
    It still involves more engagement than range spamming abilities, and eden 4 wants to have a word with you. xD
    (2)

  2. #282
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,686
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Nedkel View Post
    It still involves more engagement than range spamming abilities, and eden 4 wants to have a word with you. xD
    There's a difference between taxing the range slightly for their free mobility and said tax being over 1,000 rDPS. Right now, the disparity is so high, melee DPS can straight up die and still out-pace any job besides Black Mage. So what, exactly, are the Range, Red Mage and Summoner being rewarded with here?
    (4)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  3. #283
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by ForteNightshade View Post
    There's a difference between taxing the range slightly for their free mobility and said tax being over 1,000 rDPS. Right now, the disparity is so high, melee DPS can straight up die and still out-pace any job besides Black Mage. So what, exactly, are the Range, Red Mage and Summoner being rewarded with here?
    You are going to wait for 5.1 because this will be the patch with slight range dps buff.
    All you really need is 5-6% dps buff making it 200-500 dps difference.
    (0)

  4. #284
    Player
    Katie_Kitty's Avatar
    Join Date
    Jan 2018
    Posts
    952
    Character
    Princess Whiskers
    World
    Exodus
    Main Class
    Red Mage Lv 100
    People are still pushing the "melee is hard" meme? There's no reason for melee to ever have to leave melee range given how every fight has strats designed to maximize uptime. Complaining about melee being hard is essentially saying "waahh i can't plant my feet and stand around smashing away at a training dummy, this is too hard." Every single caster is more difficult than any melee job and phys ranged are expected to balance performing their rotation and being the designated mechanics bitch. Meanwhile everyone bends over backwards to make sure the melee keep their precious uptime. Claiming melee DESERVE to do ungodly amounts of damage is pretty ridiculous.
    (5)

  5. #285
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    710
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by Katie_Kitty View Post
    People are still pushing the "melee is hard" meme? There's no reason for melee to ever have to leave melee range given how every fight has strats designed to maximize uptime. Complaining about melee being hard is essentially saying "waahh i can't plant my feet and stand around smashing away at a training dummy, this is too hard." Every single caster is more difficult than any melee job and phys ranged are expected to balance performing their rotation and being the designated mechanics bitch. Meanwhile everyone bends over backwards to make sure the melee keep their precious uptime. Claiming melee DESERVE to do ungodly amounts of damage is pretty ridiculous.
    It's true that there really isn't any inherent difficulty in playing a melee compared to other jobs, but having melee in your comp does introduce difficulty to an encounter. The difficulty just isn't on a personal level, it's a party wide difficulty that imposes a constraint on developing strategies for clearing content. You have to develop strategies that factor in Melee uptime (as you must also consider the Casters' relative immobility into those strategies), or your party wide damage is going to go down the drain.

    It's inherently a cost benefit relationship. You lose flexibility in the strategies you're able to develop for an encounter, you gain damage for doing so.

    However, the damage potential that the ranged jobs lack because they don't inherently impose positioning or movement constraints on the party to work around for strategies is currently much to wide. It should be in the 400-500 range, not in 1k range like it currently is.
    (4)
    Last edited by SpeckledBurd; 10-03-2019 at 04:16 AM.

  6. #286
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,080
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Nedkel View Post
    It still involves more engagement than range spamming abilities, and eden 4 wants to have a word with you. xD
    That's debatable though, I don't get what's so big brain about wasding to a boss' rear and then to their flank and back to their rear.
    (1)

    Watching forum drama be like

  7. #287
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Dogempire View Post
    That's debatable though, I don't get what's so big brain about wasding to a boss' rear and then to their flank and back to their rear.
    How about when the bosses rear is about to explode, in a zone that nobody else is in so your share-damage-or-die mechanic will kill you on bad timing, judging whether or not your GCD will roll in time to make the movement worthwhile, and whether or not you can make it back to safety to make the extra bit of potency for the bonus not result in dying?

    Nothing in a vacuum is big brained.
    (3)

  8. #288
    Player
    SaberMaxwell's Avatar
    Join Date
    Jul 2017
    Posts
    1,244
    Character
    Saber Maxwell
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Kabooa View Post
    How about when the bosses rear is about to explode
    The boss could probably use more fiber in their diet.
    (7)
    Quote Originally Posted by Packetdancer View Post
    I either buy my own sandwich or I end up with pork-nostrils.

  9. #289
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by Katie_Kitty View Post
    People are still pushing the "melee is hard" meme? There's no reason for melee to ever have to leave melee range given how every fight has strats designed to maximize uptime. Complaining about melee being hard is essentially saying "waahh i can't plant my feet and stand around smashing away at a training dummy, this is too hard." Every single caster is more difficult than any melee job and phys ranged are expected to balance performing their rotation and being the designated mechanics bitch. Meanwhile everyone bends over backwards to make sure the melee keep their precious uptime. Claiming melee DESERVE to do ungodly amounts of damage is pretty ridiculous.
    What about those melee job players who have not perfected all the runs 0 to 100% knowing every single boss spell, skill, aoe, its dimensions and mechanic hmmm?
    The ceiling for melees is higher so the damage is higher, thats about it.
    Not everyone is playing savage in static with over 80% percentile performing people if i could mind you.
    There are mistakes, there is a rng element in melee gameplay like it or not.
    Just look at the "normal" mode for eden and see the differences there are a lot smaller than in savage.

    Make melee doing same damage as ranged and there will be no point to play them, why so if they could go range and just ignore doing positionals and etc.
    (2)

  10. #290
    Player
    Reimmi's Avatar
    Join Date
    Mar 2018
    Posts
    1,420
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 100
    Considering how scripted boss fights are mobility really doesn't mean anything, the "mobility tax" is silly
    (2)

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