Party buffs don't have a bearing on how simple/complex a job's damage rotation is, they're just another tool to manage which could easily only affect yourself.the point i was trying to make is our damaging kit could be more then just spamming broil/malefic/glare if there might be balance in utility between the roles.
by having one job to be filler in utility like astro is in healing (to allow a job to be either a buffer or debuffer at will like astro ) might give balance to the classes revolving the hard content which pushed SE with this entire homogenization process.
if there will be balance between the jobs in term of utility, it might allow the damaging part in our kits to be unique and varied and be where we see our jobs identities, since you can reach the same personal numbers with 1 skill pressed or with x skills pressed.
the only exception in this is just AST cards which right now only boost damage but if utility will be balanced, it could allow SE to rework the cards to give varied buffs to AST again.
in the end, making each job personal damage part of the kit WHM>SCH>AST with a slight difference between each other and in utility AST>SCH>WHM with slight difference between each other to make any dps difference between us irrelevant.
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