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  1. #21
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by SaitoHikari View Post
    Actually, putting an ilvl restriction on Alliance Roulette wouldn't work upon further thought, because part of Alliance Roulette's purpose is to also act as an additional way to level for those who aren't level capped. An ilvl restriction basically means that it'd only really exist for the tomes for level capped players. And yeah, Expert Roulette's the only one with an ilvl restriction because every dungeon in Expert Roulette is level capped content by default.
    Yes it could. You simply adjust the level according to thenqueing job

    If your queuing the alliance roulette as a level 56 red mage. Then you set alliance roulette I level to say 100 enough to enter wod.

    Then when your redmage dings 60 the Ilevel for alliance roulette goes up to 230 or what ever the entry on dun saith is...

    Then when your red magedings 70 the requirement would raise to i350 for the monetary..

    Would still be perfectly functional for levelling jobs.

    Theres already a level check in place on roulette so it shouldn't be difficult to scale ilevel requirements from that.
    (1)

  2. #22
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,532
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    I don't want to get locked into 70+ dungeons in a roulette that goes across a higher range just because I keep getting matched with 70+ people. I like that little bonus sometimes of going to some older dungeon I haven't done in ages even if we're all max level.

    They could work on their randomization algorithm a bit, but I don't think they need to start restricting by level.
    (2)

  3. #23
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    I'd support leveling and 50/60/70 being reorganized as story/optional with equal rewards and roughly equal numbers of duties. Should make it more worthwhile to do and cut down queues for a lot of dungeons.

    '50/60/70/eventually 80' is a rather silly name tbh.
    (1)

  4. #24
    Player
    SummonerSenah's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    1,076
    Character
    Senah Kha
    World
    Balmung
    Main Class
    Warrior Lv 90
    I really like the idea of 50/60/70 dungeons that were part of the MSQ being added to leveling roulette. Recently, leveling an alt, I had half hour queue times (even as a tank) for MSQ required dungeons like Ala Mhigo, Skalla, the Burn, and Ghimlyt Dark because not enough people care to run the 50/60/70 roulette. If nothing else, they could at least make it drop Phantasmagoria tomes for more incentive to run it.

    As for alliance raid roulette, I think they just need to adjust it like Main Scenario roulette where the higher level raids have a higher reward.
    (1)
    Last edited by SummonerSenah; 10-03-2019 at 05:11 AM. Reason: edited for clarification

  5. #25
    Player
    SaitoHikari's Avatar
    Join Date
    Oct 2015
    Posts
    1,281
    Character
    Saito Hikari
    World
    Sargatanas
    Main Class
    Bard Lv 100
    Quote Originally Posted by TaleraRistain View Post
    I don't want to get locked into 70+ dungeons in a roulette that goes across a higher range just because I keep getting matched with 70+ people. I like that little bonus sometimes of going to some older dungeon I haven't done in ages even if we're all max level.

    They could work on their randomization algorithm a bit, but I don't think they need to start restricting by level.
    Yeah, upon further thought, I've decided to alter the weighting so that it'd consider all dungeons in a 10 level range from the lowest level party member, because potentially getting a single dungeon four days in a row if you're not level 50/60/70 (if that one single roulette is your only method of leveling) isn't what I'd call fun either.
    (0)
    "Consider this old adage: When a Bard sings alone in a desert, and no one is around to hear him... Is he truly singing?"

  6. #26
    Player
    Makeda's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    976
    Character
    Makeda Fyah
    World
    Ultros
    Main Class
    Reaper Lv 90
    Quote Originally Posted by SaitoHikari View Post
    Actually, putting an ilvl restriction on Alliance Roulette wouldn't work upon further thought, because part of Alliance Roulette's purpose is to also act as an additional way to level for those who aren't level capped.
    Why not an iLevel sync?

    You enter it and your gear is set to a certain iLevel to match that place. Several dungeons already do this.

    Granted it would end the farming of the level 50 alliance raid if people got mini-iLevel sync'd when they walked in. But that might actually be a good thing also...
    (0)
    Striving for perfection is the path to one's downfall. 'Tis the paradox of the immaculate carrot. | Jah Bless. One God, One Aim, and One Destiny - Marcus Garvey.
    Until the philosophy which holds one race superior and another inferior is finally and permanently discredited and abandoned, everywhere is war - Ras Tafari.

  7. #27
    Player
    Makeda's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    976
    Character
    Makeda Fyah
    World
    Ultros
    Main Class
    Reaper Lv 90
    Quote Originally Posted by SummonerSenah View Post
    I really like the idea of MSQ cap dungeons being added to leveling roulette.
    This would just cause the leveling roulette to be abandoned.

    The MSQ dungeons are extremely badly designed... that's why they have their own roulette with some some absurdly good rewards... People want a big payout if they're forced to sit through that mess.

    The real solution is to make them solo instances that are part of the quests for them, and never returned to. As a solo instance the design is actually great... And the cutscenes in them even act as if you were alone...
    - a tiny bit of scaling (because most of the fights actually can be soloed, but not by new players who don't know FFXIV mechanics), and make them solo. Problem solved.
    (1)
    Striving for perfection is the path to one's downfall. 'Tis the paradox of the immaculate carrot. | Jah Bless. One God, One Aim, and One Destiny - Marcus Garvey.
    Until the philosophy which holds one race superior and another inferior is finally and permanently discredited and abandoned, everywhere is war - Ras Tafari.

  8. #28
    Player
    SaitoHikari's Avatar
    Join Date
    Oct 2015
    Posts
    1,281
    Character
    Saito Hikari
    World
    Sargatanas
    Main Class
    Bard Lv 100
    Quote Originally Posted by Makeda View Post
    Why not an iLevel sync?

    You enter it and your gear is set to a certain iLevel to match that place. Several dungeons already do this.

    Granted it would end the farming of the level 50 alliance raid if people got mini-iLevel sync'd when they walked in. But that might actually be a good thing also...
    On one hand, this could work.

    On the other hand, this could backfire spectacularly and cause people to stop queuing for Alliance Roulette in general, depending on how people react to actually having to do mechanics properly for the crystal tower raid series again. But this is an alternative I'll support anyway.

    Quote Originally Posted by Makeda View Post
    This would just cause the leveling roulette to be abandoned.

    The MSQ dungeons are extremely badly designed... that's why they have their own roulette with some some absurdly good rewards... People want a big payout if they're forced to sit through that mess.

    The real solution is to make them solo instances that are part of the quests for them, and never returned to. As a solo instance the design is actually great... And the cutscenes in them even act as if you were alone...
    - a tiny bit of scaling (because most of the fights actually can be soloed, but not by new players who don't know FFXIV mechanics), and make them solo. Problem solved.
    We're not talking about MSQ Roulette dungeons, that's a different problem entirely with an obvious solution of 'get rid of them and turn them into solo duties at this point'. We're talking about other MSQ-required dungeons at each respective level cap, like Snowcloak and Keeper of the Lake.
    (0)
    "Consider this old adage: When a Bard sings alone in a desert, and no one is around to hear him... Is he truly singing?"

  9. #29
    Player
    Paladinleeds's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    2,210
    Character
    Nomfur Farredzasyn
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by SaitoHikari View Post
    On one hand, this could work.

    On the other hand, this could backfire spectacularly and cause people to stop queuing for Alliance Roulette in general, depending on how people react to actually having to do mechanics properly for the crystal tower raid series again. But this is an alternative I'll support anyway.
    Well if people stop queueing for Alliance Raid Roulette in general, then SE can just throw more rewards at it to incentivise it more. But having to do mechanics on ALL of the raids would make them more fairly distributed, and it wouldn't make so much of a difference what people got from the roulette.
    (0)
    White Mage ~ Scholar ~ Paladin
    Quote Originally Posted by Spiroglyph View Post
    Boi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing

    As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.

  10. #30
    Player
    Barraind's Avatar
    Join Date
    Sep 2018
    Posts
    1,113
    Character
    Barraind Faylestar
    World
    Coeurl
    Main Class
    Paladin Lv 90
    The way leveling roulette works is that the closer to the level you are to the dungeon, the less bonus exp you get.
    Not exactly, but you are correct on parts.

    Leveling roulette, combined mob kills and bonus xp, is set to give a specific amount of XP based on Clvl. The higher level the mobs, the more xp per kill, which means less xp from the bonus. The lower level mobs, the lower xp per kill, so the higher the bonus ends up.

    Why not an iLevel sync?
    They already are.
    (0)

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