You said optimization is hated and should be kept out, but it was already a thing in the 50s with low hp tanks. Again a thing in the 60s with strength accessory tanks where people only had the bare bones health needed to eat tank busters. Even the start of the 70s we had players still taking strength accessories. When you take player options away, they get bored and try to squeeze until nothing is left. Obviously too much optimization leading to "one true build" is a bad thing. However taking away all our options and simplifying things so much can be just as bad to the experienced players. Go look at the healer forums, and you will see that a large majority of them agree that the more complicated move set with higher dps potential needs to come back. Hell most of them use the term green dps. If the healers arnt arguing so much about that, I dont know where our problems lie.