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  1. #11
    Player
    Barraind's Avatar
    Join Date
    Sep 2018
    Posts
    1,113
    Character
    Barraind Faylestar
    World
    Coeurl
    Main Class
    Paladin Lv 90
    I would go a step further:

    Leveling/storyline
    50/60 roulette
    70/80 roulette
    Basic trials (ARR and HW mandatory trials including 4man ifrit, titan and garuda)
    Advanced Trials (HW optional trials, SB, ShB trials)
    MSQ (All non-optional 8 man encounters that heavily prioritizes players who havent completed those and are in queue, even if those would be in any other roulette [ie. no non-bonus run is formed unless theres nobody in queue meeting those criteria, which is absolutely not the case currently)
    (0)

  2. #12
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,930
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    I'd honestly rather roulette just no longer give a flat bonus, even its daily one, but instead increase the instance-dependent completion reward to roughly the same effect on average, such that instances with lower typical completion times are not given disproportionately high rewards, or at least less disproportionate of rewards, by means of that flat bonus. Their exp should be slightly less than now, while the completion rewards granted by places like Orbonne should be a fair bit higher.
    (1)

  3. #13
    Player
    Rhus's Avatar
    Join Date
    Aug 2017
    Location
    Ul'dah
    Posts
    605
    Character
    Y'dyalani Rhus
    World
    Louisoix
    Main Class
    Black Mage Lv 90
    Lvl roulette gives a bonus on 7m for me atm. 50/60/70 gives me 125k. That’s a problem.

    Lvl dungeons also have much more mobs to kill than the 50/60 ones. That’s why people spammed Library and now spam Abania to get from 60-61 or 70-71. It’s more efficient than running the level 60/70 dungeons to get that extra lvl needed to start SB/Shb dungeons. Come next expansion we will probably spam Mt Gulg to get from 80-81 if it stays the same.

    I also got a chuckle how you said in the op you want people to queue for Orbonne etc but then said Orbonne could use a nerf. Like that’s one reason why people don’t queue for it and your admitting it while arguing against it. Gave me a light chuckle so it did.

    The other reason is time. Ally roulette gives the same regardless of the dungeon. Today I stripped off because I had 45 minutes before I had to leave. Got WoD, not so bad. Done it in about 25minutes. But I just didn’t have time to wipe to cid or yiazmat or hashmal etc and spend an hr or wait for parties to refill once people leave for the same reward I got from a 20/25 min WoD run or 15min Syrcus run. I got my xp and made it out I time to do rl stuff and had no stress

    Your method doesn’t account for expert and their tomes which Square won’t scrap so that would need a rethink
    (3)

  4. #14
    Player
    Xeronia's Avatar
    Join Date
    Jun 2016
    Posts
    321
    Character
    Xeronia Alden
    World
    Exodus
    Main Class
    Summoner Lv 100
    I don't think people syncing their item level down is the real issue for Alliance raid. I think the real issue is no incentive for new players to unlock them at all past the Crystal Tower series as that will open their roulette or they got told completing it will help them understand Shadowbringers more. I know when I level alts with people I only pick up the Crystal Tower series as I normally do not want much from the other raid series as I have seen the stories already.
    (1)

  5. #15
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Rhus View Post
    Lvl roulette gives a bonus on 7m for me atm. 50/60/70 gives me 125k. That’s a problem.
    This is basically why I haven't touched a 5/6/7 almost all of SB. It's not worth the time investment.
    (3)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  6. #16
    Player
    Rasikko's Avatar
    Join Date
    Jan 2018
    Posts
    1,394
    Character
    Rasikko Rakitto
    World
    Lamia
    Main Class
    Dark Knight Lv 64
    They once didn't give xp, now they give xp, which isn't really good. Most of them were once in the Expert category..

    I like 50/60/70 because there's some fun dungeons in there, but yeah the bonus needs to be at least half of leveling roulette.
    (2)

  7. #17
    Player
    Raltar's Avatar
    Join Date
    Jun 2019
    Posts
    252
    Character
    Raltar Arianrhod
    World
    Malboro
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Rhus View Post
    Lvl roulette gives a bonus on 7m for me atm. 50/60/70 gives me 125k. That’s a problem.
    The way leveling roulette works is that the closer to the level you are to the dungeon, the less bonus exp you get. Say you are 50 and get a 49 dungeon, the bonus will be much smaller than if you got a level 20 dungeon. I see this all the time when I'm in my 70s and I get a Shadowbringers dungeon and I only get a bonus of 2 million, but mobs give a ton of exp from killing them. But if I did a Heavensward dungeon, I would get a much higher bonus on completion, but the mobs don't give nearly as much exp for kills. It all balances out with the exp you get from the mobs. 50/60/70 still doesn't give much of a bonus, though.
    (1)

  8. #18
    Player
    RokkuEkkusu's Avatar
    Join Date
    Mar 2017
    Posts
    732
    Character
    Mikeru Takeuchi
    World
    Excalibur
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by SaitoHikari View Post

    Optional Dungeon Roulette:

    - The Sunken Temple of Qarn (Lv. 35)
    There's a slight correction that you'll have to make on that one because Qarn normal must be entered and completed for the 2.1 story.
    (2)
    My Current Characters:
    Mikeru Takeuchi: http://na.finalfantasyxiv.com/lodestone/character/14812205/
    Ekkusu Volnutt: http://na.finalfantasyxiv.com/lodestone/character/8909941/
    Rokku Sigma: http://na.finalfantasyxiv.com/lodestone/character/5714962/

    "Break a warrior's body, and he will thirst for vengeance. Break his spirit, and he will clamor for peace. Judge my methods distasteful if you will - but know that I seek to end this conflict, not prolong it." - Yadovv Gah, Final Fantasy XIV A Realm Reborn

  9. #19
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 100
    All-in-all, this isn’t a terrible suggestion. I rather quite like it—especially the idea of equalizing rewards so that both roulettes are incentivized. Currently, 50/60/70 Roulette is barely worth the time to queue into it; I only tend to queue for it if I need just that last little bit of EXP to push me to the next level so that I don’t have to run an at-level dungeon for a tenth of an EXP bar.

    My only concern is that queue times for some of the optional/sidequest dungeons may still be long, since it would depend on if people actually bothered to unlock some of the dungeons or not. I know quite a few newer players that haven’t unlocked some of the 50 and 60 Hard Mode dungeons—they may not be sure that the dungeons exist, even with the new Blue + Quest markers. I know it’s probably not feasible to make the roulette force someone to unlock them all (even though Expert Roulette does this)—but perhaps include in the roulette description the names of dungeons that haven’t been unlocked? Maybe people who read them will feel like seeking them out and unlocking them in the future? I think the roulette should at least include a minimum amount of dungeons unlocked: perhaps a couple from each level cap tier so that we don’t end up with the problem of “Billy only has Amdapor Keep (Hard) and Wanderer’s Palace (Hard), so he forces all the players he gets grouped with into only those two dungeons even if they are level 70+”.

    Quote Originally Posted by SaitoHikari View Post
    Actually, putting an ilvl restriction on Alliance Roulette wouldn't work upon further thought, because part of Alliance Roulette's purpose is to also act as an additional way to level for those who aren't level capped. An ilvl restriction basically means that it'd only really exist for the tomes for level capped players. And yeah, Expert Roulette's the only one with an ilvl restriction because every dungeon in Expert Roulette is level capped content by default.
    Alliance Roulette could still have a fluctuating item level requirement that changes based on one’s level range when they queue:
    —Levels 50~59: Minimum item level requirement of 90 (World of Darkness’ minimum item level)
    —Levels 60~69: Minimum item level requirement of 235 (Dun Scaith’s minimum item level)
    —Levels 70~79: Minimum item level requirement of 365 (Orbonne Monastery’s minimum item level)
    —Level 80: Minimum item level that matches the current Neir raid present within Alliance Roulette

    This would probably be the better solution, as it would force players to have a certain item level and prevent them from removing gear in an attempt to cheese and get only the Crystal Tower raids. Likewise, the experience can scale based on the alliance raid tier given, so that high level players earn more for higher level raids. This allows the raids to feel incentivized for the additional time they take (difficulty is not even a huge factor anymore, as the Mhach series and the Ivalice series are nothing like they were in terms of difficulty when the raids were relevant).

    Quote Originally Posted by RokkuEkkusu View Post
    There's a slight correction that you'll have to make on that one because Qarn normal must be entered and completed for the 2.1 story.
    Keep in mind that this may change by Patch 5.3, depending on how they rework ARR. They could remove this requirement all together like they did the previous requirements of Guildhests back in the day.
    (3)
    Last edited by HyoMinPark; 10-02-2019 at 04:08 PM.
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  10. #20
    Player
    Flay_wind's Avatar
    Join Date
    Jul 2019
    Posts
    404
    Character
    Lily D'kryl
    World
    Shiva
    Main Class
    Dark Knight Lv 97
    Quote Originally Posted by SaitoHikari View Post
    To address that problem, I propose that we re-categorize Leveling and 50/60/70/80 Roulette into Story Dungeon Roulette and Optional Dungeon Roulette. The reward for both roulettes should be equalized as well, having both roulettes award the same EXP/Poetics tome rewards as current Leveling Roulette (if below max level) and the same Goetia/etc. tome rewards as current 50/60/70 Roulette (if at max level).
    I'd add Quarn to the story roulette, since you actually have to do it for one of Post ARR quests.
    As well as Dusk Vigil and Shisui, since their completeion is tied to Aether Currents.
    (3)
    Sometimes rumors are just... rumors.

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