

I'd rather see them promote Omni Crafting myself. Consolidated class system on one character is something they promote in every other aspect, yet Omni crafting is a 'bad' thing.The reasoning is all wrong.
http://na.finalfantasyxiv.com/lodestone/character/1445972/


The difference is that in every other subsection of the jobs, one job is self sufficient.
you don't need botany to do Miner.
You don't need Gunbreaker to do Warrior. You don't need X to do Y.
Unless you're a crafter. In which case, you need all of them to do any one, because they all bring either a required ability or a contingency ability. This is ignoring the basic ability to also craft everything in the game which significantly increases your profit margin when dealing with multi-component crafts.
I wouldn't mind this too much if they revamped the market board to let you buy any number of mats like they just did in WoW.The difference is that in every other subsection of the jobs, one job is self sufficient.
you don't need botany to do Miner.
You don't need Gunbreaker to do Warrior. You don't need X to do Y.
Unless you're a crafter. In which case, you need all of them to do any one, because they all bring either a required ability or a contingency ability. This is ignoring the basic ability to also craft everything in the game which significantly increases your profit margin when dealing with multi-component crafts.
Currently I won't buy 99 crafted mats, use 10, and sell the remaining 89 at a loss. Instead, I'll just wait until I get the needed
skill up to the level where I can make the cross-class item myself.
I'd like to see all recipes require materials only made by one class, but I can't imagine SE editing all of them to do that.
Last edited by SamSmoot; 10-20-2019 at 10:28 AM.
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