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  1. #1
    Player
    Ksenia's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    1,100
    Character
    Ksenia Solo
    World
    Sargatanas
    Main Class
    Weaver Lv 100
    Quote Originally Posted by Kabooa View Post
    Oh man, forgot about that. Here's hoping whatever they do, they keep that part. Like an 'armory' bonus for crafters and gatherers, where unlocking the skill on your first job still lets you use them on the others, even if they are identical.

    I'd rather see them promote Omni Crafting myself. Consolidated class system on one character is something they promote in every other aspect, yet Omni crafting is a 'bad' thing.The reasoning is all wrong.
    (1)
    http://na.finalfantasyxiv.com/lodestone/character/1445972/

  2. #2
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Ksenia View Post
    I'd rather see them promote Omni Crafting myself. Consolidated class system on one character is something they promote in every other aspect, yet Omni crafting is a 'bad' thing.The reasoning is all wrong.
    The difference is that in every other subsection of the jobs, one job is self sufficient.

    you don't need botany to do Miner.

    You don't need Gunbreaker to do Warrior. You don't need X to do Y.

    Unless you're a crafter. In which case, you need all of them to do any one, because they all bring either a required ability or a contingency ability. This is ignoring the basic ability to also craft everything in the game which significantly increases your profit margin when dealing with multi-component crafts.
    (0)

  3. #3
    Player
    SamSmoot's Avatar
    Join Date
    Jan 2019
    Posts
    1,450
    Character
    Fugu Barr
    World
    Exodus
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Kabooa View Post
    The difference is that in every other subsection of the jobs, one job is self sufficient.

    you don't need botany to do Miner.

    You don't need Gunbreaker to do Warrior. You don't need X to do Y.

    Unless you're a crafter. In which case, you need all of them to do any one, because they all bring either a required ability or a contingency ability. This is ignoring the basic ability to also craft everything in the game which significantly increases your profit margin when dealing with multi-component crafts.
    I wouldn't mind this too much if they revamped the market board to let you buy any number of mats like they just did in WoW.
    Currently I won't buy 99 crafted mats, use 10, and sell the remaining 89 at a loss. Instead, I'll just wait until I get the needed
    skill up to the level where I can make the cross-class item myself.

    I'd like to see all recipes require materials only made by one class, but I can't imagine SE editing all of them to do that.
    (0)
    Last edited by SamSmoot; 10-20-2019 at 10:28 AM.