Why in first place you want normal items over hq items. This makes no since if its for turn ins you get double exp. from hq items.
Why in first place you want normal items over hq items. This makes no since if its for turn ins you get double exp. from hq items.
Not everyone gets the items for direct turn ins - any serious crafter can craft any item using full NQ-mats by now. Which means that if I need the items I'm gathering to craft something I dont require the base-mats to be HQ, NQ will do just fine. Which means that I dont want to have two stacks in my inventory (one NQ, one HQ).
I dont need HQ-items for turn ins anymore, all my DoH/DoL-jobs are level 80. I'm only crafting stuff I need (or sell) by now and for that I dont really need HQ-base-mats anymore since the whole crafting-process allows me to turn the item into HQ anyways.
And no one is suggesting to just do away with HQ-items completly. If you still want them for turn ins you could always not disable them, get your HQ stuff while others who dont need/want HQ-items (anymore) safe a inventory-slot without having to turn everything into NQ by hand each time.
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