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  1. #31
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Shurrikhan View Post
    I gotta admit, I really don't like crossbows that function merely like reskinned semi-automatic pistols...

    A good off-hand pistol with a devastating poison or explosive bolt? All for it. So long as I actually have to reload it later.

    To be clear, repeater crossbows are fine, too, so long as they actually show the mechanisms for the reload instead of just autonomously resetting their draw and teleporting arrows into their flight groove without the slightest excuse of arcane workings.

    Heck, give me the teleport-o-crossbow-machine-gun thing, but only if there's enough arcane magic involved elsewhere that the gunner isn't delving into an entire field of magic -- at some rank-80 level of mastery -- just to provide a one-off gimmick to excuse their weapon. Give me a proper Devicer, with the crossbow being just a part of that, maybe paired alongside rune-casting, self-charged aetherochemical vials for explosives, setting or adjusting ley lines, and whatever else would make efficient use of that core training.
    Honestly, at this point anything Range is going to have some Magic involved with producing the Ammo just like Bard (more so obvious now due to 6.0 new skill animations once you evolve the skills into 6.0 versions) and Machinist.

    Though as I said, I would prefer to see it as a Sword/Crossbow Job that focus on Melee Sword fight with Crossbow as a Secondary weapon for some Off-combo skills or some other mechanic to combine both Sword and Crossbow combat for that Modern Assassin or Demon Hunter style Job.
    (0)

  2. #32
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,421
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Bard doesn't have magic involved in generating arrows. It's just quietly ignored, because constantly having to buy ammo just to play is a pain in the ass.
    (0)

  3. #33
    Player
    VictorTheed's Avatar
    Join Date
    Mar 2015
    Posts
    845
    Character
    Victor Theed
    World
    Goblin
    Main Class
    Miner Lv 90
    I'd rather just leave the crossbows to being ranged physical's lb1.

    I'd like to see dual maces job as a melee dps, beast master as ranged physical and a chemist or field medic as a healer.
    (1)

  4. #34
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by TheMightyMollusk View Post
    Bard doesn't have magic involved in generating arrows. It's just quietly ignored, because constantly having to buy ammo just to play is a pain in the ass.
    Bard's skills get updated into Magic created Arrows in the 6.0 version of their skills. The Bard arrows are now all 100% Magic Arrows created by their Magic once they are level 80 even the Burst Shot (6.0 version of Heavy Shot) is pure Blue Energy Magic arrow.

    Yes they started out as using normal wood made arrows but their Skill upgrades moved them into Magic Arrows with 6.0 bring Bard into the 100% Magic Arrow now with their lvl 71 to 80 Skill Upgrades and animation changes with those skill upgrades.
    (1)
    Last edited by EdwinLi; 09-29-2019 at 11:35 PM.

  5. #35
    Player
    Tanama's Avatar
    Join Date
    Aug 2012
    Location
    Phorampa Wildwood, Valeria
    Posts
    626
    Character
    Jenity Dionysus
    World
    Hyperion
    Main Class
    Archer Lv 80
    Quote Originally Posted by VictorTheed View Post
    I'd like to see dual maces job as a melee dps, beast master as ranged physical and a chemist or field medic as a healer.
    Yes, please. I would not mind any of these suggestions. In addition to that, the dual maces job could possibly be a weapons master and have access to other dual weapons besides maces. (Or perhaps other weapon types through glamour like the PLD, DRK, GNB clubs, WAR dwarven hammer). I have always wanted to wield dual weapons much like Ravana.

    Beastmaster with a whip as their main weapon.

    And Chemist / Field Medic / Salve Maker wielding some sort of ranged weapon. I want Chemist as the next healer job most of all.
    (0)

  6. #36
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Do we need another physical ranged job? Given that it's just a sub-type of ranged in general but with freer movement.

    You could argue in the past that they had more of a support angle going on to differentiate them further from casters, but that has been mostly stripped out to make them operate on the same general sliding scale of support vs. dps that every other role does.
    (1)
    Last edited by Jandor; 09-30-2019 at 12:43 AM.

  7. #37
    Player
    Atamis's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    321
    Character
    Cassandria Everfree
    World
    Balmung
    Main Class
    Miner Lv 90
    I'm still waiting for them to use those rifle models loafing around in Limsa and Haukke manor.
    I think we can come up with a compromise though. We can reinvite the Monster Hunter crew


    (1)

  8. #38
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Jandor View Post
    Do we need another physical ranged job? Given that it's just a sub-type of ranged in general but with freer movement.

    You could argue in the past that they had more of a support angle going on to differentiate them further from casters, but that has been mostly stripped out to make them operate on the same general sliding scale of support vs. dps that every other role does.
    True. At present we simply have 7 melee and 9 ranged, or 4 melee dps vs. 6 ranged dps (of which half are more mobile than the other half, but not in any particularly relevant way).
    (1)

  9. #39
    Player
    Shriv's Avatar
    Join Date
    Aug 2019
    Posts
    38
    Character
    Raxielle Fatale
    World
    Excalibur
    Main Class
    Machinist Lv 90
    I am not too found of crossbows to begin with. I'd see that weapon not as a main weapon but tied to a skill, something like the machinist flamethrower.

    As for a different class a pet tamer melee would be cool, using some exotic weapons, maybe nets and whips and various combo with the beast pet for mobiity and heavy attacks.

    While we're at it, a magiteck exoskeleton melee dps. that would be awesome with Lala pilots, if nothing else. =D
    (0)

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