Good point on the médica ii, was getting a little desperate I suppose. Never ran out of mp, just kept running out of tank hp. Did a lvl79 today and things went smoothly. Still wonder at what tank gear lvl undergear I should stop feeling guilty?
Good point on the médica ii, was getting a little desperate I suppose. Never ran out of mp, just kept running out of tank hp. Did a lvl79 today and things went smoothly. Still wonder at what tank gear lvl undergear I should stop feeling guilty?
Oh, I most certainly agree. Unfortunately, the dev team has a horrible habit of listening to the wrong players. Case in point. look at how many people complained about Monk not having a means of maintaining Greased Lightning and how the slow on Riddle of Fire felt awful. What did they do? Keep both problems and slap more situational GL skills you'll ignore 99% of any given fight. Astro falls into a similar boat where they listened to only a small portion of people whining about Balance; probably those looking at speed kill metas and thinking it applies to everything. This is why I cited the devs overreacted. Shadowbringer job balance and design has honestly been a hot mess between too much homogenization, oversimplification and downright overpowered jobs. It's actually quite remarkable how badly they flubbed up.I say this as a casual player but I feel like it had everything to do with balance. Since people kept hollering "If you don't fish balance, you were bad."
They had to strip every single thing that made AST what it was into a boring balance bot with no variety whatsoever.
Now people aren't fishing for balance it's fish for seals where I can barely be asked to do that.
When I played AST, I dealt with the cards I got and changed if I really needed to.
Spire has it's TP in need moments, but I usually fodder up for AoE. I loved AoEing cards, loved potency + cards and extending cards.
I liked old Crown/Lady cards. I can add a bit of DPS to the boss or I can use a mini ED on someone.
Don't forget about the old C/O and the most loved Time Dia. I had fun, which what should matter in this game.
I didn't try and get balance, but was happy when I did get it. I don't care for big numbers. I just wanna have fun.
The old card system is what definitely made AST what it was.
This was as close as Time Mage as we were going to get as well. The identity is gone now.
I'm just irritated that I mean...you stripped us down to nothing, give us no new healers to play with.
Use a sorry excuse to balance us, listened to the few guys screaming in the back and now even he ain't happy lol.
Healers have always been a dime a dozen but now look.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
Boring healing downtime is what is killing healer population.
It doesn't help that AST, the healer with the most busy gameplay (Due to filling downtime with card management), was simplified and had its potencies nerfed at the beginning of the expansion.
It depends on which dungeon you’re in. If you’re in Mt. Gulg, for example, and the tank is in i390 Scaevan gear, any difficulties are because they were too lazy to get proper gear for the dungeon. There’s no exact formula for what gear should a tank have at which level, especially since older content has been nerfed to the point where gear that may not have been good when the content was relevant is now passable (e.g., i130 Poetics gear used to be a struggle in the Vault—but now, the Vault has been nerfed, so it’s not as huge of a struggle as it was during HW).
Sage | Astrologian | Dancer
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Hyomin Park#0055
Lvl 74 Shb faerie dungeon mobs with lvl 70 weapons and 60s gear?
I have been main healer for years (now not anymore because SE decide to take the fun out of healing) but I refuse to do roulettes as a healer because I can never know in which situation I will find myself considering, like DDs not aoeing, tanks not using Cd or undergeared etc.
The fact is that tanking is much a harder role than many may think.
Inexperienced tanks thinks that run fast and hold aggro are their ONLY job . Being a GOOD tank require responsibility and ability to adapt to all circumstances and lead the team throughout the instance.
The tank had to adapt the size of pull to the situation not just run ahead mindlessly. I am seeing while levelling toward 80 all classes atrocious things and I am glad to be a dps xD
Many factors are to be kept in consideration by tank: his/her/they own item level, healer item level and ability to
Ogcd heal and dps, if DDs can aoe efficiently, also item level (if you do Expert with Sam+ Blm with savage gear it much different than if you have other dps with 430/440 gear) if there is someone new that had never been there before, type of mobs and their abilities.
The best way is to always do a small 3/4 monster at the begin to test the group performance.
I am seeing really often tanks and healer with ilvl 390 in the lvl 77 dungeon and that’s absurd on both sides. But feels bad and that’s unsettling as a healer if your heavily undergeared tank pull 12 monster without a cooldown and if they die it’s the healer fault. Sad but true.
People in Don Mheg should have at least i390/i400 gear, since the dungeon drops i400. No any level 60 pieces.
EDIT: Note that “level 70 weapons” can include Augmented Scaevan and Omega raid weapons—the latter are i400 and on-par with the weapons that drop from Don Mheg; the former are i405 and better than the Don Mehg weapons. Level 70 in a level 73 dungeon is not bad. Level 60 is, though.
Last edited by HyoMinPark; 09-29-2019 at 09:16 PM.
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Hyomin Park#0055
I agree with this. Ever since I finished leveling my heals to 80 I have never used those jobs again. I won't go into duty finder and watch the tank run forward pulling everything (while usually missing 2 mobs). The tank that runs forward and pulls everything and uses no cd's whatsoever etc etc etc. It just simply isn't worth the aggravation. Pulling wall to wall may have happened before but the new influx of players brought in more players that have absolutely no idea what they are doing.I bring this up as a healer and a tank. I will never say I am the best player and for a matter of fact i do not do savage content because i don't need the additional stress and I do not enjoy raiding anymore (i raided in EQ1, EQ2, WoW and other games for 10+ years).
My healer i refuse to play anymore after getting to 80 (scholar) i have also seen my wife who plays a white mage refuse to heal high level dungeons and extreme roulette (she would rather play her dps)
i have had people in my former FC say they hate healing now because of tanks that just rush through dungeon, die, blame the healer and then repeat. i have seen friends say they only bring out their healers if its a friends group.
and last but not least I as a tank refuse to wall to wall pull so i usually try to pick up 2 packs at a time and that's it. And I have had a few (mind very few) where the healer would actually thank me for not pulling big.
So while i know this is a very limited spectrum and anecdotal evidence, i figured i can't be the only one that has had this experience.
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Ewwwwwww, it's all glowwy again!
This is the crap I don't get.
WHY ROLL A GD HEALER IF YOU WANT TO DPS. It can be said for any job. Why the hell would you main a healer if you didn't have the intentions to be a healer? Play a different job if you don't want to heal.
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