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  1. #61
    Player
    Thmas's Avatar
    Join Date
    Sep 2018
    Posts
    61
    Character
    Th'mas Stormwalker
    World
    Famfrit
    Main Class
    Bard Lv 90
    Right, as an alt I don't even at 80 have much experience at gauging my effectiveness as WHM. I know to keep both HoTs up on tank, shield them on buster, and keep them focused for cures, and have 2 ogcd instants usually. So it was almost enough to cause me to just go back to my main. I'm just asking because I don't know where to draw the line between I need to do the job better, and they need to Gear up. What is a reasonable min gear range for content? For lvl X content, X -??
    (0)

  2. #62
    Player

    Join Date
    Jul 2017
    Posts
    3,327
    What confuses me personally what do people want when they ask for more healing intensive fights? More wack-a-mole style of play with health bars? More AoE damage? Our AoE healing would make that a none issue. More buffs and debuffs would be a balance nightmare, as for more mitigation tools, unless they make them all the same.
    (1)

  3. #63
    Player
    MintnHoney's Avatar
    Join Date
    Sep 2015
    Posts
    903
    Character
    Aylin Bielawska
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Ksenia View Post
    Healers in a Square Enix game know what they are getting in to

    You know, when I first began to play FFXIV, I secretly hoped I could, one day, dropkick my enemies and Cure my allies.
    Now, with the direction Squeen has chosen to go, that will never be..
    (0)

  4. #64
    Player
    Metalwrath's Avatar
    Join Date
    Sep 2013
    Posts
    723
    Character
    Rhulk Roegan
    World
    Raiden
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Thi View Post
    I'd say the changes to healers kits in ShB is what lowered the healer population. Wall to wall pulls have been normal since HW.
    Actually they've been normal since the release of wanderers palace back in ARR before CT content was even released.
    Some of us were doing it even before wanderers palace to be honest.
    (2)

  5. #65
    Player
    AngeliouxRein's Avatar
    Join Date
    Sep 2018
    Location
    Gridania
    Posts
    312
    Character
    Angelioux Hymnwesfv
    World
    Halicarnassus
    Main Class
    Miner Lv 90
    I personally don't really like wall to wall pulls as a healer. I like a mix of dps and healing. When it's wall to wall it's just become a game of spam healing (worst when the tank isn't handling the pull so well). For me, I came from MMOs that allowed healers to dps and heal. It was way more fun that way and it WAS fun here too... But then they butchered SCH to the seventh hell and for some reason made WHM the op healer...I just cannot... If they are trying to follow the lore of making WHM a force to be feared then that's fine but the other healers should also be sticking more to their lore too. AST use to be able to read cards but...SCH used to be a tactician at battle but...it's all become so frustrating...MCH is now becoming my main...
    (1)

  6. #66
    Player
    alimdia's Avatar
    Join Date
    Jul 2014
    Posts
    2,064
    Character
    Ali Lifesaver
    World
    Gilgamesh
    Main Class
    Marauder Lv 80
    Thing is if you like a mix of DPS and healing, a single pull isn't gonna give you that, single pulls can be healed without ever using a gcd heal.
    (2)

  7. #67
    Player
    xxvaynxx's Avatar
    Join Date
    Oct 2013
    Posts
    687
    Character
    Oniwori Kiyuromi
    World
    Balmung
    Main Class
    Samurai Lv 100
    I'll be honest. I actually hate when tanks don't wall to wall pull when I'm playing a healer...
    (3)

  8. #68
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Thmas View Post
    Right, as an alt I don't even at 80 have much experience at gauging my effectiveness as WHM. I know to keep both HoTs up on tank, shield them on buster, and keep them focused for cures, and have 2 ogcd instants usually. So it was almost enough to cause me to just go back to my main. I'm just asking because I don't know where to draw the line between I need to do the job better, and they need to Gear up. What is a reasonable min gear range for content? For lvl X content, X -??
    By both hots do you mean regen and asylum? Cos if you mean regen and medica 2 please do not do this just for the tank, medica 2 is insanely inefficient at regening single target and youre just throwing your mp down the toilet
    (1)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  9. #69
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,987
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    No more than it has since ARR, which is to say... not at all.
    (1)

  10. #70
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 100
    Quote Originally Posted by Kobalos View Post
    It hurts as an astro >.<
    To be fair, most things hurt as an AST now.

    Quote Originally Posted by Brandedblade View Post
    Also say what you want about ast and its cards, from my experience proper use of them makes mobs melt, so no complaints here.
    In HW and SB, they made mobs melt even faster because single-target Balances were 10% for 30 seconds instead of 6% on a melee for 15 seconds (and 3% if you get stuck with double ranged)—more potent and they lasted longer; and they didn’t have arbitrary melee/ranged requirements on them. Not to mention, they could be enhanced for 150% potency, extended for double duration, or Time Dilated for an extra 15 seconds. They were also a lot more smoother to manage.
    (7)
    Last edited by HyoMinPark; 09-29-2019 at 10:40 AM.
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

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