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  1. #1
    Player
    Tridus's Avatar
    Join Date
    Jun 2017
    Location
    The Goblet
    Posts
    1,510
    Character
    Cecelia Stormfeather
    World
    Cactuar
    Main Class
    White Mage Lv 90
    That would be better, yes. It wouldn't require people to stand there for hours clicking.

    A lottery system would also work, where you get a ticket, and if you win, the money is deducted and you get the house.

    I mean, having enough housing would also work. But since we're not getting that...
    (5)
    Survivor of Housing Savage 2018.
    Discord: Tridus#2642

  2. #2
    Player
    Lunavi's Avatar
    Join Date
    Sep 2013
    Location
    Sweden
    Posts
    834
    Character
    Luna Nattvind
    World
    Omega
    Main Class
    Black Mage Lv 80
    Lottery is better to be honest. The problem with this solution is that it will be terrible unless you are the richest non-houseowner on the server, and even then it would be bad as instead of 4m for a small you would have to pay most likely 50 minimum for a small and gilcap for a large.
    (7)

  3. #3
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    Quote Originally Posted by Tridus View Post
    That would be better, yes. It wouldn't require people to stand there for hours clicking.

    A lottery system would also work, where you get a ticket, and if you win, the money is deducted and you get the house.

    I mean, having enough housing would also work. But since we're not getting that...
    Oyyyy, I agree. Give housing to all people for the love of all that is holy!! D: Now, wishful thinking aside...

    To expand on your idea, I think they would need to make the gil deduct immediately, and that you can only have a max of 3 active lottery tickets open (or whatever arbitrary number they want).

    If the gil isn't deducted immediately, there could be the issue of someone winning but no longer having the funds. Also, this would probably help prevent everyone from having the max number of open tickets as that would be (potentially) a lot of gil to put down up front - therefore giving more people a chance.
    (2)
    Last edited by Skivvy; 09-28-2019 at 02:26 AM.

  4. #4
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Tridus View Post
    I mean, having enough housing would also work. But since we're not getting that...
    Quote Originally Posted by Skivvy View Post
    Oyyyy, I agree. Give housing to all people for the love of all that is holy!! D: Now, wishful thinking aside...
    The only real long term solution >.>;;

    I mean I'm happy people will look for faster short term gauze for the issue of course, but we're going to be staring at some significant housing problem or another till the end of time if the system never changes. No matter what they do if they don't change the system something is going to be off and, imo, in a bad way. "We added 1000 new wards, now everyone gets a house" == now you killed the ward system, everything is a guaranteed ghost town except for maybe for two whole people making the whole concept of neighborhoods well past dead and gone by evisceration straight into evaporation. "We wont add wards because we want them to be lively" == FC and players being severely limited in choices of location, size, and features, a limited concept that can work well in some sandbox/hardcore mmos but FFXIV is not this even FFXI wasn't that hardcore/sandboxy. Giving many players a feeling that they're playing a game from 2003, I see this comment brought up fairly often and I reference that year specifically since I have a strong feeling Yoshida was inspired by Dark Age of Camelot, whose Foundation system was released in 2003. An mmorpg he has talked about in the early days as one he really enjoyed playing and some of their housing system's core concepts are very similar to ours. Not to say anything old must be bad (loads of old games and great old concepts that shouldn't die), but that this house system as it currently is does, imo, feel like an old limited system that would fit well to a game that asks for that sense of limited quantity and resource management- like if this was some living breathing hardcore sandbox rpg (where the idea would fit well and feel to theme of the game).

    No matter what the system is going to shoot itself in the foot unless another system is added/greatly expanded upon (like functionality wise, so having apartments upgrade into full fledged instanced houses for example). Personally (and probably dead horse obvious by now, one which I love to beat lol), but I greatly prefer the concept of pocket worlds due to our lore, player power, and the FF graphic/art team. To which I think FFXIV could have some of the prettiest wildstar tier power housing in any mmo (and very fitting especially for this particular game's position in game philosophy (always trying to be the welcoming easy to get into mmo), game themes, and lore itself- felt this since ARR but now it screams it in Shadowbringers).

    This self foot shooting experience carries into features too like we can't easily have larger houses or yards made with the currents system, we can't have super massive object/projects (meaning the wards are putting a lock on what content we can hope to see tied with housing- no towers or other grand concepts), we can't have certain objects that might not fit the theme (final area ShB impossible without seriously damaging the image of the wards and perhaps the lore for those not there yet, but would not be an issue in a pocket world), adding new ward themes breaks down the fabric of the communities and so we're limited on frequency of new theme spaces (which in other words is like saying "adding new things to the wards make the wards worse at maintaining neighborhoods as you fracture communities each time you add a new wards, it hurts itself to improve itself", while if we had a pocket space SE could be reusing assets far more readily like "you liked that floating sky island in the HW raid did ya? well we made those objects housing options now!!!"), and more. .

    As for the proposed solution specifically I lean more towards lottery over auction and the current placards, but I know that's also a contested concept. Ideally we don't have to worry about the placards as we'd have instance houses and wards for physical address of those that want them (Howel's Moving Castle style). Personally I like lottery since it stops players from competing at the placard against bots, pounding their keyboard for hours upon hours, not playing the game, not engaging with anything meaningful what so ever, and still has an inkling of hope for all players (I imagine the auction taking more gil out but also making more players that had trouble with the funds before feeling even more separated and not "in the in"). Of course if you go lottery you might see bots enter in large groups to skew their chance to win... so it's not a clear victory and I'm fine if people think it's a net loss but I just see the whole placard face spam as a greater net loss. Though as said in the beginning the real fix (imo, fix being based on that I think limited housing is a horrible concept for a themepark FF high magic fantasy game- so the limitations are not a feature but a burden of the system given my point of view) would be getting people into an instanced smoothed out modern system (pocket world like ideas), and keeping the wards for those who want the neighborhood. There in ward users having a yard, pocket world, and a house space that can portal between the two, while instanced users wouldn't have a yard in a physical ward address they could still do all the features a ward user could inside their pocket space (gardening there instead) and if a ward user took a break or stopped caring for the ward they'd keep the house, pocket world, and objects and just lose the ward spot instead.
    (3)
    Last edited by Shougun; 09-28-2019 at 04:12 AM.