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  1. #1
    Player
    swiss_Momo's Avatar
    Join Date
    Jan 2016
    Location
    Gridania
    Posts
    535
    Character
    Noel Maimhov
    World
    Lich
    Main Class
    Bard Lv 90
    yOu JuSt WaNt ThInGs FoR fReE bEcAuSe YoU'rE lAzY
    nice assumptions there. I'm simply aware of around were my skill ceiling is in PvP, and "just bruteforce grind your way to Diamond, lol" doesn't work if you're stuck in ranged queue hell. (also I got a bit too much latency to find healing enjoyable)
    All I'm asking for is a better compensation of my time spend that isn't some old glam weapon (that now everyone will mistake for one of the current tome weapons) sometimes in a year or so.

    For example: in an older thread on this topic I brought up the idea of adding a new form of currency to ranked feast that is on a low weekly cap. So by playing x games. week for y weeks in total you get access to a new seasonal reward (or those of older seasons). This would also give people a reason to stay engaged in ranked throughout the whole season.
    (2)

  2. #2
    Player
    BloodRubyXII's Avatar
    Join Date
    Nov 2013
    Location
    Völs am Schlern, Italy
    Posts
    1,007
    Character
    Owa Owa
    World
    Odin
    Main Class
    Ninja Lv 100
    Quote Originally Posted by swiss_Momo View Post
    nice assumptions there. I'm simply aware of around were my skill ceiling is in PvP, and "just bruteforce grind your way to Diamond, lol" doesn't work if you're stuck in ranged queue hell. (also I got a bit too much latency to find healing enjoyable)
    All I'm asking for is a better compensation of my time spend that isn't some old glam weapon (that now everyone will mistake for one of the current tome weapons) sometimes in a year or so.

    For example: in an older thread on this topic I brought up the idea of adding a new form of currency to ranked feast that is on a low weekly cap. So by playing x games. week for y weeks in total you get access to a new seasonal reward (or those of older seasons). This would also give people a reason to stay engaged in ranked throughout the whole season.
    Every season I've played; I've played as Range, sometimes on days I work only a few games in one evening and I could go days without a win for that reason - but I did it because it's the nature of being a popular role in solo queue and because I wanted the rewards. It's not an excuse. If you can't deal with 15min queues, learn another role. Enough mediocre healers have made it into the top 100 every season because due to the shortage you're forced to carry them and they're forced to at least marginally improve.

    Latency is not an excuse either, back when every DC was in NA (well, Canada to be exact) we had plenty of European healers in the top 100 with high ms, and this was back when we had PvE abilities too. Tanking and melee roles have both had reasonably low queue times as well. One of the best Healers we had on Chaos throughout Stormblood is from the UAE (think he even got rank one a couple of seasons)


    So whilst you're sarcastically saying "nice assumptions" - all I'm seeing from you are excuses as to why you can't be bothered to improve, really. That might not be the case, but it's clear to others that's exactly how you come across in your post. No-one is saying that there should be a wider use for collars, but it's ridiculous to suggest that those of us who do care should get a slap in the face because the rewards we had to stomach solo queue to get you can just meme your way to be finishing gold for a couple of seasons in a row (a tier that you basically get into for free) for the same reward.
    (1)
    Last edited by BloodRubyXII; 09-27-2019 at 08:39 PM.
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