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  1. #151
    Player
    Launched's Avatar
    Join Date
    Aug 2013
    Posts
    627
    Character
    Rys Sol
    World
    Omega
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Capn_Goggles View Post
    Then Paladin would be meta and you'd have literally the exact same situation
    You mean the PLD that's been the best, most popular tank for all of Stormblood and the first raid tier of Shadowbringers? PLD could definitely use a few nerfs, more than GNB.
    (0)

  2. #152
    Player
    Capn_Goggles's Avatar
    Join Date
    Jul 2017
    Posts
    175
    Character
    Yuri Goggles
    World
    Ultros
    Main Class
    Botanist Lv 80
    Quote Originally Posted by whiskeybravo View Post
    Fight fire with fire, or don't fight at all. Some people certainly have no qualms holding WAR accountable for the last 3 years of tank imbalance, to the point of now having to argue "why even bring a WAR". Even with this supposedly being the DRK expansion, the blame has been heaped on WAR because of the direction of DRK's re-work, instead of looking to the elephants in the room which are outshining both right now.
    The only fight is the one people are inventing in their heads. If anyone considers a 2-3% difference between the absolute highest parsing tank and the absolute lowest parsing tank an "elephant in the room", then they are completely disconnected from reality, especially when each tank offers something that makes up for minor DPS differences. At this point, anybody clamoring for buffs or nerfs on X or Y tank is either ignorant of the hard data, or isn't even interested in balance in the first place and only cares about having their favorite be the best.

    Quote Originally Posted by Launched View Post
    You mean the PLD that's been the best, most popular tank for all of Stormblood and the first raid tier of Shadowbringers? PLD could definitely use a few nerfs, more than GNB.
    That's called revenge nerfing. How a job performed during the previous expansion, or even patch, is utterly irrelevant data when discussing CURRENT job performance. The numbers say that the DPS difference between the absolute maximum and absolute minimum is 2-3%, completely insignificant.
    (10)
    Last edited by Capn_Goggles; 09-26-2019 at 02:41 AM.

  3. #153
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Capn_Goggles View Post
    How a job performed during the previous expansion, or even patch, is utterly irrelevant data when discussing CURRENT job performance.
    Fair enough, so tell it to people bringing up the past years of WAR dominance and then explain to them how traditionally DPS was balanced against utility, with jobs lacking party utility usually being compensated in the damage dept. And when you're done with that, go ahead explain why it's acceptable for PLD to be the second highest damage tank which also offers the most party utility out of all 4.
    (2)

  4. #154
    Player
    Argyle_Darkheart's Avatar
    Join Date
    Oct 2013
    Posts
    542
    Character
    Argyle Darkheart
    World
    Behemoth
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Capn_Goggles View Post
    If anyone considers a 2-3% difference between the absolute highest parsing tank and the absolute lowest parsing tank an "elephant in the room", then they are completely disconnected from reality, especially when each tank offers something that makes up for minor DPS differences
    The DPS difference isn't limited to "2-3%." I went over this no more than a page ago.

    But I have to ask, at what point does the DPS difference matter?

    At this point, anybody clamoring for buffs or nerfs on X or Y tank is either ignorant of the hard data, or isn't even interested in balance in the first place and only cares about having their favorite be the best.
    Hilarious.
    (1)

  5. #155
    Player
    Capn_Goggles's Avatar
    Join Date
    Jul 2017
    Posts
    175
    Character
    Yuri Goggles
    World
    Ultros
    Main Class
    Botanist Lv 80
    Quote Originally Posted by whiskeybravo View Post
    Fair enough, so tell it to people bringing up the past years of WAR dominance and then explain to them how traditionally DPS was balanced against utility, with jobs lacking party utility usually being compensated in the damage dept. And when you're done with that, go ahead explain why it's acceptable for PLD to be the second highest damage tank which also offers the most party utility out of all 4.
    Having the most party utility doesn't mean it has the best party utility. Divine Veil is objectively worse than shake it off in every conceivable way: it prevents less damage, doesn't apply to the caster, is nullified by any healing magic (succor or aspected helios will remove it), and requires paladin to get healed after they use it but before the raid-wide; it's extremely situational and barely worth noting as utility. Intervention is great OT utility since otherwise that gauge and paladins tank cooldowns aren't doing them much good, in fact this is by far paladin's best utility as an off-tank. Cover is cool, but it's less useful than it was in stormblood with more jobs having access to arms' length, and honestly it wasn't stellar even then. Passage of arms is literally only useful for situations where paladin cannot target the boss, so it's basically limited to phase transitions only; again it's nice but nothing crazy.

    The only job with weaker party utility is gunbreaker, and even then heart of light is more widely applicable since it has zero opportunity cost. Warrior has shake it off every 90 seconds and it costs them nothing to use for a 12% minimum party-wide shield that also applies to the caster; nascent flash is clunky to use but it's a fairly significant heal when used at the right time and 10% damage reduction and 50% heal from glint is a damn solid ability, not to mention WAR still has the widest personal mitigation suite of any of the tanks, and as iLvl up the gap between GNB and WAR will continue to shrink in each raid tier as Warrior scales better with crit than any other job aside maybe monk.

    Quote Originally Posted by Argyle_Darkheart View Post
    The DPS difference isn't limited to "2-3%." I went over this no more than a page ago.

    But I have to ask, at what point does the DPS difference matter?
    The aDPS difference between GNB and WAR averaged from the whole tier is 4%, with the most extreme disparity being on Titan with a 4.8% difference and the smallest disparity during Eden Prime with a 2.5% difference. rDPS difference averaged through the whole tier is 2.2%, with the most extreme disparity being Titan/Leviathan with a 3% difference and the smallest disparity in Voidwalker with a 0.5% difference. This is taken from the 95th percentile where it can be assumed the players of their respective jobs are playing nearly optimally without breaking into the realm of catering. That's pretty damn close compared to the rough average I just tossed out both in terms of aDPS and rDPS.

    Regardless, it's all a matter of opinion but I'd say probably to the point where a job is under-performing to such a degree that it begins to appreciably affect clear times (or even ones' ability to clear). More specifically, let's take a look at the top clears for titan, where the greatest disparity between tank DPS exists and you'll see that tanks are accounting for about 18-20% of the fight's TOTAL damage. The number one clear time for Titan has Warrior dealing 1.8% less than the Paladin in aDPS and 1.9% damage less in rDPS, with Paladin contributing to 0.2% more overall damage than the Warrior over the course of the entire fight, with Warrior having 0.2% less uptime than the paladin. Of course, this isn't Gunbreaker who is currently the highest damaging tank, but compared to the number 2 clear time (1 second less) where the paladin performed similarly to warrior in the number 1 clear, and where the tanks contributed more damage overall, the difference rises to 0.52%. The number 1 clear time Warrior dealt 5.5% less aDPS than the number 2 clear time Gunbreaker when the Gunbreaker was in a fight where tanks contributed .41% more of the fight's overall damage.


    Again, just a matter of opinion.
    (2)
    Last edited by Capn_Goggles; 09-26-2019 at 06:41 AM.

  6. #156
    Player
    Satarn's Avatar
    Join Date
    Jul 2016
    Posts
    522
    Character
    K'rheya Tia
    World
    Odin
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Capn_Goggles View Post
    Having the most party utility doesn't mean it has the best party utility. Divine Veil is objectively worse than shake it off in every conceivable way: it prevents less damage, doesn't apply to the caster, is nullified by any healing magic (succor or aspected helios will remove it), and requires paladin to get healed after they use it but before the raid-wide; it's extremely situational and barely worth noting as utility. Intervention is great OT utility since otherwise that gauge and paladins tank cooldowns aren't doing them much good, in fact this is by far paladin's best utility as an off-tank. Cover is cool, but it's less useful than it was in stormblood with more jobs having access to arms' length, and honestly it wasn't stellar even then. Passage of arms is literally only useful for situations where paladin cannot target the boss, so it's basically limited to phase transitions only; again it's nice but nothing crazy.
    Eh you've got a bunch of things about PLD utility skills wrong.

    Veil isn't removed by healing - the "trigger" effect on PLD is removed because that's when you activate the shield for the party. 10% shield on Veil isn't weaker than 12% on Shake, because Veil scales with the PLD's HP and Shake scales with each party member's individual HP(so a WHM will get a weaker shield than a WAR etc). Veil and Shake give about the same overall value with one WAR cd sacrificed afaik(used to be 2 cds back in SB), although with changes to Thrill and RI it's laughably easy to get that one CD for Shake fodder.

    Passage can be weaved with zero dps loss for PLD - you just need to cancel it immediately after pressing the button and you'll still apply the mitigation effect for 5 seconds to anybody standing behind you, so it works very well for any raid damage you can stack for(which you should be doing whenever possible for easier healing anyways).

    SB Cover wasn't valued mainly for the ability to share your anti knockback - it was a great way to deal with tank busters and autos, because the 20% mitigation trait was basically a "free" Rampart, which you could still stack with Sheltron or whatever else you wanted and it didn't consume Oath gauge back then either. It was an insanely good skill in Stormblood. It was also used to cheese a lot of mechanics, like preys in o7s or tether in o11s, which it can still be used for now.
    (2)

  7. #157
    Player
    Mavrias's Avatar
    Join Date
    Mar 2017
    Posts
    1,071
    Character
    Jyn Willowsong
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by BarretOblivion View Post
    Soo... 3.5 years? According to your logic then PLD has been top dog for even longer. Ignore ARR when you only have 2 options for two slots lets focus the argument on when they had competition.
    HW? Yeah WAR was always played. SB? Beginning first 6 months until Sigma it was kinda split between DRK/WAR then WAR stayed top after the change. I mean why isn't DRK/GNB the top dogs and PLD at the bottom? See the slippery slope of "well WAR doesn't need to be the king all the time". No it doesn't but that doesn't mean it should be the worst either. Healthy discussion on small changes to WAR until 6.0 where they will likely give WAR a full rework (cause if they don't I'll go into a comma playing WAR)
    Youre mistaking coming last for being bad. Theyre not the same. Just that from a balance standpoint, unless they make everything literally the same, someones gonna be fourth place. Thats not a bad thing. It just is a thing.

    I dont agree that WAR needs potency buffs. Quite frankly i dont play it anymore just because its not fun to me, not because of the damage. It hasnt really been fun to play for me since HW. But thats a fundamental gameplay flow that they seem to be actively pushing war away from.
    (1)

  8. #158
    Player
    Argyle_Darkheart's Avatar
    Join Date
    Oct 2013
    Posts
    542
    Character
    Argyle Darkheart
    World
    Behemoth
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Capn_Goggles View Post
    ...as iLvl up the gap between GNB and WAR will continue to shrink in each raid tier as Warrior scales better with crit than any other job aside maybe monk.
    No.

    CHR becomes stronger and stronger as you stack more of the stat because CHR increases critical hit rate and critical hit damage. WAR sort of "cheats" the progression because it has a native 100% critical hit rate for much of its damage.

    However, because WAR negates the critical hit rate increase from CHR for much of its damage, the value of CHR actually grows at a lesser rate compared to the other tanks.

    The DPS gap will not narrow because of CHR. If anything, it will widen.
    (1)

  9. #159
    Player
    Capn_Goggles's Avatar
    Join Date
    Jul 2017
    Posts
    175
    Character
    Yuri Goggles
    World
    Ultros
    Main Class
    Botanist Lv 80
    Quote Originally Posted by Argyle_Darkheart View Post
    No.

    CHR becomes stronger and stronger as you stack more of the stat because CHR increases critical hit rate and critical hit damage. WAR sort of "cheats" the progression because it has a native 100% critical hit rate for much of its damage.

    However, because WAR negates the critical hit rate increase from CHR for much of its damage, the value of CHR actually grows at a lesser rate compared to the other tanks.

    The DPS gap will not narrow because of CHR. If anything, it will widen.
    Oh christ I forgot about the crit rate scaling and not the damage for some reason. Either way, changing inner release to auto-crit DH was a mistake since there's so many party buffs that interact with crit chance (and not damage)

    Quote Originally Posted by Satarn View Post
    Eh you've got a bunch of things about PLD utility skills wrong.

    Veil isn't removed by healing - the "trigger" effect on PLD is removed because that's when you activate the shield for the party. 10% shield on Veil isn't weaker than 12% on Shake, because Veil scales with the PLD's HP and Shake scales with each party member's individual HP(so a WHM will get a weaker shield than a WAR etc). Veil and Shake give about the same overall value with one WAR cd sacrificed afaik(used to be 2 cds back in SB), although with changes to Thrill and RI it's laughably easy to get that one CD for Shake fodder.

    Passage can be weaved with zero dps loss for PLD - you just need to cancel it immediately after pressing the button and you'll still apply the mitigation effect for 5 seconds to anybody standing behind you, so it works very well for any raid damage you can stack for(which you should be doing whenever possible for easier healing anyways).

    SB Cover wasn't valued mainly for the ability to share your anti knockback - it was a great way to deal with tank busters and autos, because the 20% mitigation trait was basically a "free" Rampart, which you could still stack with Sheltron or whatever else you wanted and it didn't consume Oath gauge back then either. It was an insanely good skill in Stormblood. It was also used to cheese a lot of mechanics, like preys in o7s or tether in o11s, which it can still be used for now.
    Interesting, I never actually played with a PLD in the party so I didn't know about the PoA quirk and how veil worked beyond its description. I'll take the L on that one.
    (0)
    Last edited by Capn_Goggles; 09-26-2019 at 06:51 AM.

  10. #160
    Player
    RadicalPesto's Avatar
    Join Date
    Jan 2019
    Posts
    143
    Character
    Pesto Lady
    World
    Lich
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Launched View Post
    You mean the PLD that's been the best, most popular tank for all of Stormblood and the first raid tier of Shadowbringers? PLD could definitely use a few nerfs, more than GNB.
    PLD was also literally unable to pull bosses and ran out of mitigation extremely quickly for the entirety of Stormblood. Despite having slightly better damage than other tanks, PLD still maintains overall worse personal mitigation due to a low number of actual mitigation skills, with all of them being either unimpressive, equivalent to their counterparts on other tanks, or on obscenely long cooldowns. The thing that made PLD a borderline mandatory pick in Stormblood was Cover being a broken skill that effectively acted as a free, extra cooldown every 2 minutes, but aside from that PLD had horrendous mobility, would quickly run out of cooldowns (O10S giving you no swaps on PLD was a nightmare), and by the end of SB, wasn't even all that impressive in DPS. PLD has been compensated DPS-wise for the fact the biggest saving grace of the class in SB (broken Cover) has been removed due to being impossible to balance. If you want to nerf PLD's DPS it will absolutely need buffs to personal mitigation and to usability of skills like Divine Veil, since we're no longer in a SB situation where PLD and WAR hog all the party mitigation while DRK gets stuck with none.
    (4)

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