Results 1 to 10 of 295

Hybrid View

  1. #1
    Player
    Argyle_Darkheart's Avatar
    Join Date
    Oct 2013
    Posts
    542
    Character
    Argyle Darkheart
    World
    Behemoth
    Main Class
    Warrior Lv 90
    Just so people are aware, the DPS gap between WAR and GNB is anywhere between ~2-5% depends on whether you're looking at rDPS vs aDPS. There's also fight-by-fight variance to consider, as well as the percentile bracket, but they're not nearly as relevant as rDPS vs aDPS. It's all well and good to look at rDPS when you're doing comparisons within a job, for the most part, but it doesn't give you the full picture when comparing different jobs.

    Also, regarding E4S and Holmgang, while it is good to use Holmgang on the first Monolith, it's generally a waste to use it on the second Megalith. Hardly anything is going on at that point of the fight, so you're better off lightly mitigating it and saving Holmgang for the final phase (I use it on Earthen Anguish and have the healers pretty much ignore me up to that point).
    (1)

  2. #2
    Player
    BarretOblivion's Avatar
    Join Date
    Jun 2017
    Posts
    428
    Character
    Tamamo Cat
    World
    Hyperion
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Argyle_Darkheart View Post
    Just so people are aware, the DPS gap between WAR and GNB is anywhere between ~2-5% depends on whether you're looking at rDPS vs aDPS. There's also fight-by-fight variance to consider, as well as the percentile bracket, but they're not nearly as relevant as rDPS vs aDPS. It's all well and good to look at rDPS when you're doing comparisons within a job, for the most part, but it doesn't give you the full picture when comparing different jobs.

    Also, regarding E4S and Holmgang, while it is good to use Holmgang on the first Monolith, it's generally a waste to use it on the second Megalith. Hardly anything is going on at that point of the fight, so you're better off lightly mitigating it and saving Holmgang for the final phase (I use it on Earthen Anguish and have the healers pretty much ignore me up to that point).
    Excalty, Holmgang can be nice for one Monolith, after that its basically kinda pointless till the end where you are saving 1 cooldown for each of the tanks for soaking it... but honestly that cooldown when you need it will be up again for the final Monolith (rampart).
    When it comes to DPS Im not mentioning DPS, that's up to SE. WAR should be the lowest dealing tank because it has the lowest skill floor/cieling of all the tanks now with GNB definately the highest and only getting a small amount more damage than WAR. That is of course if GNB can keep uptime on the boss. If they can't and WAR can land all of its IRs with no problems then they are even. PLD on the other hand... I can't think of a scenario where WAR would be dealing more than them besides maybe AoE? But that's padding and I think PLD is stronger in that aspect to (slightly). When you factor in raid buffs... WAR only is affect greatly by 5, Brotherhood, Embolden, Devotion, Technical Finish and Trick Attack. Battle litany and Battle Voice have low effects on a WAR compared to all other tanks so if your group is running a DRG/BRD you are missing out unfortunately.
    However as you stated, its fight by fight basis and on E4S WAR can get brutally cuck*d by mechanics and waist IRs with how akward the fight can be for them. Missing an IR is just a death sentance to a WAR.
    (0)

  3. #3
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,667
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by BarretOblivion View Post
    Excalty, Holmgang can be nice for one Monolith, after that its basically kinda pointless till the end where you are saving 1 cooldown for each of the tanks for soaking it... but honestly that cooldown when you need it will be up again for the final Monolith (rampart).
    When it comes to DPS Im not mentioning DPS, that's up to SE. WAR should be the lowest dealing tank because it has the lowest skill floor/cieling of all the tanks now with GNB definately the highest and only getting a small amount more damage than WAR. That is of course if GNB can keep uptime on the boss. If they can't and WAR can land all of its IRs with no problems then they are even. PLD on the other hand... I can't think of a scenario where WAR would be dealing more than them besides maybe AoE? But that's padding and I think PLD is stronger in that aspect to (slightly). When you factor in raid buffs... WAR only is affect greatly by 5, Brotherhood, Embolden, Devotion, Technical Finish and Trick Attack. Battle litany and Battle Voice have low effects on a WAR compared to all other tanks so if your group is running a DRG/BRD you are missing out unfortunately.
    However as you stated, its fight by fight basis and on E4S WAR can get brutally cuck*d by mechanics and waist IRs with how akward the fight can be for them. Missing an IR is just a death sentance to a WAR.
    Difficulty or complexity should never be considered for job balance. All it accomplishes is punishing you for playing an "easier" job, which in turn, makes people not want to play them. It also isn't anywhere near consistent. Ninja and Summoner are by far the most complex DPS yet neither compete for top tier in their respective category; Summoner getting absolutely bodied by Black Mage.

    Ironically, you could make a case Warrior is actually much harder to optimize than say Paladin due to how clunky Storm's Eye, IR and Infuriate can be.
    (3)
    Last edited by ForteNightshade; 09-26-2019 at 02:12 AM.
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  4. #4
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Argyle_Darkheart View Post
    Also, regarding E4S and Holmgang, while it is good to use Holmgang on the first Monolith, it's generally a waste to use it on the second Megalith. Hardly anything is going on at that point of the fight, so you're better off lightly mitigating it and saving Holmgang for the final phase (I use it on Earthen Anguish and have the healers pretty much ignore me up to that point).
    Seems like that would depend slightly on the comp. Bene saves healer GCDs, and instead of using CDs for 2nd Megalith you can use them to boost SiO for previous tumults. Our PLD uses HG on last Stonecrusher (2nd and 3rd hit) and Megalith, so there'd be no point in my saving Holmgang for that.
    (0)
    Last edited by whiskeybravo; 09-25-2019 at 11:50 AM.