Results -9 to 0 of 119

Threaded View

  1. #11
    Player
    Wayfinder3's Avatar
    Join Date
    Jul 2016
    Location
    The Crystarium
    Posts
    400
    Character
    Sora Belle
    World
    Faerie
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Vendalwind View Post
    Effectively these are just differing perspectives on the history of the game. What your saying makes a lot of sense. I dont deny that, but your reasons are all assumptions based on events, not facts (like the one concerning the changes to the duty finder)

    So I get what your saying, and see that it is understandable, but i read into those same events in the history of the game with different reasoning and come to a different conclusion. At the end of the day its what the developers want and choose to design. But for me personally both raid design and health of the game has me desire an equal 4 ranged 4 melee party comp. Regardless of damage or utility or utility that just adds damage of each role type.
    I mean, these aren't perspectives, Dragoon and Ninja are the 2 melee you're referring to that have always taken up the 2 melee slots and thats clearly attributed to the utility they had. the first time this was challenged in patch 4.4, it was proven that there was no disadvantage or punishment for doing 1 melee 1 ranged and 2 casters. these aren't perspectives, this is literally how the game has always been. FFXIV has a meta and it's very easy to look back and see trends as to why things they way they were. you're claiming that this game was designed with a specific comp in mind, despite that not being endorsed officially until 3.3 when the raid finder was implemented. duty finder has never required a specific comp to this day beyond having 1/2 tanks, 2 healers, and 4/5 dps. you can go look at older patch notes for mid heavensward to see what im referring to regarding the raid finder and to this day, the duty finder doesn't require 2 melee.

    on the subject of fight design, this also isn't true. the fights are designed to accommodate 4 jobs in melee range but i'd argue only 3 of those are required to be to melee jobs (2 tanks and 1 melee) that 4th puddle can go to a caster to help them keep up cast and reduce movement and this is what would happen if you brought 2 ranged 1 caster and 1 melee or even 2 casters, 1 ranged, and 1 melee. my point here is that accommodating something and determining what something is design specifically for aren't the same thing, you can't say that having 8 puddles, 4 of which are in melee range are designed that way because the devs WANT you to have 2 melee, you can say that they are designed that way INCASE you brought 2 melee. You can do puddles in E2s without a melee, just put a ranged in a melee spot. the reason 4 spots are in melee range is so groups that wanted to take a 2nd melee wouldn't be completely boned by cucking their tanks.

    Even if i were to meet you half way and say that this is my own reasoning. you also can't dismiss katies position by using your own perspective as fact, but then tell me my different perspective is just my interpretation. either my interpretation is the right one and most expert players will reach the same conclusion as i have, or both of our perspectives are logical reasoning by which you can't use either to refute katie. you're going to need something more concrete than your personal feelings on what the health of the game should be when we're talking about the growth of something that has already happened and calming it as fact.
    (1)
    Last edited by Wayfinder3; 09-25-2019 at 07:58 AM.
    "This is what lights the darkness. A chance to make everyone happy!"
    —Sora

Tags for this Thread