Quote Originally Posted by Gemina View Post
In short, we are stagnant until SE finally stops trying to fix the disposal when the problem is the kitchen sink. I don't think they realize how OKAY most healers are with having to heal more. I love it when bosses do back-to-back-to-back AoE. Makes it feel those shields and regens are actually necessary to survive. I want more of that, Make 'em bleed SE! We'll patch 'em. I promise.
SQEX have designed themselves into a corner by this point - both in terms of actual implementation, but also in philosophy. On several occasions they've claimed that they wish for the game to be accessible to many demographics, among which MMO novices has been highlighted. To cater to novice and "casual" players, the difficulty in the game is very low. Even 80 levels into the game, content labeled "hard" and "expert" only set players against basic mechanics and interactions, and often only one at a time. I don't mean to disparage players that have limited time or other hindrances to their performance, but by setting the bar so low it becomes increasingly difficult to marry the job design and intent with the reality of how the game is played.

As long as our tools are as plentiful as they are and as powerful as they are, in the face of the terribly basic challenges that entail the commonplace content, healers with any modicum of skill will gravitate towards dealing damage and oGCD healing.