Quote Originally Posted by PondHollow View Post
As of 5.0, tanks only have a couple gcd actions that contribute to tanking. Defense and enmity actions, with a couple exceptions, are handled on ogcd weaving.

However, despite that not being quite accommodated for healers (the tanks have a decent portfolio of instant gcd offensive actions), healers basically play like that to the extent that they can. We avoid gcd heals as much as possible. So it seems like a natural convergence is in order there. So it makes sense to make healers just like tanks in that regard: have a good amount of instant gcd offensive actions, and then do most of the healing via ogcd weaving.
As of 5.0, everything a tank does contributes to tanking so long as their enmity generator is active. GCD, OGCD; hell, sometimes I think they could just stand there and look intimidating and they would still keep hate. It seems these two roles are constantly compared to one another when it's like comparing apples to potatoes. There is very little that is the same between the two.

I felt that ogcd heals were part of the problem pre ShB. I assumed that in an attempt to make healers use their GCD heals more, SE would either increase outgoing raid damage, CD durations, or reduce the potencies on these skills. They didn't really do any of that. OGCD heals nurture the green DPS aspect to our healers, which is why I felt so strongly that they would get some kind of adjustment since SE wants healers to be more like traditional healers.

The way I feel about ogcd and gcd heals right now is that it is the wrong combination to a lock. I feel that ogcd heals should serve to assist with healing, not outright take care of the brunt of the work. GCD heals should be really powerful due to the cast time, and ogcd heals should be weaker than gcd heals because they are instant and free of resources other than time. With healing the way it is now, devs need to figure out how to consume healer downtime, not free it up.