Hybrid system just cant work
sure id love RDM to get more White magic style utility
that doesnt involve healing or raising
god forbid it get vermedica



Hybrid system just cant work
sure id love RDM to get more White magic style utility
that doesnt involve healing or raising
god forbid it get vermedica

Id love some support flavor from the Black Magic side. Erase was so perfect because it was a caster role skill to fill our healing niche, but still shared within the role. Having access to a small emergency heal seems very within the realm of a caster. I wish they would have reworked it to make it a little more valuable. Being able to use it on yourself at like 350 potency would have been pretty decent and within caster limitations. :c Apoc being dead is even sadder.
VerMedica would be so gross. ;-; Please no SE.
Last edited by Zyneste; 09-22-2019 at 11:27 PM.
Got it, a solution for their damage and utility. Verreflect, 7 min cd. Essentially giving a tank a second cheat cooldown (or somebody standing where they shouldn't be a chance to not die), that will reflect the tank buster at the boss. That'd be almost too cheesy, but I'd be interested to see what kind of strats could be made from a tool like that.

It would break our utility. It doesn't matter how long the cool down is on that sort of thing. You can't whip out that sort of defensive utility and not share it with the role, plus that would be crazy broken. Damage reduction with a large potency hit from striking the barrier sure, but not full out negation + boss damage. I also wouldn't want a defensive cool down thats tied to our damage [on a charge system maybe, but not on a plain cool down either.]Got it, a solution for their damage and utility. Verreflect, 7 min cd. Essentially giving a tank a second cheat cooldown, that will reflect the tank buster at the boss. That'd be almost too cheesy, but I'd be interested to see what kind of strats could be made from a tool like that.
I wouldn't really say it would be game breaking. No more gamebreaking than warrior's holmgang being on a shorter cd letting them use it several times in a fight used to be. It'd certainly make it pretty appealing while keeping a support feel. It'd be interesting to see if they would use it to save tank's cd's more, or if they would try to find out which mechanic does the most damage when failed, or if they'd use it to give certain dps more uptime, maybe just hold it as an "oh s%@" button. Lot of possibilitiesIt would break our utility. It doesn't matter how long the cool down is on that sort of thing. You can't whip out that sort of defensive utility. Damage reduction with a large potency hit from striking the barrier sure, but not full out negation + boss damage. I also wouldn't want a defensive cool down thats tied to our damage [on a charge system maybe, but not on a plain cool down either.]
Last edited by Zerathor; 09-22-2019 at 11:36 PM.

We aren't tanks though. Every tank has access to invulns. We'd become meta for all the wrong reasons "Caster slot locked to RDM. RDM cheese strat, no tank swap"
Its the same issue raise has. You have to share utility like that among the role or its going to cause imbalance.
simple invuln cheeses aren't usually game breaking and don't really make a mechanic much easier. Ever since shirk has become a thing swaps are relatively simple. Their damage output would still be relatively low, in the grand scheme of things that would only give them an extra 150k-300k in a fight depending on if it was used once or twice. That'd be roughly a 4-6% damage boost. Still behind a decent bit, but adding a lot more comfort and flexibility to the encounter. The larger potential to what they would "add" would be if they outright prevented a dps from dying. Could really restore the prog king title to them. Would still be behind enough to not justify in speed runs, but a little higher to be more appealing in weekly reclears.We aren't tanks though. Every tank has access to invulns. We'd become meta for all the wrong reasons "Caster slot locked to RDM. RDM cheese strat, no tank swap"
Its the same issue raise has. You have to share utility like that among the role or its going to cause imbalance.
We could handicap it a little more as well. An attack could still apply debuffs, and the idea i had was it placing the reflect buff on a target for 10 seconds, then it reflects ONE ability or auto attack. Tank cooldowns would still be preferable to most of those mechanics.
Kind of like how old manawall used to be, with the exception of being able to put it on a party member, and it reflecting. It'd be similar to a tank cheat cd, but vastly less powerful, its main appeal would be that it can be placed on anybody.
Last edited by Zerathor; 09-22-2019 at 11:59 PM.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote


