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Thread: NIN in 5.1

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  1. #11
    Player
    Tobias_Azuryon's Avatar
    Join Date
    Jun 2017
    Posts
    204
    Character
    Tobias Azuryon
    World
    Maduin
    Main Class
    Gunbreaker Lv 100
    If mudras were easier to deal with and pressing so many buttons resulted in more DPS than I'd be happy with where it's at, but unfortunately the class is literally fighting itself currently.

    You have one side of the class which is the speedy high intensity DPS class meant to test your reaction timing and dealing with server ping.

    And then you have the melee dps that's meant to debuff for other people.

    Given that all of their utility from SB is gone now thanks to aggro management being nonexistent and trick attack being even less of a window than the TRUST npc version (lol) I think they have to just make a call on which they want NIN to be. Right now Monk has more easily accessible dps buff (that's also AOE) for physical attackers and a healer buff. The entire idea of basing rotations and everything around TRick Attack but then nerfing a class for Trick attack is good in theory, but then you look at Ninja's ridiculous kit compared to like Monk which really only has to hit 6 keys in sequence to easily out dps it.

    It's not that NIN is "hard" so much as overly complicated and the problem comes from "What is the payoff for all this complication" and if it meant getting rid of RDPS or TA to get NIN where it should be (below DRG but higher than Monk unless NIN has the same nerfed utility MONK has) I'd welcome the change.

    Right now I have to hit 30 buttons, open, hope that the server doesn't shit the bed in the middle of my rotation, stand in place to get another combo off which can easily go on a ridiculously long cooldown if an AOE hits, and that skill level is rewarded with "Okay" dps. The 5.1 patch did some good bandaid fixes but right now I'd say the identity of NIN is still at odds with the balancing they're trying to do for the classes.

    tl;dr NIN needs to be hard to play but rewarding to pull off resulting in more dps (or more rdps or debuffs) or it needs to have its kit bolstered again around team buffs and/or utility. Right now the only reason it does such low damage is "Trick attack" and I think that's pretty shitty when classes like Monk and DRG have the kits they do.
    (8)
    Last edited by Tobias_Azuryon; 09-21-2019 at 01:46 AM.