Quote Originally Posted by Wolfie View Post
Some of these are fundamental design flaws for which there is no feasible solution, aside from just coming up with a new design.
This. I'm not that opposed to keeping the market wards around as bazaars after an AH implementation, although if they do that they definitely need to do something about retainers being unable to be used for both storage and bazaar at the same time. The system as it is, however, is fundamentally flawed because having to physically track down your items is a time sink, no matter how good the search is, and the search is not as good as it could be. I could go into the issues there but I have many times before in the first AH thread on general forum and don't feel like writing a thesis on it again. The game needs less time-sinks like this where you aren't doing anything fun, and more accessibility so new players will be able to understand and get into the game without having to /shout for instructions or read third party sites.

An AH is the simplest, best solution to all the problems listed. More importantly will not waste valuable man-hours with trying to reinvent the wheel as any market wards-based solution would.