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  1. #1
    Player
    Eisenhower's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    176
    Character
    Meera Khei
    World
    Odin
    Main Class
    White Mage Lv 80
    1. Make it so that healer have a gauge that can only be accumulated by healing and raise (don't count overheal), that can be used to dish out a BIG Dps
    Although I main WHM for this patch and find the lilies passable, I don't want every job to become WHM. There's already indication of tank players being dissatisfied of having DRK and WAR inching closer and closer mechanically and loss of identity. I argue that we don't need further homogenization between healers either.
    2. Decrease the normal Dps spell potency (Glare/Broil/Etc)
    I'd rather not get two slaps across the face in the form of reduced DPS contribution in parties as well as reduced solo efficiency. It's already a tremendous pain in the ass to play solo content on a healer because we have one or two actions to kill enemies with and the enemies sure aren't killing us through the avalanche of healing and mitigation tools in our kit. So instead we're stuck doing our best impression of that spoon murder.

    If SQEX want healers to spend their time healing, then put us in scenarios were it's more important to heal than to DPS.

    The issue is multi-layered, consisting of healers having very strong GCD and oGCD actions to restore health for both single and multi-target scenarios, incoming damage mostly being in the form of occasional spike damage, a very small amount of healing-related mechanics, and only a small amount of healer-unique responsibilites/encounter interactions.
    (8)

  2. #2
    Player
    IttyBitty's Avatar
    Join Date
    Nov 2015
    Posts
    299
    Character
    Kasumi Shirinami
    World
    Mateus
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Eisenhower View Post
    I'd rather not get two slaps across the face in the form of reduced DPS contribution in parties as well as reduced solo efficiency. It's already a tremendous pain in the ass to play solo content on a healer because we have one or two actions to kill enemies with and the enemies sure aren't killing us through the avalanche of healing and mitigation tools in our kit.
    I recently finished levelling AST via Alliance/trial/raid roulettes and fates. It made me realise how doing absolutely anything in the overworld as a healer is currently pure distilled tedium. WHM I had quests and story and dungeons to keep me occupied. SCH I had people constantly wanting to run dungeons so I didn't have to touch overworld content. Doing AST with little payoff besides FATE completion where you have to solo them most of the time? Woo boy. Awful. Never again.
    (4)
    Last edited by IttyBitty; 09-20-2019 at 05:21 AM.