

It's not really a strawman when the red mage community itself can't decide on what the difference should be.
There are those out there who have said that if you take the top 4 compared to the bottom 4, the difference with all 4 added together in each shouldn't exceed ~1000. I doubt they took scalability into account, but that basically means at current numbers no one should exceed 200-250 dps from each other.
Which is basically the same range of an RNG swing of really good or bad crit luck for frequency and what crits.
AKA "X wanting Y's damage"

Yeah I'll never understand why people will say within X dps instead of a percent.It's not really a strawman when the red mage community itself can't decide on what the difference should be.
There are those out there who have said that if you take the top 4 compared to the bottom 4, the difference with all 4 added together in each shouldn't exceed ~1000. I doubt they took scalability into account, but that basically means at current numbers no one should exceed 200-250 dps from each other.
Which is basically the same range of an RNG swing of really good or bad crit luck for frequency and what crits.
AKA "X wanting Y's damage"
To me, being 6% behind Black mage in total RDPS is enough of a raise tax, it shouldn't be 11%. 6% still keeps BLM relevant. RDM/SMN aren't being punished with low damage to protect the melee, its to protect the BLM. [Which in itself is already a sort of compromised from the get go system. Really all or none should have it if they share the same role in terms of strong recovery/defensive utility. The whole prog vs farm meta that only exists for casters is busted.]
The melee are where there really is an issue if we are trying to keep a system where there is a raise tax. RDM/SMN should be competing with the melee for the second slot, doing the similar damage as the two lowest melee, which just isn't possible because it would put them too close to BLM.
To do this RDM is going to need magical embolden on top of potency buffs so that we can finally "be friends" with BLM to reach a non-gimped party comp and melee are going to need adjustments.


To me this is the easiest, most sensible fix, similar to Brotherhood.
Red Mage is in this weird place where they actively don't want other casters (and other casters actively don't want them).
Changing Embolden to all damage already does wonders for closing the gap. A few QoL changes and some uptime aides would cap this off nicely.
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