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  1. #1
    Player
    Lodi's Avatar
    Join Date
    Jun 2019
    Posts
    172
    Character
    Eijala Wyman
    World
    Louisoix
    Main Class
    Red Mage Lv 80
    Fun fact, the difference between 1 and 3 different seals is currently so small, you can completely ignore them and nobody will notice.

    I did the maths for "fun", and found out that between zombie play (give every single card to your top dps) and optimal play (3 seals, minor arcana everything else, cards go to corresponding role), the dps difference is extremely small. Barely 0.5% of the group's dps.

    Either the card system should be less of a chore, or it should be more rewarding. And it needs to be more rewarding either way, because right now a white mage binding every key to Glare and then smashing their forehead on the keyboard gets better numbers.

    The current card system needs to change again, it's simply bad as it currently stands. Changing potencies or CDs would be the laziest solution.
    (26)

  2. #2
    Player
    Bedlaam's Avatar
    Join Date
    May 2019
    Posts
    7
    Character
    Bedlaam Yamraiha
    World
    Goblin
    Main Class
    Machinist Lv 73
    I definitely agree with you. I hope they do more than fix just one of AST's issues. The CD on Divination specifically just really grinds my gears because if i went through all it takes to get 3 seals in the first place, I feel that I shouldn't have to wait on another ability CD to activate them. You already have to deal with the draw CD at least 3 times assuming that you didn't use Sleeve draw to get them. If you are locked by the Divination CD, they might as well just take away the seals in the first place. (Don't do that. i don't want a 1 button dps mechanic)
    (3)

  3. #3
    Player
    Samsta's Avatar
    Join Date
    Dec 2013
    Posts
    331
    Character
    Amael Yuki
    World
    Shiva
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Lodi View Post
    Fun fact, the difference between 1 and 3 different seals is currently so small, you can completely ignore them and nobody will notice.

    I did the maths for "fun", and found out that between zombie play (give every single card to your top dps) and optimal play (3 seals, minor arcana everything else, cards go to corresponding role), the dps difference is extremely small. Barely 0.5% of the group's dps.

    Either the card system should be less of a chore, or it should be more rewarding. And it needs to be more rewarding either way, because right now a white mage binding every key to Glare and then smashing their forehead on the keyboard gets better numbers.

    The current card system needs to change again, it's simply bad as it currently stands. Changing potencies or CDs would be the laziest solution.
    I still hope they will change the card system in 5.1, call me naive but i absolutely loathe what they did to astro.
    (17)