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  1. #1711
    Player
    official_coconut's Avatar
    Join Date
    Feb 2019
    Posts
    186
    Character
    Dorothea Titania
    World
    Brynhildr
    Main Class
    Black Mage Lv 60
    While I support Blue Mage becoming a full job that doesn't mean that I can't support the unlocking of Male Viera and more hairstyles for the new races. The issue is that Blue Mage is old news compared to Viera and Hrothgar, since these new races were one the major points of the expansion. They need to make some serious decisions about how to create new jobs because a job that no one wants to touch or bother to level is a bad investment compared to something that benefits everyone, like system or other quality of life upgrades.
    (6)

  2. #1712
    Player
    Kye's Avatar
    Join Date
    Mar 2011
    Posts
    76
    Character
    Mog Kupo
    World
    Balmung
    Main Class
    Archer Lv 90
    Quote Originally Posted by official_coconut View Post
    While I support Blue Mage becoming a full job that doesn't mean that I can't support the unlocking of Male Viera and more hairstyles for the new races. The issue is that Blue Mage is old news compared to Viera and Hrothgar, since these new races were one the major points of the expansion. They need to make some serious decisions about how to create new jobs because a job that no one wants to touch or bother to level is a bad investment compared to something that benefits everyone, like system or other quality of life upgrades.
    All development outside of the story has been really strange recently, they've been constantly missing their mark or falling short and just causing tons of displeasure among the player base to the point where some may argue it might have been better not to implement anything at all because what does release is so disappointing.

    I honestly believe they've pulled most FFXIV devs off the team to work on FF7 Remake because they can't allow that to fail and it's sad. Instead of the devs actually working to add what people want, like they did in the past, now it's like: "Well here's what we have the time and resources to make, so how do we spin it so that it seems like we're giving them what they want?"

    It's all very disheartening because Shadowbringers was the expansion that truly made FFXIV a WoW-killer (if there is such a thing) and the devteam seems to be lacking the most during this critical time.

    Why can't Yoshi P say what we all dream he would: "We're going to make Male Viera and Female Hrothgar!" "We're going to make Blue Mage a regular job!"

    Why do we keep getting half-finished things that no one asked for instead of one fully completed thing? I think I know why... because FFXIV is an amusement park, and the more rides there are, the more visitors it will get, regardless of how cruddy those rides are.
    (13)

  3. #1713
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    LMAO, the "4 Man Blue Mage Content" is a dungeon challenge log. Super Innovative, so glad to be getting more of the same, unless the new spells are somehow nutty so much for wait and see.
    (6)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  4. #1714
    Player
    Saintly's Avatar
    Join Date
    May 2015
    Posts
    134
    Character
    Saintly Gallowmere
    World
    Odin
    Main Class
    Fisher Lv 64
    Yay! Level cap increased to 60!
    I highly doubt that they even noticed that this thread exist... or the English forums.
    (2)

  5. #1715
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    2,056
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    It's something. Wouldn't surprise me it becomes dead content [again] within a few weeks though.
    (5)

  6. #1716
    Player
    Nariel's Avatar
    Join Date
    Sep 2013
    Location
    Limsa-lominsa
    Posts
    1,145
    Character
    Nariel Cendrenuit
    World
    Ragnarok
    Main Class
    Archer Lv 80
    Quote Originally Posted by Allegor View Post
    It's something. Wouldn't surprise me it becomes dead content [again] within a few weeks though.
    Few weeks ? I give it mere hours to get 60 and two to three day for spells and carnival to be done with.
    (1)

  7. #1717
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by ReiMakoto View Post
    LMAO, the "4 Man Blue Mage Content" is a dungeon challenge log. Super Innovative, so glad to be getting more of the same, unless the new spells are somehow nutty so much for wait and see.
    Ima riot if we don't get Reraise off Lost City (Hard). At least with that we can maybe have some fun with Final Sting/Self Destruct.

    Really though, Blue Mage doesn't need much of a spell list expansion, it needs a base rework... I don't really care that it's a limited job, honestly I wouldn't even call it the first limited job (that goes to Fisher, which is essentially a limited gatherer with 90% of the fish being "for fun"), but the job needs to still function like a job... I'd love to see Blue Mage given a basic job gauge and simple rotation outside the spell list we currently have... Even if it's just a 123 combo to build a gauge to cast big spells, that's a significant improvement on the jobs playability compared to what we have currently... Throw in something like XI Blue Mages "Spells have stat boosts attached when you set them, and setting specific combinations of spells grants you various traits and added effects" if we're feeling fancy... If Blue Mage is meant to be "just for fun", then at least make it fun... Just lazily adding some spells and having us set 20 and leaving it at that is... Well... Lazy...
    (6)
    Last edited by Nalien; 09-15-2019 at 09:28 PM.

  8. #1718
    Player
    Berteaux_Braumegain's Avatar
    Join Date
    Sep 2017
    Location
    Ul'dah
    Posts
    1,151
    Character
    Berteaux Braumegain
    World
    Balmung
    Main Class
    Red Mage Lv 90
    Doing dungeons as four Blue Mages? I remember doing Tam-Tara for Mind Blast with four Blue Mages was a chore and that was when we were unsynced at Level 30.

    Quote Originally Posted by Nalien View Post
    Ima riot if we don't get Reraise off Lost City (Hard). At least with that we can maybe have some fun with Final Sting/Self Destruct.

    Really though, Blue Mage doesn't need much of a spell list expansion, it needs a base rework... I don't really care that it's a limited job, honestly I wouldn't even call it the first limited job (that goes to Fisher, which is essentially a limited gatherer with 90% of the fish being "for fun"), but the job needs to still function like a job... I'd love to see Blue Mage given a basic job gauge and simple rotation outside the spell list we currently have... Even if it's just a 123 combo to build a gauge to cast big spells, that's a significant improvement on the jobs playability compared to what we have currently... Throw in something like XI Blue Mages "Spells have stat boosts attached when you set them, and setting specific combinations of spells grants you various traits and added effects" if we're feeling fancy... If Blue Mage is meant to be "just for fun", then at least make it fun... Just lazily adding some spells and having us set 20 and leaving it at that is... Well... Lazy...
    Agreed. Playability-wise, Blue Mage feels very barebones. Every other job feels like you're building towards something, whether it be accumulating Greased Lightning, Sen, feathers, Astral Fire, etc.

    Blue Mage is just "Well, you can equip these spells after you wrestle with RNG. And that's about all we felt like doing with it."
    (3)

  9. #1719
    Player
    Brightshadow's Avatar
    Join Date
    Mar 2011
    Posts
    798
    Character
    Lumen Stargazer
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Wow what a train wreck they feel a BLU only duty finder will save the job.

    I was at least expecting them to say we can do deep dungeon/use squadron. It's like they have no idea what to do with this job, and they don't care about feedback.
    (3)

  10. #1720
    Player
    Brightshadow's Avatar
    Join Date
    Mar 2011
    Posts
    798
    Character
    Lumen Stargazer
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Nalien View Post
    Ima riot if we don't get Reraise off Lost City (Hard). At least with that we can maybe have some fun with Final Sting/Self Destruct.

    Really though, Blue Mage doesn't need much of a spell list expansion, it needs a base rework... I don't really care that it's a limited job, honestly I wouldn't even call it the first limited job (that goes to Fisher, which is essentially a limited gatherer with 90% of the fish being "for fun"), but the job needs to still function like a job... I'd love to see Blue Mage given a basic job gauge and simple rotation outside the spell list we currently have... Even if it's just a 123 combo to build a gauge to cast big spells, that's a significant improvement on the jobs playability compared to what we have currently... Throw in something like XI Blue Mages "Spells have stat boosts attached when you set them, and setting specific combinations of spells grants you various traits and added effects" if we're feeling fancy... If Blue Mage is meant to be "just for fun", then at least make it fun... Just lazily adding some spells and having us set 20 and leaving it at that is... Well... Lazy...
    Here is the thing though.

    Fisher can do current level content compared to BLU which is limited to lower/outdated content. If BLU could do level 80 content I'm sure the outlash for limited jobs would be much less because at least they could do current dungeons & trials with the only limitation being If the party leader makes the party slots free. Another thing is that in unsync content you get no exp or drops which means it's pointless to help a BLU while leveling a job or obtaining drops at the same time. Instead of making BLU only parties I think SE should have introduced a option to allow those that are queuing for synced content or Don't mind playing with a BLU to enable it to allow the matching with BLUs in the same fashion you can enter content unsync with an option. And raise the level cap of BLU to 80 even if they currently don't have spells for those areas. The spells could have been added later over updates.
    (2)

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