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  1. #34
    Player
    Kaiserdrache's Avatar
    Join Date
    Aug 2018
    Posts
    305
    Character
    Merridyll Cailleach
    World
    Shiva
    Main Class
    Bard Lv 80
    If SE wants to ever fix the situation of Healers, they should fix first the garbage mess that is Scholar/Summoner, by finally splitting these two up completely with each of them having an of Class to start with.
    Then remove from Scholar all skills, that belong to it but basically to a Greenmage, spells like Bio, Miasma, Fester , Energy Drain, and from then on

    - Add new skill replacements for the gaps,
    - remove from all classes these garbage role skills and merge their effect from job to job individually into skills, this will help making the jobs more uniqye, if theres not half a dozen skills, that are for all jobs of a role the same.
    Someone at SE should finally get some logic, count 1+1 together, to finally realize that Role Skills in this game are one of the most terribles ideas in this game, when you want to make actually classes unique. It's just counterproductive n obsolete, because their effect could be done all with different job specific skills as side effects or bonus effects.
    - rework the Scholar gameplay to have its own mechanics, instead of sharing the same with SMNhowever the problem lies also partwise in the combat design, which is why all healers need to have certain skills, that fulfill specif ects, so that any healer combo is efficient enough together to heal their party good enough, when certain enemies are fought in the games dungeons, raids and 24er raids, where certain equality between healers is needed to be able to keep the party alive, like whm and ast basically share under their skills alot of similarities.
    (0)
    Last edited by Kaiserdrache; 09-15-2019 at 05:18 AM.