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  1. #1
    Player
    Barraind's Avatar
    Join Date
    Sep 2018
    Posts
    1,113
    Character
    Barraind Faylestar
    World
    Coeurl
    Main Class
    Paladin Lv 90
    The way 14 works, it would be hell to balance.

    Having 4 person parties locked to Heal, Tank, 2 DPS instead of 5 or 6 people that can have a 2nd healer or 2nd tank, or both, or a dedicated CC, or someone who can tank or heal effectively as needed means you're heavily limited to the kinds of content you can use.

    Rathalos worked (sort of) but you cant really get away with "heres something you cant tank and can only heal for half the fight" more than once.

    The more you cut down player spots in a group, the less you can do mechanically.

    We already see this in raids. Let me know when we get to a raid tier where multiple bosses arent fought on a platform in space who have at least one ability that can knock you off the platform, cause thats been a thing for the last couple expansions.


    Harder 4 man content in 14, with the way current skill lineups work, would end up being more outgoing damage and bigger HP pools, which is exactly how NOT to handle that kind of content, because its a boring band-aid based around players not having the ability to use class mechanics to deal with challenges.
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    Last edited by Barraind; 09-14-2019 at 01:29 AM.

  2. #2
    Player
    IBLazORI's Avatar
    Join Date
    Aug 2013
    Posts
    48
    Character
    Blazor Prime
    World
    Gilgamesh
    Main Class
    Gladiator Lv 71
    Quote Originally Posted by Barraind View Post
    The way 14 works, it would be hell to balance.

    Having 4 person parties locked to Heal, Tank, 2 DPS instead of 5 or 6 people that can have a 2nd healer or 2nd tank, or both, or a dedicated CC, or someone who can tank or heal effectively as needed means you're heavily limited to the kinds of content you can use.

    Rathalos worked (sort of) but you cant really get away with "heres something you cant tank and can only heal for half the fight" more than once.

    The more you cut down player spots in a group, the less you can do mechanically.

    We already see this in raids. Let me know when we get to a raid tier where multiple bosses arent fought on a platform in space who have at least one ability that can knock you off the platform, cause thats been a thing for the last couple expansions.


    Harder 4 man content in 14, with the way current skill lineups work, would end up being more outgoing damage and bigger HP pools, which is exactly how NOT to handle that kind of content, because its a boring band-aid based around players not having the ability to use class mechanics to deal with challenges.
    Maybe, but i dont' see why they cant balance the 4 man content around the 4 players. The game really needs more broader difficulty, its either easy 4 man content, easy 8 man content, harder 8 man content, easy 24 man content. A harder 4 man content would be a nice addition.
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