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  1. #1
    Player
    Wayfinder3's Avatar
    Join Date
    Jul 2016
    Location
    The Crystarium
    Posts
    400
    Character
    Sora Belle
    World
    Faerie
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Zyneste View Post
    snip
    while i don't like the idea that Raise and RDM are intertwined. RDM should be able to use it's premier utility at an accelrated and powerful rate. Vercure and Verraise shouldn't be DPS losses to RDM, they should be neutral at best. you could argue a gain because, Raising a DPS begets weakness which is inherently dps negative. your idea of rdm needing a manaward isn't that big of a deal, SMN doesn't have one and even if they did. it's hardly a premier part of their kit. you could argue RDM has more since we at least have a cure. The idea of Cure giving us procs is because at the very least, you have an addtional 20 potency and 7 mana on using a weaker GCD. Cure shouldn't even be used anyway. Raise on the other hand has niche uses and as a result, it should definitely pay us back if we have to keep it. WHM was in a similar position where all their best skills were GCDs. so they made those GCDs lead to a 900 potency skill thats still dps negative, but it on most occassions can mitigate the losses they would've had without it.

    these little cute gimmick post about solo shields and heals aren't what RDM, a dps needs right now or ever. we need to be talking about why RDM, the weakest job in the game in the constructs of this games meta(DRG MNK BLM or NIN being the best 4) can't work with the strongest job currently BLM as Embolden doesn't increase thier PDPS weaking them or your RDPS weakening your contribution let alone healers. We need to be talking about why RDM is weaker than all 3 physical ranged options as a result of this but it has cast times. We need to talk about why RDM got no meaningful additions to it's kit besides scorch and arguably engagement and reprise. the fact that reprise is essentially ruin 2 and SEs dps negative answer to RDM uptime issues, meanwhile BLM got so many more mobility tools now majority of which are DPS neutral or DPS positive and, RDM just has to sit there being less mobile and way weaker.

    There is alot more to be talked about than manaward and a cure that RDMs only like because it's something to do when the boss is gone. Vercure could have no heal attached and be a blank ability and RDMs wouldn't care because what it does doesn't matter and what it could've done (being a functional heal) got weaker with the overall nerfing of Healing abilities relative to the increase in HP that jobs got. The worst thing about RDM, is that nobody is talking about it. SE hasn't acknowledged anything beyond the initial mana mishap of which only proves to me that the Media tour was probably the first and last day RDMs kit was actually looked at
    (1)
    Last edited by Wayfinder3; 09-13-2019 at 05:02 AM.
    "This is what lights the darkness. A chance to make everyone happy!"
    —Sora

  2. #2
    Player
    Zyneste's Avatar
    Join Date
    Jan 2016
    Posts
    389
    Character
    Zyneste Azurox
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Wayfinder3 View Post
    these little cute gimmick post about solo shields and heals aren't what RDM, a dps needs right now or ever.

    There is alot more to be talked about than manaward and a cure that RDMs only like because it's something to do when the boss is gone.
    Quote Originally Posted by Zyneste View Post
    *Also, I recognize that our current issue is having low DPS, which can be adjusted with Potency and Embolden tweaking, this is just a separate thought for the flavor/game-play of RDM and not about correcting the imbalance of the current meta.
    All of this has already been discussed and if SE hasn't gotten the clue by now, they won't ever. Half the community doesn't even recognize whats wrong with RDM.

    This is a suggestion for down the road and in all more an exercise in boredom than anything. I like responses like yours because it lets me gauge what other RDM want in the job. This character is an alt, so I raid RDM on the other for Forum reasons.
    (0)

  3. #3
    Player
    Wayfinder3's Avatar
    Join Date
    Jul 2016
    Location
    The Crystarium
    Posts
    400
    Character
    Sora Belle
    World
    Faerie
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Zyneste View Post
    All of this has already been discussed and if SE hasn't gotten the clue by now, they won't ever. Half the community doesn't even recognize whats wrong with RDM.

    This is a suggestion for down the road and in all more an exercise in boredom than anything. I like responses like yours because it lets me gauge what other RDM want in the job. This character is an alt, so I raid RDM on the other for Forum reasons.
    Honestly we don't need these skills. they don't do anything to the RDM gameplay experience aside from add a flavor. if we wanted more RDM flavor Verholy, Flare should be AoEs like their original counterparts, scorch too because it's the Red magic equivalent. VerThunder/Aero 2 should be Blizzard/Water and Deal 140 potency so that the RDM AoE Rotation is consistent at 2 plus targets and the mana generation doesn't slowdown either. E Moulinet is fine as is. Acceleration could restore some mana so we have an built in method of doing that would be nice. all of these are flavorful suggestions that move RDM in a better direction for a DPS. single target shields/heals aren't needed on a DPS especially since tanks have legit counterparts for everything in their kit
    (1)
    Last edited by Wayfinder3; 09-13-2019 at 05:34 AM.
    "This is what lights the darkness. A chance to make everyone happy!"
    —Sora