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  1. #1
    Player
    AcaelusThorn's Avatar
    Join Date
    Jan 2018
    Posts
    7
    Character
    Acaelus Thorn
    World
    Brynhildr
    Main Class
    Scholar Lv 73

    Housing Plots 61-120 (More housing please?) @YoshiP <3

    Simple suggestion really, on high-pop (or all) servers - implement additional instances of housing. So many players everywhere are griping about a lack of housing. Adding additional plots by cloning the existing housing areas should take minimal effort and address the housing need.

    Please... do this - as my FC is looking to grow / add more players to its base and would like to be able to advertise large housing instead of medium. There are so many player owned mansions it is kind of obscene. (Yup - I've been stalking lodestone and comparing snapshots of player owned houses to see who's innactive vs active so I can more closely watch their plots).

    The amount of gil a house costs should already be barrier to entry enough. The scarcity of prime FC housing is diminishing the community's potential.

    Thank you all for your hard work on this game, I and my FC members truly love it, but we would really like a mansion.
    (4)

  2. #2
    Player
    Kenky's Avatar
    Join Date
    Jul 2019
    Location
    Ul'dah
    Posts
    380
    Character
    R'ahlin Taka
    World
    Mateus
    Main Class
    Monk Lv 100
    Let me stop this right here and now.

    1) Adding more plots isn't as "simple" as you may think. There's a lot more that goes into it, on top of with the system currently implemented. They can't pick-and-choose which servers get more spots. If Balmung gets extra housing plots, for example. Then ALL servers get extra housing plots.

    2) If you think having a Large House plot for your FC makes your FC more "appealing" to others, then you should probably re-think what an FC means to you. on top of that, you don't really have any right or power to say other people don't deserve what they have. Using the Lodestone (to my knowledge, at least) only shows that they're not online. Not how long they've been gone. If they were inactive for 30 - 45 days, they wouldn't have the plot anymore. Maybe they're playing other games, or have real-life things to deal with that take priority over playing XIV. Some definitely take the piss with this system, but it's there and we just have to accept it.

    3) Adding more Instanced Housing (apartments) wouldn't even help it whatsoever. There's already people clamoring FOR Instanced Housing, but when said they can freely go and get one, they turn up their nose and scoff, as if it's below them. "So many players everywhere" is a gross over-exaggeration because only NA servers are affected and, given XIV's popularity. You have to realize that It's a pretty small percentage of the total playerbase. They had already stated they're looking into making Housing more accessible, but we don't know what that exactly means beyond "They're looking into it"

    Making posts like this won't help. Like stated in several other threads, one giant thread with thousands of replies gets noticed, whereas hundreds of smaller threads with only double-digit replies and views get overlooked.
    (2)

  3. #3
    Player
    JowyAtreides's Avatar
    Join Date
    Dec 2015
    Location
    Gridania
    Posts
    300
    Character
    Jowy Khah
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    Also not to mention simply adding more houses won't take away the fact that the demand will still exceed the supply.

    Not forgetting we'll just have more graveyards where houses are built to just be to used sparingly. I can frankly picture SE seeing housing as a drain on resources but a necessary evil in order to keep players happy and subscribed.
    (1)

  4. #4
    Player
    ERMITANYO's Avatar
    Join Date
    Aug 2018
    Posts
    304
    Character
    Ermitanyong Lagalag
    World
    Siren
    Main Class
    Black Mage Lv 80

    Just improve the Apartments, and Housing Districts.

    Wider vertical and horizontal spaces for apartments, with instanced balcony and deluxe indoor garden patch enabled.

    Possibly an extra ward or two for the housing districts, and please improve neighborhood aesthetics design.
    (5)

  5. #5
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    You clearly have paid no attention to SE's discussions of how housing in this game works if you think it's simple to implement new wards on a whim.

    Not sure why you think the FC house size is important to recruiting. People don't join a FC to stare at a big house when they log in. They join a FC to be doing things with others.

    If you want to waste your time stalking players who own a large just on the off chance they're going to stop playing for 7 weeks, it's your choice. I'm surprised you don't have more important things to be doing with your time, like organizing events and recruiting for your FC.

    It's far too easy to make gil in this game for the price of a house to be a barrier to anyone who wants one.

    If there wasn't a scarcity, there would be no reason for certain plots to be considered prime. Regardless, it has zero impact on the community's potential. The community's potential is in what they do, not what they own.
    (2)

  6. #6
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Jojoya View Post
    It's far too easy to make gil in this game for the price of a house to be a barrier to anyone who wants one.
    I agree it's not too hard to make gil if you actually do what makes it but I think there is a /huge/ issue in that some people don't do the gil making things (which tend to revolve around specific mechanics), but they do indeed play the game a lot. Like some people just really don't like messing around with the market board, but they're playing the game and doing current content. So I mean to say for some the price is insane because it requires them to rotate out of "playing the game" to "working for money". Of course that may or may not be an issue depending on how you see housing, but just wanted to say for quite a few people houses are still very expensive and they do actively play, they just don't do the specific money making choices that other people enjoy or do despite not enjoying it. Personally I think it would be very wise of a MMORPG to ensure everyone gets a (small) place by default, even if it takes a long while into MSQ (just to ensure they're not making a house for every 1hour playtime player), but then add many gil and time sinks onto upgrading it.

    Even the 300 - 500K is a lot to some, although if you're not silly with your money it should be easily attainable through normal gameplay of the MSQ (but not multiple mil of gil, that you'll need quite a bit of time doing passive things or just actively attempt to make gil specifically).

    With the current system I guess it's okay this way but I think it's another symptom of the multi-symptom problem that is housing here, players shouldn't have to go out of their way to find a home in the game (imo, I think it's an unwise choice for a non-hardcore themepark based game). At least I think that's a bad idea- you want to solidify players into the world. Not ask them if they want to be. Get people into building things, a character is obviously one but a house can be an even better one as it's a place to return after adventure, a place to enshrine your progress onto the walls, a place that can stay the same even when your job isn't, a personal space in a busy world. A house could be that constant through your job changes, and that's something I think mmorpgs, FFXIV, should strive to get players into rather than ask them to get into. It's an alt that sticks with you as your rock and compass. It shouldn't be a place you have to go out of your way to get and be afraid to lose, or that you should have to feel excited to buy into a stagnant and feature lesser option instead because you can't go big (apartments vs houses vs size vs location vs future plans vs hostage to sub or not).

    Rather it should be the system that unexpectedly knocks on the player's door, maybe some what through MSQ, and then welcomes them into their own space. Encourages them to set roots and excitedly greeting them with open arms and a warm hearth "EH LOOK YOU GOT A ROOM!!!! IT'LL BE WITH YOU FOREVER!! THIS IS YOUR HOME, PUT THIS ITEM WE JUST GAVE YOU IN IT" and tantalizing them forward "do you want to add a second floor for 500k? I know it's a lot but it adds more space and decoration slots! Go back out there to get new items to bring here, go out and make gil and do quests to upgrade this place of yours!" - "balcony 350K!" - on and on like this, adding new features and expanding and never worrying that "did I buy the wrong size.. the wrong location.. will I have to rebuy this... is it even worth it...? what if they add a new area... what if I can't login when that area is released... what if I need to take a break.. I'm held hostage..". This system imo should really not be stopping either once you get parity to the current houses (assuming they start upgrading apartments to the quality of housing). As an aside imo the name should be changed too, at least personally having owned a house and rented an apartment- owning a house comes with a lot more pride which probably adds to some of the turning of people nose to apartment system "not a house". That they should keep going and take that lore from ShB of that special area.. and use that to keep building and making it a long long long term gil sink of many options and fluid choices (emphasis on fluid). Did you want a house in the Azim Steppe a new area we just released, well we've got a new essence system that allows you to collect strong memories of the area through crafting and interacting in that land- you can invest in your housing /zone/ to recreate memories of that place (or if you don't have the time, buy it off the market- oh but once you bought the memory don't worry, it's yours! None of this clogged new wards issue or having to rebuy plots of land you've already bought before, nor the limitations of areas to choose from because SE no longer has to design an entire shared space).

    Quote Originally Posted by Kenky View Post
    3) Adding more Instanced Housing (apartments) wouldn't even help it whatsoever. There's already people clamoring FOR Instanced Housing, but when said they can freely go and get one, they turn up their nose and scoff, as if it's below them. "So many players everywhere" is a gross over-exaggeration because only NA servers are affected and, given XIV's popularity. You have to realize that It's a pretty small percentage of the total playerbase. They had already stated they're looking into making Housing more accessible, but we don't know what that exactly means beyond "They're looking into it"
    Until apartments have the complete feature set of houses I don't agree with the idea that instanced housing is similar enough to use it interchangeably with apartments (can disagree obviously lol but so can I, which I'm doing here xD). They're not houses even in the games own terms, they're apartments, but even if we called them houses (which I don't agree to) at best they're inferior houses (smaller size, smaller maximum decoration, cannot relocate into housing, no gardening plots, doesn't offer FC features, no outdoors, doesn't have upgrading features (yet?)). In that inferior status I think it would be normal for people to scoff and turn up their nose if they wanted something larger with more features (especially if they had the means, funds, but the server had not the ability).

    Maybe we can call them an octagon while housing is a circle, they've got some similar details but they're not the same shape- adding a lot more lines can possibly make it a circle but circle it is not yet. I can't accept the statement we already have instanced housing in the intent of what people use that statement for, we don't have them. What people want doesn't exist. We've got instanced apartments, which are not houses given the context we've got houses and apartments are not those (obviously) and people want a house not a sole room. Also when people say instanced housing they're referring to a system that can handle every person (FC/player), so not only a house but a house that's unlimited (figuratively, literally there are physical limitations of course) but one that can also function for FC. Not that I'm suggesting those solutions are easy, they'd have done it already if it was (or at least I hope, would be a bit sad if they could have fixed it easily and didn't.. I doubt they'd have done that though).

    Also while I think upgrading the apartments to the quality of houses is a good idea I really, really, hope they don't stop there. Housing could be far more powerful than the neighborhood system allows by taking that apartment system and upgrade it to the point you get your own instance space (inside, outside, creation magic, etc, aka wildstar housing). Which while was instanced housing (wildstar, for every player) it also imo had better neighborhoods via the community system (a huge, huge, plot of land that a group of players can share and put their houses on). I'll actively discourage destruction of the neighborhood system (for those who like it), but instanced housing to that scale, imo, would be exceptionally superior (and obviously is something we don't have). If they can get apartments to the scale and exact feature options of houses, and have enough for every account and FC then I'll not think poorly on the system but I'll still think they could have reached much higher into the stars (especially with how perfect the lore later in the game lines up with that type of housing).

    Though I did want to also add, after that disagreeing , is that OP said "instances of housing" (more wards, our current system).. which isn't quite the same as "instanced housing" (full feature housing and whatever entitled space that comes with it of your sole ownership, not limited by the amount of houses or players that currently exist) lol.
    (2)
    Last edited by Shougun; 09-13-2019 at 06:16 AM.

  7. #7
    Player
    Edax's Avatar
    Join Date
    May 2018
    Location
    Shirogane, W15 P60
    Posts
    2,002
    Character
    Edax Royeaux
    World
    Leviathan
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Kenky View Post
    3) Adding more Instanced Housing (apartments) wouldn't even help it whatsoever. There's already people clamoring FOR Instanced Housing, but when said they can freely go and get one, they turn up their nose and scoff, as if it's below them. "So many players everywhere" is a gross over-exaggeration because only NA servers are affected and, given XIV's popularity. You have to realize that It's a pretty small percentage of the total playerbase. They had already stated they're looking into making Housing more accessible, but we don't know what that exactly means beyond "They're looking into it"
    Quote Originally Posted by Shougun View Post
    Until apartments have the complete feature set of houses I don't agree with the idea that instanced housing is similar enough to use it interchangeably with apartments (can disagree obviously lol but so can I, which I'm doing here xD). They're not houses even in the games own terms, they're apartments, but even if we called them houses (which I don't agree to)
    hous·ing
    /ˈhouziNG/

    noun
    noun: housing; plural noun: housings
    1.
    houses and apartments considered collectively.
    "a housing development"
    synonyms: homes, houses, places of residence, buildings; More
    the provision of accommodations.
    "the sector that offers housing to the poorest"
    (1)

  8. #8
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Edax View Post
    hous·ing
    /ˈhouziNG/

    noun
    noun: housing; plural noun: housings
    1.
    houses and apartments considered collectively.
    "a housing development"
    synonyms: homes, houses, places of residence, buildings; More
    the provision of accommodations.
    "the sector that offers housing to the poorest"
    Apartments are not a 'house' in context of the game when talking features (by name and by features) and as well in real world conversation- of course given context as well, can sometimes use them interchangeably but when the feature sets are different and that is focus of the conversation they are then not interchangeable in common parlance.

    But they did say hous'ing' as you pointed out... which has always included apartments in the wording.. so I'm just wrong.. +1 lol:



    I'll be watching to not use/address that wording in the future for better clarity when discussing features (as apartment, currently, != house).

    I'll leave alone my post to keep structure of your response as it's currently correct lol, but if I had noticed the 'ing', as I didn't but should have, I would just modified from apartments are not housing (wrong) to apartments are not houses in this context and that players want houses specifically (which would be correct). There is housing, it's not adequate to (some) people's desires, it's not what they want ("you have housing, it's an apartment" "I want an instanced house not an apartment").

    Or in other words in context of their post you ask the realtor for house listings (clamoring for instanced houses, not just "housing") and they return only apartment listings (a type of housing, but not a house in this context), you have a right to not want what they listed (because it's not what you wanted, and every realtor should know that too- in context it's a clear difference between the two and in that making them sound the same would be misleading). When features are important the distinction and non-interchangeability rises (house and apartment are not the same when context determines distinctions are important).

    Everything I said I still mean, but the post needs that modification to return to truth and opinion (most of it is opinion xD). That modification I will leave here just to leave my post alone for your quote because you did get me with that lol :3.
    (1)
    Last edited by Shougun; 09-13-2019 at 02:32 PM.

  9. #9
    Player
    AcaelusThorn's Avatar
    Join Date
    Jan 2018
    Posts
    7
    Character
    Acaelus Thorn
    World
    Brynhildr
    Main Class
    Scholar Lv 73
    1) Frankly - this is a totally nonconstructive thread composed by numerous users who simply wanted to criticize and poke at OP. Sure - adding multiple instances more may NOT be simple - but it is still simpler than 3d modelling entirely new zone and layouts. If adding new zones to high pop servers means also adding zones to low-pop ones, so be it; as someone said, there will still be more demand than supply.

    2) The argument of adding more housing being irrelevant because there will still be more demand than supply is a foolish argument because by that logic you might as well reduce the existing plots on every server to 1 (because hey, there will always be more demand than supply).

    3) Acquiring millions of gil is not easy, especially for someone who solely focuses on adventuring as their playstyle; I do not, but I also am a full-time employee, full time student with not and insignificant course load, father, husband and FC leader. I am not afforded the opportunity to visit each housing area every hour on the hour. So when I have managed to acquire enough gil between my friends and I who play together, there should be the supply of mansions to allow us to enjoy that aspect without engaging in Savage Plot Checking Raids for the next month.

    4) Regardless of you opinions or feelings on the proper way to "recruit" or an individual's or FC's reasoning for wanting a mansion - your feelings do NOT invalidate OUR feelings. YOU do NOT get that privilege so do not presume to tell me why my personal desires and reasons for furthering my or my FC's game goals are wrong. Feel free to take your opinions on that matter and apply them to yourself, but don't force them on me or tell me why I'm wrong.

    5) I was hoping to engender some sort of unified response since the vast majority of threads in this forum are about the extreme lack of available plots across the game. Clearly I was wrong about the type of community this one when I thought presenting a more united voice for a potentially simpler solution to the housing problem may have a chance at getting the playerbase what most of it desires, more housing. Don't worry, I won't be coming back to this toxicity. The player base on my server seems much friendlier - I'll stick with them.

    6) Feel free to argue with me - I won't be reading it.
    (3)

  10. #10
    Player
    Edax's Avatar
    Join Date
    May 2018
    Location
    Shirogane, W15 P60
    Posts
    2,002
    Character
    Edax Royeaux
    World
    Leviathan
    Main Class
    Samurai Lv 90
    Quote Originally Posted by AcaelusThorn View Post
    1) Frankly - this is a totally nonconstructive thread composed by numerous users who simply wanted to criticize and poke at OP.
    But you are the OP and you can't truly know what the users here truly "want".
    Quote Originally Posted by JowyAtreides View Post
    Also not to mention simply adding more houses won't take away the fact that the demand will still exceed the supply.
    Quote Originally Posted by AcaelusThorn View Post
    2) The argument of adding more housing being irrelevant because there will still be more demand than supply is a foolish argument because by that logic you might as well reduce the existing plots on every server to
    You are committing a strawman fallacy, JowyAtredies didn't say "irrelevant". What she said was a factual statement: demand will still exceed the supply. It's your subjective opinion that this fact is a "foolish argument".

    Quote Originally Posted by AcaelusThorn View Post
    3) Acquiring millions of gil is not easy, especially for someone who solely focuses on adventuring as their playstyle; I do not, but I also am a full-time employee, full time student with not and insignificant course load, father, husband and FC leader. I am not afforded the opportunity to visit each housing area every hour on the hour. So when I have managed to acquire enough gil between my friends and I who play together, there should be the supply of mansions to allow us to enjoy that aspect without engaging in Savage Plot Checking Raids for the next month.
    If you don't play the game often, why should be you be given access to the really nice things like Mansions?

    Quote Originally Posted by AcaelusThorn View Post
    4) Regardless of you opinions or feelings on the proper way to "recruit" or an individual's or FC's reasoning for wanting a mansion - . YOU do NOT get that privilege so do not presume to tell me why my personal desires and reasons for furthering my or my FC's game goals are wrong.
    Your feelings do not invalidate our feelings.

    Quote Originally Posted by AcaelusThorn View Post
    5) I was hoping to engender some sort of unified response since the vast majority of threads in this forum are about the extreme lack of available plots across the game. Clearly I was wrong about the type of community this one when I thought presenting a more united voice for a potentially simpler solution to the housing problem may have a chance at getting the playerbase what most of it desires, more housing. Don't worry, I won't be coming back to this toxicity. The player base on my server seems much friendlier - I'll stick with them.
    Your toxicity on the housing forum is not helping the toxicity on the housing forum.

    Quote Originally Posted by AcaelusThorn View Post
    6) Feel free to argue with me - I won't be reading it.
    Thus defeating the purpose of a forum.
    (1)
    Last edited by Edax; 09-13-2019 at 08:38 AM.

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