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  1. #181
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by CrimsonGunner View Post
    some things that might will explain why there aren't much healers:

    1.support was never that much of a popular role,not many like to just spam heal's and buffs or like being the punching bag for people when they failed and die and follow the rule of "its the healer's fault".

    2. dps was always more appealing to people and i think tanking was second.
    It's generally DPS, Healing then tanks. hence why 90% of the tank tank is the AIN.

    Proper support roles though are actually quite popular in games that have them. the problem with support in XIV is thats its not a proper role just something tacked on to a gimpy dps class.

    Brd for example was pretty much just a weak dps that can sing a few songs. wasnt really a support class wasnt really a dps just some sort of
    werid combination.

    so you had people that didnt like itbecause it wasnt a proper support. and people who didntlike it because it wasnta proper dps.

    Ranged classes in general have lost a lot of popularity in games though because they've transitioned from the proverbial "Glass Cannons" super strong but risky dps into what is basically now an "Iron Pea shooter" weak sauce dps but highly survivable and that transtion has generally made them alot more boring to play for many gamers, and in XIV has lead to them being dubbed the "safe job"

    also why so many people were upset when they first added jobs to the classes. it was eitherwhy can't i be a properranger or why does my bard have to dps so much...

    if the game functioned with full on support roles they'd actually be very popular amoung players. it can be quite satisfying turning the tides of battle blind a boss so his tank buster misses the tank entirely would be a lot more satisfying to see than omg did you see muh deeps on that attack...

    but the main reason support isnt very popular in XIV is because it's really support just weak dps with a few songs / jigs tacked on... that dont really do much.
    but the encounters have been simplified so much that thats all they can be....
    (2)
    Last edited by Dzian; 09-11-2019 at 09:13 PM.

  2. #182
    Player
    Misutoraru's Avatar
    Join Date
    Aug 2013
    Posts
    947
    Character
    Misutoraru Valkyrie
    World
    Cerberus
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Novae View Post
    So basically, and according to all the pro healers on this topic; being a healer in a static is boring.
    Meanwhile, us average/bad healers are having a lot of fun in DF or random PF spamming our heals on bad/average tanks and DPS.
    I guess we can't have it all.
    I am having a lot of fun as AST, our heal is weak compare to WHM, and we don’t get as many powerful oGCD heal. We also have to play our card in between GCD, I am kind of busy spamming heal and playing with card with little down time, unless everyone is vastly over gear
    (2)

  3. #183
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,113
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    AST is the busiest of the three, nobody denies that. AST gets criticised because of its compararively weaker potencies overall and the simplification of its buffing mechanics that traded Versatility and complex decision making for a simpler yet more reliable dps increase.
    (3)

  4. #184
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by ForteNightshade View Post
    Does it eventually tire? Sure, to some degree. But both DPS and Tanks are actively engaged with a full rotation they have to maintain. I always have to be mindful of my buff placements or thinking about if delaying IR will let me sync it with an upcoming Trick. Healers lack any of this nuance. Once you know how to heal the fight, your gameplay is essentially done. And unlike the aforementioned DPS and Tanks, you don't have the luxury of an engaging rotation to fall back on. While I'm prepping a Fell Cleave spam, setting up for Gnawing into Continuation or lining up Litany, Blood and Nastrond. You get to spam Glare for the 1000th time.

    Put another way, Tanks and DPS always engage in their primary role. Yes, tanks still have tank mechanics but lets face is, they're essentially hybrid DPS. And that works for many players given the tank aesthetic and rotation suits it. Healers, on the other hand, hardly ever focus on their primary role. If they also had an interesting DPS rotation perhaps it could work like the tanks. They don't. They have one button. Which is why so many healers have been complaining for years now.
    To some degree? I'd say to a pretty significant one. Especially in comparison to the feeling of excitement the first time you go into an encounter. Healers are never going to get an actual DPS rotation. You might as well throw this out the window because it isn't happening ever. Not in the direction the devs are going. You are completely ignoring the varied skill levels amongst the playerbase. Despite the fact that there are players out there who are not happy with the state of our current healers, this does not mean that a lot of thought does not go into the design.

    To be honest, I don't think there are many that are entirely happy with the current state of healers. This applies to both players and the devs. But for those who want the devs the nurture the green DPS aspect of healers will likely continue to be disappointed and feel the devs are not listening to them because it should be clear this is not their vision of how healers should play. Will they eventually cave and bring healers more in line with 4.0 SCH? It's possible, but it's not happening anytime in 5.x.
    (3)

  5. #185
    Player
    Billythepancake's Avatar
    Join Date
    Jul 2019
    Location
    Limsa
    Posts
    777
    Character
    Evelynn Outreguerlain
    World
    Diabolos
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Gemina View Post
    To some degree? I'd say to a pretty significant one. Especially in comparison to the feeling of excitement the first time you go into an encounter. Healers are never going to get an actual DPS rotation. You might as well throw this out the window because it isn't happening ever. Not in the direction the devs are going. You are completely ignoring the varied skill levels amongst the playerbase. Despite the fact that there are players out there who are not happy with the state of our current healers, this does not mean that a lot of thought does not go into the design.

    To be honest, I don't think there are many that are entirely happy with the current state of healers. This applies to both players and the devs. But for those who want the devs the nurture the green DPS aspect of healers will likely continue to be disappointed and feel the devs are not listening to them because it should be clear this is not their vision of how healers should play. Will they eventually cave and bring healers more in line with 4.0 SCH? It's possible, but it's not happening anytime in 5.x.
    Whether or not they cater to "green DPS", that is what their game is designed for, and outside of a massive rework, that's not going to change be it this expansion or the next one. If they aren't willing to give healers their own rotation (doesn't even have to be much of one, I don't need anything more than 3-5 buttons and I'd be content) then they need something else to do in their massive amounts of downtime.
    (8)

  6. #186
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    I would absolutely hate having a rotation on healer. That's part of the reason why I enjoy the job so much. As mentioned, tanks and DPS have a fairly set rotation that they're just supposed to do repeatedly while healers get to react to what's happening at the moment. With scripted fights we know when to expect certain things, but there is still a lot randomness when you take into account other players.
    (7)

  7. #187
    Player
    KadaRemnant's Avatar
    Join Date
    Jan 2017
    Posts
    261
    Character
    Kira Ayakima
    World
    Siren
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Mediocre_Guy View Post
    Wait times for duties are awful and it tends to be healers I am waiting on. Currently at 51 Minutes with all spots filled (since like 20 minutes they've all been filled) but the two healers. This is something I've noticed while playing over the last few weeks. I know they made some people quit healing with recent changes but that is affecting more than just healers.
    I am a healer and have no issues queuing with or without my healing jobs. I'm in siren too.
    And the states of healing jobs are fine. I really enjoy them.
    (3)

  8. #188
    Player
    Billythepancake's Avatar
    Join Date
    Jul 2019
    Location
    Limsa
    Posts
    777
    Character
    Evelynn Outreguerlain
    World
    Diabolos
    Main Class
    Scholar Lv 80
    Quote Originally Posted by KadaRemnant View Post
    I am a healer and have no issues queuing with or without my healers.
    And the states of healing jobs are fine. I really enjoy them.
    "Because I like it there are 0 issues and things to improve, even in the face of valid criticizism" it's great that you enjoy them, but there are a lot of people that don't and plenty of explanations as to why. I would suggest reading those before just stating something is fine.
    (9)

  9. #189
    Player
    SerLuke's Avatar
    Join Date
    Oct 2016
    Posts
    1,139
    Character
    Luke Lightbringer
    World
    Jenova
    Main Class
    Paladin Lv 100
    Did he ever say what trial he was quing for outside of “something after Ultima weapon”?
    (0)

  10. #190
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,175
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Red Mage Lv 100
    I don't get the desire for complex rotations either. Coming from console games where all your abilities can usually fit on the buttons of the controller, that's all I really want - the phenomenal (and growing) list of skills here makes it very hard to remember everything that is available to you.

    Also, I have a hard enough time keeping up with DPS rotations while dodging mechanics anyway. Add healing to that where at any moment you have to drop everything and save the party? It would be awful, and the brain power of following the rotation would take away from my attention of watching the party's HP. I'd probably give up on it altogether because I'd feel like I'm doing a terrible job of both sides of my role.
    (5)

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