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  1. #11
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Billythepancake View Post
    Gig's up, someone found out that we are not literally spending 100% of the time pressing one button, but on my last clear of E1s, I did a total of 154 GCDs, of those, 133 are DPS abilties, AND OF THOSE, 82 was broil. Congrats, you saw through the lies of the Jedi.

    Obviously we are not actually pressing 1 button the entire fight, but the amount of times I'm pressing that one button compared to every other button? It's ridiculous. I want something to break the monotony. As I get better and better, that number will only increase, and it's depressing.
    I'm sorry, what was sarcasm supposed to award you other than I shouldn't be taking you seriously? I'm sure no one actually thought we hit one button, but an exaggeration is still an exaggeration to conflate an opinion.

    Looking at past logs, in Stormblood, you pressed Malefic III 135 times out of 162 attacks, but Shadowbringers is worse. Okay. If you count all GCDs (also discounting cards), that's still 172 (57% of all casts - card system really bloated the amount of "casts" done). As a scholar, you still cast broil 42% of the time. Looking at your log recently, you have broil cast 86 times out of 230 (37%). According to logs, you're casting broil now less than before, despite having less to work with in terms of DPS buttons. If it's really as bad as you present it to be, I should be able to pull up any fight and see just how many casts of Glare, Broil and Malefic and it should be a majority of everything being cast across all healers.

    Quote Originally Posted by Gaethan_Tessula View Post
    Sorry you're apparently content with not improving as a player. If you don't care to be an efficient healer, then that lessens the value of your opinion on job design.
    No idea what gave you that assumption just because we have differing opinions, but you're very wrong. If you'd like to see what kind of a player I am in savage raids, there is a public site in which you may use to check. Otherwise, I kindly ask that you keep ad hominem to a minimum.

    Quote Originally Posted by Gaethan_Tessula View Post
    If a game is designed around being engaging at the highest level of play, lesser skilled players can still have fun. Efficent healers get to do their DPS rotation and feel good, and you can heal inefficiently, but satisfactorily, and feel good. They and you both clear Savage.
    Yes, they can. However, the problem is the community and how outspoken some are on how they interpret the game should be, despite any design choices made by the game's team.

    Quote Originally Posted by Gaethan_Tessula View Post
    It's like fighting games: button mashers can have fun, but you don't design the game around them.
    I can't think of a single fighting game where button mashing is designed around, but I can think of a fighting game with a simple, small command list and is still fun (Divekick). Granted, that game would not be to everyone's liking.

    Quote Originally Posted by Gaethan_Tessula View Post
    Similarly, team content that is truly supposed to challenge (Savage/Ultimate) should be made with premade groups in mind, not PUGs.
    I can't agree as I've known quite a couple to progress solely through PUGs (due to work schedules not being consistent to allow them to raid with a static) and still gain a week 1 clear in terms of savage raids. They didn't do it blindly, though, but all the same, it was possible to do it without a pre-made group. All this comment does is make me think back to my above comment here on how a vocal community says the game should be versus how it was designed by the developers.

    Quote Originally Posted by Gaethan_Tessula View Post
    I am empathetic that you either lack a static, or do have one and despise your co-healer, but a healthy group eventually plans a schedule around oGCDs and lily heals which results in a bulk of the leftover GCDs turning into Glare/Broil/Malefic. In cutting edge prog or prog in midcore/casual statics there's usually no formal schedule, but the healers still coordinate mid-fight over mic.
    An assumption on your part with no evidence. I have a static and I love my co-healer. However, I am still very realistic about how the game ends up being with the players I end up playing the game with on a majority basis - the people outside of a static. I'm not disagreeing with that last statement. Mostly. That's something I've stated before to a similar effect, but may have been lost in other things I was saying. So, to that extent, we agree on something.
    (2)
    Last edited by JunseiKei; 09-11-2019 at 12:55 PM.

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