I'm sorry, what was sarcasm supposed to award you other than I shouldn't be taking you seriously? I'm sure no one actually thought we hit one button, but an exaggeration is still an exaggeration to conflate an opinion.
Looking at past logs, in Stormblood, you pressed Malefic III 135 times out of 162 attacks, but Shadowbringers is worse. Okay. If you count all GCDs (also discounting cards), that's still 172 (57% of all casts - card system really bloated the amount of "casts" done). As a scholar, you still cast broil 42% of the time. Looking at your log recently, you have broil cast 86 times out of 230 (37%). According to logs, you're casting broil now less than before, despite having less to work with in terms of DPS buttons. If it's really as bad as you present it to be, I should be able to pull up any fight and see just how many casts of Glare, Broil and Malefic and it should be a majority of everything being cast across all healers.
No idea what gave you that assumption just because we have differing opinions, but you're very wrong. If you'd like to see what kind of a player I am in savage raids, there is a public site in which you may use to check. Otherwise, I kindly ask that you keep ad hominem to a minimum.
Yes, they can. However, the problem is the community and how outspoken some are on how they interpret the game should be, despite any design choices made by the game's team.
I can't think of a single fighting game where button mashing is designed around, but I can think of a fighting game with a simple, small command list and is still fun (Divekick). Granted, that game would not be to everyone's liking.
I can't agree as I've known quite a couple to progress solely through PUGs (due to work schedules not being consistent to allow them to raid with a static) and still gain a week 1 clear in terms of savage raids. They didn't do it blindly, though, but all the same, it was possible to do it without a pre-made group. All this comment does is make me think back to my above comment here on how a vocal community says the game should be versus how it was designed by the developers.
An assumption on your part with no evidence. I have a static and I love my co-healer. However, I am still very realistic about how the game ends up being with the players I end up playing the game with on a majority basis - the people outside of a static. I'm not disagreeing with that last statement. Mostly. That's something I've stated before to a similar effect, but may have been lost in other things I was saying. So, to that extent, we agree on something.