

Make SCH great again! Seriously though, we just want our class to be fun and engaging again, not OP, is that too much to ask for?



This is exactly the case for me. I actually really -really- like the AST changes. I thought the other cards were lame and honestly the new system made the game meta into a mechanic. I'm sure it could be a little more fun with the aoe skill on an even shorter cooldown; however, I hate going into a dungeon as an undergeared healer, so I wait until most of the gear can be bought with poetics.
That way, I'm not a burden on my party and I'm having fun -healing- instead of panicking with every pull.
Also... try a different healer? This isn't like other MMO's where your class defines you. It's no good being stubborn and digging your heals into the ground all the while making yourself miserable with a class that seems to be in the dumps in this xpac. They've changed jobs drastically each expansion. Try something new, you never know, you might surprise yourself.
Last edited by LittleArrow; 09-11-2019 at 09:19 AM.




I don't believe you.
Using your full suite of cooldowns, instants and oGCDs in early end game content such as EX Primals will very quickly leave you in a situation where you have one of 3 choices:
- Continue to (over)heal full HP bars.
- Stand around doing nothing.
- Spam a nuke.
My very first go at solo healing Innocence Extreme had me casting 113 Glares+Dia vs 13 Heals with a cast time and 15 Lilies. A 4 to 1 ratio and I was being super cautious at that (36% over heal). It's also worth nothing that I cast a miserable 2 Asylums, 3 Tetras and 0 Benes in that encounter so it could easily be said that I wasn't using my full toolkit in that situation and still ended up sitting around spending most of the encounter smashing Glare.
There just isn't enough healing required outside of Savage to even use your full toolkit. And as such, this is the situation we're in. If you're even remotely trying, it doesn't matter what content you're doing. You will be either standing around, playing wastefully or pummelling your nuke hotkey into the woodwork. Claiming otherwise is either plain denial or simple ineptitude. Sorry if that seems harsh but that's how it is currently.
SE have consistently and repeatedly fumbled the healer role into this green DPS corner and they've shown absolutely no signs of figuring out how they are going to get healers actually healing again.
Last edited by Sebazy; 09-11-2019 at 09:45 AM.


The only other option for me is AST because my co-healer is a WHM. Even if I could play WHM, it's not like it's any different from SCH, other than instead of shields it has regens, besides that, they play the same. spam the 1 button until big ouchie, then heal, then back to spamming.
As for AST, god no, that class is horrid right now. For all the work it has to put in, just to get lower rDPS than the other 2 healers, and its main attraction has been butchered.
If they gave me a class as fun and as interesting as SCH was back in SB, I'd swap to it in an instant, but they took all of that away and I have no other healer to go to.
Last edited by Billythepancake; 09-11-2019 at 10:03 AM.
Make SCH great again! Seriously though, we just want our class to be fun and engaging again, not OP, is that too much to ask for?


So basically, and according to all the pro healers on this topic; being a healer in a static is boring.
Meanwhile, us average/bad healers are having a lot of fun in DF or random PF spamming our heals on bad/average tanks and DPS.
I guess we can't have it all.


The average DF party will clear, most of the time at a mediocre pace. At worst, slowly and painfully, but it will still clear. In this case bad players are no more fun, just additional tedium. It takes an EXCEPTIONAL party to get a rise out of me, like the one where I tanked as a BLM because the tank was that bad and the SCH that good.
PF groups that can actually clear, again, boring; turn on the glare. Trying to turn traps into clears is fun, for a time, but only if the party is JUST bad enough to be salvageable. And even then, only being challenged because of other people's ineptitude gets old.
If you've yet to realize how rote things like Expert Dungeons are, it's because you are, by your own admission, average or worse and therefore you have a chance to fail or improve and that makes the content engaging.
The game should not be designed such that the fun is situated in a bell curve centered on the average player. It should be fun for highly skilled players in all content, while still allowing players of lower skill levels to meet the baseline requirements to pass the content (anyone for MSQ requirements, anyone who can dodge orange stuff for other normal content, anyone with the time and attention to learn basic mechanics for EX, anyone who is baseline competent at their job for Savage, and experts for Ultimate). If fun cannot be derived from the challenge of clearing, it needs to come from something like pursuing optimization, which is in large dependent on complexity of job kit.



I'm sorry, what was sarcasm supposed to award you other than I shouldn't be taking you seriously? I'm sure no one actually thought we hit one button, but an exaggeration is still an exaggeration to conflate an opinion.
Looking at past logs, in Stormblood, you pressed Malefic III 135 times out of 162 attacks, but Shadowbringers is worse. Okay. If you count all GCDs (also discounting cards), that's still 172 (57% of all casts - card system really bloated the amount of "casts" done). As a scholar, you still cast broil 42% of the time. Looking at your log recently, you have broil cast 86 times out of 230 (37%). According to logs, you're casting broil now less than before, despite having less to work with in terms of DPS buttons. If it's really as bad as you present it to be, I should be able to pull up any fight and see just how many casts of Glare, Broil and Malefic and it should be a majority of everything being cast across all healers.
No idea what gave you that assumption just because we have differing opinions, but you're very wrong. If you'd like to see what kind of a player I am in savage raids, there is a public site in which you may use to check. Otherwise, I kindly ask that you keep ad hominem to a minimum.
Yes, they can. However, the problem is the community and how outspoken some are on how they interpret the game should be, despite any design choices made by the game's team.
I can't think of a single fighting game where button mashing is designed around, but I can think of a fighting game with a simple, small command list and is still fun (Divekick). Granted, that game would not be to everyone's liking.
I can't agree as I've known quite a couple to progress solely through PUGs (due to work schedules not being consistent to allow them to raid with a static) and still gain a week 1 clear in terms of savage raids. They didn't do it blindly, though, but all the same, it was possible to do it without a pre-made group. All this comment does is make me think back to my above comment here on how a vocal community says the game should be versus how it was designed by the developers.
An assumption on your part with no evidence. I have a static and I love my co-healer. However, I am still very realistic about how the game ends up being with the players I end up playing the game with on a majority basis - the people outside of a static. I'm not disagreeing with that last statement. Mostly. That's something I've stated before to a similar effect, but may have been lost in other things I was saying. So, to that extent, we agree on something.
Last edited by JunseiKei; 09-11-2019 at 12:55 PM.

The closest thing I've ever done to healing anything "Savage" was in SB and that was an Extreme Primal when it was current (which is not the same thing).
I find healing boring and the only tolerable healer at this point is white mage in my opinion. So no average/bad healers don't all enjoy the way things are.
In fact healing in dungeons is beyond boring and annoying.
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