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  1. #151
    Player
    Billythepancake's Avatar
    Join Date
    Jul 2019
    Location
    Limsa
    Posts
    777
    Character
    Evelynn Outreguerlain
    World
    Diabolos
    Main Class
    Scholar Lv 80
    Quote Originally Posted by LaylaTsarra View Post
    Sounds to me you need another profession. I enjoy healing quite a bit.
    I'm at a point I only log in to do savage content and maybe a daily expert roulette. Even that is barely enough for me at this point, it's boring sitting here broil->broil->broil->broil. Maybe I am in the minority, but I don't want to feel like I can play my class on an atari controller.
    (10)


    Make SCH great again! Seriously though, we just want our class to be fun and engaging again, not OP, is that too much to ask for?

  2. #152
    Player
    Gaethan_Tessula's Avatar
    Join Date
    Jun 2019
    Location
    Gridania
    Posts
    222
    Character
    Gaethan Tessula
    World
    Adamantoise
    Main Class
    Blue Mage Lv 70
    Quote Originally Posted by LaylaTsarra View Post
    Maybe if you find Scholar that boring perhaps you might want to try WHM or AST, or maybe try healing without your pet.
    WHM is just as bad.

    Solo healing trap parties to EX clears should not be one of the only ways I can have fun on healer. Healer enjoyment should not be predicated on the rest of the party playing badly. That's an option, but healer should still be fun on a clean run. And when most clean runs are 80% 1 button nuke, I think anyone who finds that fun is settling for too little.
    (11)

  3. #153
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Gaethan_Tessula View Post
    WHM is just as bad.

    Solo healing trap parties to EX clears should not be one of the only ways I can have fun on healer. Healer enjoyment should not be predicated on the rest of the party playing badly. That's an option, but healer should still be fun on a clean run. And when most clean runs are 80% 1 button nuke, I think anyone who finds that fun is settling for too little.
    I can't exactly say playing a DPS or a tank on clean runs are more fun than a healer. Just more buttons being hit, but, yeah, hitting buttons themselves aren't exactly fun once you know when to hit what and when. ¯\_(ツ)_/¯
    (1)
    9.23.2019 [11:15 p.m.]Total Play Time: 1552 days, 0 hours, 0 minutes - You'll be hard-pressed to find a more cynical person than me.
    Quote Originally Posted by Odstarva View Post
    You people are never happy.
    [...] You complain and complain and complain.

  4. #154
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,927
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Gaethan_Tessula View Post
    WHM is just as bad.

    Solo healing trap parties to EX clears should not be one of the only ways I can have fun on healer. Healer enjoyment should not be predicated on the rest of the party playing badly. That's an option, but healer should still be fun on a clean run. And when most clean runs are 80% 1 button nuke, I think anyone who finds that fun is settling for too little.
    I don't play with one button. Sorry I don't buy it.
    (2)

  5. #155
    Player
    Gaethan_Tessula's Avatar
    Join Date
    Jun 2019
    Location
    Gridania
    Posts
    222
    Character
    Gaethan Tessula
    World
    Adamantoise
    Main Class
    Blue Mage Lv 70
    Quote Originally Posted by JunseiKei View Post
    I can't exactly say playing a DPS or a tank on clean runs are more fun than a healer. Just more buttons being hit, but, yeah, hitting buttons themselves aren't exactly fun once you know when to hit what and when. ¯\_(ツ)_/¯
    In FF14's choreographed and low damage fights it's far easier to map out healing than it is to do a DPS rotation perfectly, precisely because there are more points of failure. A friend of mine produced a Titania EX solo healing regimen for me to begin training solo healing on in 15 minutes. Healing clean runs is that easy to solve, and not complicated to implement.

    It is harder still to do BOTH, which is why those of us who value mastery want DPS kits that aren't 95% spam 1 button. Bonus still for being able to juggle a loose DPS rotation and respond to errors.

    The higher the skill ceiling, the more mastery motivated players have to look forward too.
    (3)

  6. #156
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Gaethan_Tessula View Post
    In FF14's choreographed and low damage fights it's far easier to map out healing than it is to do a DPS rotation perfectly, precisely because there are more points of failure. A friend of mine produced a Titania EX solo healing regimen for me to begin training solo healing on in 15 minutes. Healing clean runs is that easy to solve, and not complicated to implement.

    It is harder still to do BOTH, which is why those of us who value mastery want DPS kits that aren't 95% spam 1 button. Bonus still for being able to juggle a loose DPS rotation and respond to errors.

    The higher the skill ceiling, the more mastery motivated players have to look forward too.
    Yes, but the same thing is applied to Savage and Ultimates. I daresay, ultimates are even easier than savage and extreme primals simply because of the execution difference (of your other team members). If anything, Ultimates especially require you to map out your skills because of damage incoming. A DPS rotation has just as many points of failure, if not more. The main difference is you won't really notice it unless you're running a certain third party program and see that person's numbers plummet. With healing, it's noticed when someone dies immediately, either because you used something when you shouldn't have or the other person messed up.

    As it is, most healing friends I have, we already revolve around the mentality of 'we are solo healing' simply because we can't count on our co-healer to do anything they are supposed to. This means mapping out our CDs in even savage. That means using more than that 1 button you hold so dearly to.

    This subject of mastery is, well, subjective.
    (0)
    9.23.2019 [11:15 p.m.]Total Play Time: 1552 days, 0 hours, 0 minutes - You'll be hard-pressed to find a more cynical person than me.
    Quote Originally Posted by Odstarva View Post
    You people are never happy.
    [...] You complain and complain and complain.

  7. #157
    Player
    Billythepancake's Avatar
    Join Date
    Jul 2019
    Location
    Limsa
    Posts
    777
    Character
    Evelynn Outreguerlain
    World
    Diabolos
    Main Class
    Scholar Lv 80
    Quote Originally Posted by JunseiKei View Post
    Yes, but the same thing is applied to Savage and Ultimates. I daresay, ultimates are even easier than savage and extreme primals simply because of the execution difference (of your other team members). If anything, Ultimates especially require you to map out your skills because of damage incoming. A DPS rotation has just as many points of failure, if not more. The main difference is you won't really notice it unless you're running a certain third party program and see that person's numbers plummet. With healing, it's noticed when someone dies immediately, either because you used something when you shouldn't have or the other person messed up.

    As it is, most healing friends I have, we already revolve around the mentality of 'we are solo healing' simply because we can't count on our co-healer to do anything they are supposed to. This means mapping out our CDs in even savage. That means using more than that 1 button you hold so dearly to.

    This subject of mastery is, well, subjective.
    Gig's up, someone found out that we are not literally spending 100% of the time pressing one button, but on my last clear of E1s, I did a total of 154 GCDs, of those, 133 are DPS abilties, AND OF THOSE, 82 was broil. Congrats, you saw through the lies of the Jedi.

    Obviously we are not actually pressing 1 button the entire fight, but the amount of times I'm pressing that one button compared to every other button? It's ridiculous. I want something to break the monotony. As I get better and better, that number will only increase, and it's depressing.
    (8)


    Make SCH great again! Seriously though, we just want our class to be fun and engaging again, not OP, is that too much to ask for?

  8. #158
    Player
    Gaethan_Tessula's Avatar
    Join Date
    Jun 2019
    Location
    Gridania
    Posts
    222
    Character
    Gaethan Tessula
    World
    Adamantoise
    Main Class
    Blue Mage Lv 70
    Quote Originally Posted by LaylaTsarra View Post
    I don't play with one button. Sorry I don't buy it.
    On some recent E2S runs:

    50th percentile healing: I cast Glare/Dia/Misery 158 times, all healing GCDs 35 times total, and healing oGCDs 25 times total.

    81.87% of GCDs were DPS skills. 72.48% of all damaging or healing buttons pressed were DPS skills.

    Better optimized run: I cast Glare/Dia/Misery 171 times, all healing GCDs 28 times, all healing oGCDs 22 times.

    85.9% of GCDs were DPS skills. 77.3% of all damaging or healing buttons pressed were DPS skills.

    Cohealer SCH had lower HPS than I, and even higher %DPS skills, on both runs. I did not include assize since it does both damage and heal. There are WHMs far better at optimization than I who will slant further still to the DPS side. This info is publicly available.

    That an enormous amount of our GCDs are one button at high end play even in the penultimate difficulty level is indisputable.
    (4)
    Last edited by Gaethan_Tessula; 09-11-2019 at 08:13 AM. Reason: Correct numbers, now that I'm not working off my phone.

  9. #159
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,927
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Gaethan_Tessula View Post
    On some recent E2S runs:

    50th percentile healing: I cast Glare/Dia/ 135 times, all healing GCDs 34 times total, and healing oGCDs 21 times total.

    79.88% of GCDs were DPS skills. 71% of all damaging or healing buttons pressed were DPS skills.

    Better optimized run: I cast Glare/Dia/Misery 171 times, all healing GCDs 28 times, all healing oGCDs 22 times.

    85.9% of GCDs were DPS skills. 77.3% of all damaging or healing buttons pressed were DPS skills.

    Cohealer SCH had lower HPS than I, and even higher %DPS skills, on both runs. I did not include assize since it does both damage and heal. There are WHMs far better at optimization than I who will slant further still to the DPS side. This info is publicly available.

    That an enormous amount of our GCDs are one button at high end play even in the penultimate difficulty level is indisputable.
    So sorry the game revolves around all those numbers for you. I don't do savage and I have fun and I don't press one button and enjoy healing quite a bit. Reading this stuff in here makes me happy I don't play with people like you and that's exactly how I feel. Have fun.. you can continue to hope they make your particular brand of healer but honestly I suspect no matter what they do you'll never be happy.
    (3)
    Last edited by LaylaTsarra; 09-11-2019 at 07:37 AM.

  10. #160
    Player
    Gaethan_Tessula's Avatar
    Join Date
    Jun 2019
    Location
    Gridania
    Posts
    222
    Character
    Gaethan Tessula
    World
    Adamantoise
    Main Class
    Blue Mage Lv 70
    Quote Originally Posted by LaylaTsarra View Post
    So sorry the game revolves around all those numbers for you. I don't do savage and I have fun and I don't press one button. Reading this stuff in here makes me happy I don't play with people like you and that's exactly how I feel. Have fun.. you can continue to hope they make your particular brand of healer but honestly I suspect no matter what they do you'll never be happy.
    Sorry you're apparently content with not improving as a player. If you don't care to be an efficient healer, then that lessens the value of your opinion on job design.

    If a game is designed around being engaging at the highest level of play, lesser skilled players can still have fun. Efficent healers get to do their DPS rotation and feel good, and you can heal inefficiently, but satisfactorily, and feel good. They and you both clear Savage.

    It's like fighting games: button mashers can have fun, but you don't design the game around them.

    Quote Originally Posted by JunseiKei View Post
    As it is, most healing friends I have, we already revolve around the mentality of 'we are solo healing' simply because we can't count on our co-healer to do anything they are supposed to. This means mapping out our CDs in even savage. That means using more than that 1 button you hold so dearly to.
    Similarly, team content that is truly supposed to challenge (Savage/Ultimate) should be made with premade groups in mind, not PUGs.

    I am empathetic that you either lack a static, or do have one and despise your co-healer, but a healthy group eventually plans a schedule around oGCDs and lily heals which results in a bulk of the leftover GCDs turning into Glare/Broil/Malefic. In cutting edge prog or prog in midcore/casual statics there's usually no formal schedule, but the healers still coordinate mid-fight over mic.
    (10)
    Last edited by Gaethan_Tessula; 09-11-2019 at 08:19 AM. Reason: Changed word choice to convey intended tone in second half of response.

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